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Hi everyone! Ivan's here. In this springey update i will be introducing some new features, a lot of fixes and the super mega awesome Polish localization made by Cubey!! Let's go!
Hi everyone, Ivan's here! In this update i'm releasing the new command line console, which is an aid tool intended to help out for testing, modding and everything you want. There are also other implementations and a number of fixes. So let's list them all:
I've pushed on the Beta branch the "console update". Now there's a command line console in-game (press F6 to open it) which you could use to manipolate doors and spawn items. The console backbone is there and is working, but there are few commands implemented. Another notable thing is that the console is fully moddable. You can write you own customized commands in c# and feed them to the modding engine for them to be used in the console. This way it will be possible to create mods expanding the console capabilities and such things. I will implements new commands as i see fit, and as i get the time, and i would like to hear from you which commands you feel could be most useful, so that i can work on them. Also if you write useful commands that you would like to see in the vanilla game for everyone to use just get in touch with me and we will see. As always, thanks everyone, and get in touch with me if you need further infos on how that works. I didn't manage to write a proper guide for it yet. But i will do asap. Happy Hard Times! PS: check this guide if you need to know how to get into the beta branch https://steamcommunity.com/app/907410/discussions/0/2264689848036012849/
Hi everyone! Ivan's here. In this latest patch i'm going to address some fixes but also i will introduce some new features regarding items and modding. So let's start!
{
"shopId": "Business Mailbox",
"shopSpriteName": "business_mailbox.png",
"shopType": "Shop",
"openHour": 23,
"openMinute": 59,
"closeHour": 00,
"closeMinute": 00,
"refillIntervalMins": 60,
"robberyDuration": 10,
"robberyRecoveryMins": 500,
"effectNeededToRob": "business_key_effect",
"robberyEffect": "business_mailbox_effect",
"shopMinItemsDropOnRob": 5,
"shopMaxItemsDropOnRob": 5,
"shoppables": [
{
"itemId": "business_contracts",
"itemType": "SpecialItem",
"price": 1000,
"minQuality": 4,
"maxQuality": 4,
"minQuantity": 5,
"maxQuantity": 5
}
]
}
This example of usage is taken from the BigLife mod by XC.
{
"itemId": "Old Goat liquor",
"itemSpriteName": "old_goat.png",
"itemExpiration": 43800,
"maxStackable": 1,
"maxUses": 5,
"itemEffectOnUse": "alcohol_effect",
"achievementsOnUse": "UseAlcohool",
"achievementsOnCraft": "BrewAlcohol",
"effectModifiers": [
{
"statId": "playerTemperature",
"statModifier": 5
},
{
"statId": "playerClean",
"statModifier": -2
},
{
"statId": "playerSpeed",
"statModifier": -0.3
},
{
"statId": "playerScandal",
"statModifier": -2
}
]
}
This example is taken from the Vanilla game
Hi everybody! Ivan's here. In this big new patch the game is receiving a good amount of fixes and improvements, focused especially on modding. So let's start the dance:
{
"sceneId": "zero",
"sceneDirectory": {},
"doOverwriteBaseproperties": false,
"pavementSpriteName": "",
"objects": [ ],
"doors": [ ],
"shops": [ {
"modShopId": "Business Mailbox",
"shopInteractableDistance": 2,
"modShopPositionX": -14.00,
"modShopPositionY": -5.7,
"shopColliderWidth": 1,
"shopColliderHeight": 1,
"shopColliderTrigger": false,
"shopColliderOffsetX": 0,
"shopColliderOffsetY": 0,
"modShopRotation": 0
}],
"spawners": [ ]
}
Hi Everybody! Ivan's here. I am pushing this new patch today which addresses some problems which were pointed out in the forums and some new stuff: the support for bigger containers.
Hi everybody! Ivan's here. In the latest patch i have released a small number of improvements, thanks to all the suggestions and hints given to me by players on the forum and on the discord server!
Hi everybody, Ivan's here.
I just pushed out a small patch addressing a problem existing in the weather system which caused some players to end up in a loop of ever raining weather which was very hard to break out from.
I should have corrected the issue and now the weather in game should be way more balanced.
Also remember that the weather system is fully moddable via the WeatherDescriptor.json, so creating new weather scenarios (icy polar or hot equatorial towns for example) is possible via modding.
Check out the wiki:
https://wiki.tempi-duri.net/doku.php?id=starting_modding
And the mods repository:
https://hardtimes.mod.io/
For some guides and examples about how to do it!
Finally I would like to express my gratitude to XCoder for his support and problems reporting, and also for his patience about me working on the project in my free time and after my day job.
