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FEATURES

  • A Pulp Adventure Thriller from the minds that brought you Crawl and Peridium
  • An engrossing roller-coaster of a story - Drawing on King, Crichton and Carpenter, with a dash of 70s Ozploitation.
  • Point 'N Click or Controller - Featuring unique LOOK-360™* technology (*not actually a trademark)
  • Brooding dark-synth cinematic score
  • Fully voiced - Featuring the vocal stylings of Adrian "YeOldShimpEyes" Vaughan and many others

SYNOPSIS

Mick Carter's been drifting a while now - never staying one place long, moving from job to job. Forced to return to his old home town, he witnesses a violent murder, is pursued by mysterious armed men, and killed.
And that's just the start of Mick's problems.
His consciousness ripped away, thrust back into his own body seconds before his death...
Framed for the murder he witnessed, tormented by his own past, and haunted by a feeling that something followed him back from the other side...
Follow Mick as he's sucked headfirst into a mad web of shadowy corporations, murder, and the thousand year obsession of a madman.

GAMEPLAY

The Drifter is a 2d point and click adventure in the classic style. Taking cues from the recent revival of the genre there is an emphasis on story, with puzzle solving being the glue that ties it together rather than the focus. Mick's a pretty practical guy, and so puzzles are down-to-earth, designed to be unobtrusive, and give an investigative feel. We're keeping the pacing is quick and lean, you'll never be wandering around lost for long periods - Mick is propelled through the story at a good clip, from one situation to another, with barely a moment to catch his breath.
The Drifter
PowerhoofDeveloper
PowerhoofPublisher
When It's DoneRelease
🎹🖱️ Keyboard + Mouse
🎮 Full Controller Support
Overwhelmingly Positive (2217 reviews)
Public Linux Depots:
  • [0 B]
Hotfix Update v1.0.8

A few minor fixes and a QoL tweak or two this time-\n\n

  • Up to 8 pages of save games now supported (hopefully enough for the save-early-save-often folks!). \nIt only shows the first few pages until you fill them up to keep the UI clean.\n

    [/*]
  • Notification option added to Accessibility menu, so you can disable the red number for Topic Notifications, or turn them off completely.\n

    [/*]
  • Typo fix- Effected -> Affected.\n

    [/*]
  • Text tweak to match VO when grinding coffee.\n

    [/*]
  • Fixed rare soft lock in Ch4 when [spoiler]talking to detective about Nazari[/spoiler].\n

    [/*]
  • Fix for partial photograph description updating early in Ch7.\n

    [/*]
  • Some glitchy animation fixed at end of Ch 6 for [spoiler]Roth and Hara [/spoiler].\n

    [/*]
  • Ch7 Interface Lab description now set correctly for [spoiler]Hara[/spoiler].\n

    [/*]

I\'m about to head on a long-awaited trip to Japan with the family for a few weeks, so no more finding bugs until I\'m back! ;)

Laters,

Dave

[ 2025-08-29 08:09:12 CET ] [Original Post]
Hotfix Update v1.0.7

Got caught up in a bunch of business admin tasks this week- the joys of being a small indie team :P\n\nBut found time for a few quick fixes:\n\n

    \n
  • VSync option now saves/restores correctly.\n
  • Notification setting saves/restores correctly.\n
  • Fixed character font issue in German credits.\n
  • Reporter description updates correctly [spoiler]when you see her in the vent shaft[/spoiler].\n
\nIf you have the soundtrack, I\'ve added an optional lossless (FLAC) version of the tracks there too. And it\'s also on Bandcamp now if you tend to look for soundtracks there, or just want a listen!\n\nCheers,\nDave

[ 2025-08-14 04:35:18 CET ] [Original Post]
Hotfix Update v1.0.6

Found some time to hack in a few extra options people have asked for. I\'ll add these to the options menu properly later, but thought I\'d update with just keyboard shortcuts for now, since I had a couple of bug fixes to publish too.\n\n

    \n
  • Added Vsync option in the Limit Framerate slider (drag it to the left). New installs default to vsync on rather than limited to 60fps.\n
  • Shift+F now toggles CRT Filter. (Will be added as separate option in menu later)\n
  • Shift+T now toggles Topic notification setting between On, Minimal and Off. (Will be added as separate option in menu later). So you can turn of the red number notifications if you want.\n
  • Fix for potential soft-lock in chapter 9 [spoiler]where Roth floats off the screen[/spoiler].\n
  • Fixed incorrect description in chapter 7 [spoiler]when Roth is in the interface lab[/spoiler].\n

[ 2025-08-06 04:34:53 CET ] [Original Post]
Hotfix Update v1.0.5

Another batch of small fixes-\n\n

    \n
  • Fixed player teleporting to destination after pausing game for 3 sec while walking somewhere.\n
  • Fixed being able to walk through fence in desert.\n
  • Fix for potential softlock after mine explosion if ambient audio wasn\'t playing.\n
  • Fixed some mouth animation offsets for certain poses.\n
  • Using items on [spoiler]left soldier when climbing on side of building[/spoiler] now gives responses.\n
  • Exiting cemetery on right side now plays same sfx as on left side in chapter 4.\n
  • Fixed incorrect description after dying in crypt from [spoiler]collapsing roof on yourself[/spoiler].\n
  • Added German translation for a missing line and fixed a rogue \'s\' in a line of German text.\n
  • Spelling correction taught -> taut.\n
  • Fixed missing keyhook in kitchen background in chapter 6.\n
  • Using tape on closed answering machine no longer gives misleading response.\n
  • Fix for leafblower potentially never ending when leave chapel area.\n

[ 2025-08-04 10:47:53 CET ] [Original Post]
Hotfix Update v1.0.4

Another bunch of fixes. You keep findin\' em, I\'ll keep patchin\' em!\n\n

    \n
  • Fixed walk-to point for cutlery drawer with gamepad.\n
  • Fixed potential soft-lock in hospital [spoiler]after Hara knocked out[/spoiler].\n
  • No longer have to leave and return to find something behind the generator.\n
  • Changed \"carotid\" back to \"cartoid\" to match colloquial way Mick says it.\n
  • Fixed Butcher sprite being flipped.\n
  • Removed drop-shadow under Mick on winch.\n
  • Fixed \"0\" topic notification.\n
  • Fixed potential soft-lock walking back into the Vent at start of Ch8.\n
  • Stopped you being able to walk with keyboard while dialogue GUI is active.\n
  • Fixed mouth alignment for Detective and Annie in some poses.\n
  • Typo fix for Geiger counter description.\n
  • Fixed a dead character still being able to talk in Ch6.\n
  • Geiger counter sound and animation fixes.\n
  • Geiger counter no longer reads low when should be high in one instance.\n
  • Fixed missing German localisation descriptions of doors in Ch7.\n
  • Stopped player from walking to the right in the corridor [spoiler]with Sophia[/spoiler] in Ch9.\n
  • Music volume no longer plays full volume in the lab when it\'s turned down in settings.\n
  • Fix for hard-lock in Ch7 on bridge [spoiler]if using inventory together while Alec is talking to you[/spoiler]. Hopefully fixes some other super-rare soft-lock issues with background sequences too.\n
  • Fix for flamethrower sound effect potentially never ending.\n
\n\nI\'m getting through most of the issues people have been reporting. Most of the remaining ones are super-rare now afaik. But if anyone has hit a soft-lock somewhere and needs a save game to get past it, email me on the support email on the steam page and I can hook you up.\n\nThanks everyone for playing, it\'s been amazing to get such a great reception to the game!\n\n- Dave

[ 2025-07-30 03:31:35 CET ] [Original Post]
Hotfix Update v1.0.3

Working through a bunch more bugs, don\'t mind me...\n\n

    \n
  • Some potential fixes for Mac display issues (Set to native retina display on first launch) to see if it helps with some reported issues there.\n
  • Fixed text alignment under topics gui when using a controller.\n
  • Fix for rare softlock at end of Ch8 [spoiler]When opening hatch in the pool[/spoiler].\n
  • Also a sprite alignment fix in the same place.\n
  • Fix for inventory not being hidden correctly in a Ch8 flashback.\n
  • Fix for controller ring being placed incorrectly being visible in the same place.\n
  • Mick\'s head flop in Ch8 now works with controller.\n
  • Fixed some unclickable hotspots that showed up on hotspot highlighter.\n
  • Fix for being able to get dressed over and over [spoiler]in the hospital[/spoiler].\n
  • Tweaked walk-to position when offering a hot beverage [spoiler]to Alec[/spoiler].\n
  • Fix for being able to walk all over the screen after restoring game in Ch3 [spoiler]collapsed Crypt[/spoiler].\n
  • Walkable area fix out the front of the newspaper office.\n
  • Added sprite and hotspot in Ch5 for [spoiler]soldier in underground corridor when he\'s knocked out[/spoiler].\n
  • Fixed my own name in the credits lol.\n
  • Mick can no longer say the caretaker\'s inside the office when he\'s not.\n
  • Swapping answering machine tapes in a certain way no longer causes the description to be wrong.\n
\n\n- Dave

[ 2025-07-24 10:09:48 CET ] [Original Post]
Hotfix Update v1.0.2

A few more quick fixes- mainly for rare soft-locks some people hit.\n\n

    \n
  • Fix for soft-lock in Chapter 7 [spoiler]Roth being in his room when he shouldn\'t be[/spoiler]\n
  • Fix for walking through cemetery gate in chapter 4.\n
  • Combine items button prompt no longer persists when it shouldn\'t.\n
  • Text position fix [spoiler]when attacked at the newspaper office[/spoiler].\n
\n- Dave

[ 2025-07-22 02:38:22 CET ] [Original Post]
Hotfix Update v1.0.1

It\'s been an awesome launch, thanks everyone for your support! I finally got some sleep and now I\'ve fixed a few issues that some folks ran into-\n\n

    \n
  • Fix for potential softlock where player could get stuck and couldn\'t move in Chapter 3 cemetery.\n
  • Fix for potential softlock in Chapter 6, waiting for a timed event.\n
  • Music/Sfx/Dialogue sliders now save/restore correctly.\n
  • Fix for dialog option not working with Sarah in Chapter 4.\n
  • Typo fix \"bill\" -> \"Bill\"\n
\n\nThanks for those reporting bugs in the forums, and especially for going out of their way to help with sending save games for diagnosing the trickier ones.\n\n- Dave

[ 2025-07-19 01:23:03 CET ] [Original Post]
The Drifter is Out Now!

The Drifter is out! Check out the launch trailer below, but why bother, the game\'s out- go play it! :D

Thanks to everyone who waited a long time for this, believe me I\'ve been waiting longer :D We\'re really proud of the result, can\'t wait to hear what you all think!

[dynamiclink href=\"https://store.steampowered.com/app/1170570/The_Drifter/\"][/dynamiclink]

The bangin\' Original Soundtrack is also available, you can get an extra discount if you get it as a bundle. We put a bunch of work into making it an experience of its own to listen through- the game\'s brooding dark-synth soundtrack intercut with radio-play style interludes.

You can listen to the first track on the store page to get in the mood-

[dynamiclink href=\"https://store.steampowered.com/app/3857280/The_Drifter_Original_Soundtrack/\"][/dynamiclink]

It\'s been a long journey getting here, but I\'m so excited to finally have it in people\'s hands. Let us know what you think in reviews, and hope you have fun.

-Dave

[ 2025-07-17 17:15:45 CET ] [Original Post]
The Drifter - Launch Date Reveal

The Drifters finally jumping a box car to your home town, arriving July 17th!

Check out our gnarly new trailer while you wait-


If you haven't played the demo, or need a refresher, it's available again as part of the upcoming STEAM NEXT FEST. I've set it up so progress in the demo will carry across to the full game as well!

I can't believe we're finally so close to launching! It's been a long road, but I'm really excited to get it in people's hands, I think we've cooked up something pretty special!

-Dave

[ 2025-05-30 03:25:51 CET ] [Original Post]
The Drifter LudoNarraCon Developer Stream

Dev stream

Join Powerhoof's Dave Lloyd (That's me!) as I show off The Drifter and chat about the inspiration and design ideas behind it!

I'm going to show some never-before seen footage of the early version of the demo with some of my programmer art like this-
Game Description Image

And then we'll see if we can adding some of Matt and Barney's new background art over my version of this scene from later in the game! If you have any questions, I'll be answering them in the chat too!
Game Description Image

Demo

On top of that, The Drifter demo's available all week to try out, so get stuck into it!

- Dave

[ 2024-05-09 21:35:20 CET ] [Original Post]
Investigate The Drifter Demo during the Steam Mystery Fest!

Something's rotten in the city of Mawson.


We've been working hard on The Drifter, and the Steam Mystery fest felt like a great time to show off some of what we've been doing!
Game Description Image

Updated Demo

The updated demo is live, so if you've missed it so far, you have this week to check it out! If you've played before, it's the same section, but with some spit and polish and a trailer at the end teasing never before seen gameplay.
Game Description Image

New screenshots

We've got a bunch of new screenshots we're sharing on the steam page too, so check it out if you haven't for a while.
Game Description Image

Steam deck support

The game's also running great on Steam Deck, with it's unique dual-stick interaction controls, if you have a deck, be sure to check it out!
Game Description Image

Progress


The game's still a while away from releasing, or even announcing a release date... but the whole game is playable with placeholder art and temp dialog, and we have 3 artists on board now, so we're starting to really churn through content!

To keep up to date with development, or if you just wanna hang and chat, jump in our discord !

Cheers!
Dave

[ 2023-02-21 07:09:41 CET ] [Original Post]
The Drifter Dev Diaries!

Hullo, Dave here! I've recently starting recording little developer diary videos for The Drifter during a dev stream, and sticking them up on youtube. In each I talk about or share some stuff we've been working on, and also talk a bit about a topic, either something about the Drifter, or related to adventure game development in general.

Check out the whole playlist on youtube!


Or watch the first ep right here-


I'm just recording these during a twitch stream, and uploading without editing, so they're nice and raw and unpolished. But that also means it doesn't take time away from development, and I'll actually keep up with making them!

So check them out if you're keen to see what's been happening on the Drifter!

[ 2022-07-21 05:37:21 CET ] [Original Post]
The Drifter Demo Dev Stream

Dev stream

Join Powerhoof's Dave Lloyd (That's me!) as I play through the demo of my game The Drifter, and blather on about its development.

I'm gonna go into details about the idea behind the game, inspirations, the control scheme, and my approach to writing and puzzle design. If you have any questions, I'll be answering them in the chat too!

Demo

On top of that, The Drifter demo's available all week to try out, so get stuck into it!

Sale

On top of THAT, our past games Crawl, and Regular Human Basketball will be on sale for the duration of the event!
Check out ours, and other Melbourne Games week games on sale here: https://store.steampowered.com/sale/migw2021

Update on The Drifter


I'll be going into this in the stream, but I've recently got a first draft of the whole game playable, albeit in an extreeeemly rough state, so for the first time since putting the demo together, I'm getting new actual real art from a real actual artist into the game.
Game Description Image

^ Here's some of characters from the second chapter!

Anyway, my hope is that now I'm at this stage, and I know what the whole game even is, I'll be able to start sharing more as we continue building the thing!

- Dave

[ 2021-09-30 17:00:52 CET ] [Original Post]
Play The Drifter Demo during The Big Adventure Event

As part of The Big Adventure Event on Steam, you'll be able to play an early sneak-peek demo of The Drifter!

The devs (well, Dave at least) will be lurking in the steam community forums , so feel free to ask any questions there.

You'll only be able to play for the duration of the event, until January 25. So don't miss out!

[ 2021-01-21 20:55:40 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu - glibc 2.15+. 32/64-bit
  • Processor: 2.8 GHz Intel Core 2 Duo or equivalentMemory: 3 GB RAM
  • Memory: 3 GB RAM
  • Graphics: OpenGL 3.2+ support (2.1 with ARB extensions acceptable)
  • Storage: 3 GB available space
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