Thanks to everyone who is supporting the game, this is a free game and a passion project and your help and support is the fuel that makes me go on developing and fixing it.
Bye!!!
iv.
Hi everybody, Ivan's here. I'm writing this patch note for the last two bugfix patches released in the last days. I've been correcting some issues as reported from users on the Steam forums, including:
Hi Everyone! Ivan's here.
In this latest Hard Times patch I'm pushing some bugfix to the game (thanks to user plank'st for pointing them out).
-- The first bug was an horrid and blasphemous problem concerning the drag system, letting ghostly images remain on screen when someone initiated a drag action and then suddenly closing the original inventory. In that case ghostly images remained on screen until a restart of the game, scaring and terrorizing users worldwide.
-- Another bug was concerning the green ghost representing furniture images being placed, which was interacting with npc and people in general, pushing them around as it's collider was inadvertedly firing collisions. Now is, hopefully, fixed and won't be a problem any more.
-- On some machines the intro text was not being showed correctly, on the bootstrap screen. This was a very disappointing bug since i like that text very much, and i couldn't stay with my arms crosed staring at such a misfuncional software disaster. So i took actions to correct the problem and now everyone should be able to read it and make their considerations about it.
-- Lastly, this is not a bug (unbelievable uh?), but i would like to point you to the amazing Hard Times Official Soundtrack, composed and performed by my best friend "HELLO MY NAME IS" which is available for streaming and downloading on bandcamp:
https://hmni.bandcamp.com/album/tempi-duri-ost-promo-version
Go listen to it now! It's an order!
This is it for this last patch, thanks to all the peolple who is playing the game and thanks to everyone who took some time to get in touch with me, asking questions or reporting bugs. Thanks, much love!
iv.
Hi everybody!!! Ivan's here!
Hi everyone! Ivan's here. With this new patch I am introducing the scriptable quests, a new api which let's modders script their own custom quests type to be played in game, along with the base quest types already present in the game. So lets start with the awesome change list:
Hi everyone! Ivan's here. In this brand new update there are a number of juicy news regarding modding with the HTSA (Hard Times Scripting Api), particularly about creating new scriptable items in game which can add unforeseen radical changes to the game, further expanding modding support in game. Also I created a brand new mod on the Hard Times official mod repository on mod.io, to better explain how everything works. I will also add a new wiki article on the official wiki in the next days! But let's go in order and lets start with the usual awsome change list:
Hello all! Ivan's here. In this lates patch i am finally introducing a couple of important new things which i was working on since quite a while. So let's start dancing and let's introduce Patch #4312836 new features:
Hi everyone, Ivan's here. In this latest patch i am addressing a number of important bugs. Other than that i am introducing a new poster entity. It is moddable via json, as everything else around here... Lets start with the list of things addressed in this patch:
{
"posterId": "basic_poster",
"posterType": "BasePoster",
"posterSpriteName": "basic_poster_graphics.png",
"posterThumbSpritename" : "basic_poster_graphics_thumb.png"
}
You can add posters to scenes as you do with other entities, like this:
{
"sceneId": "zero",
[...]
"posters": [
{
"modPosterId": "concert_poster",
"modPosterPositionX": 0,
"modPosterPositionY": -22.8,
"modPosterRotation": 0,
"posterColliderWidth": 1,
"posterColliderHeight": 1
}
]
}
You can go to the Hard Times wiki for guides and tutorials about modding. Also you can check my Discord or drop me a mail if you need help with modding issues!
This is all for this patch! I'll be back with a new one in a week or so!
As always thanks a lot for your support and Happy Hard Times!
iv.
Hi everyone! Ivan's here. In this small update i am fixing a number of pesky bugs which should be banned from the game. Or at least i hope so!
Hi everyone! Ivan's here. So i'm pushing this small update with some new features and a small improvement.
{
"furnitureId": "church_candles",
"furnitureType": "DescriptionFurniture",
"boxedItemAncestorName": "base_container_boxed",
"boxedItemAncestorType": "BoxedFurnituresItem",
"furnitureArchetipusName": "FurnitureArchetipus",
"furnitureSpriteName": "church_candles.png",
"furnitureColliderRadius": 1,
"isPackable": false,
"freezePosition": true,
"furnitureUiPanelName": "FurnitureDescriptionPanel",
"achievementsOnUse": "",
"mass": 20,
"positionRestrictions": ["outdoor"],
"extras": []
}
Refer to the Hard Times wiki for more info about modding, or ping for help in the Hard Times Discord Server.
Hi everybody! Ivan's here.
This patch introduces the Player effects log panel. It sits on top of the healt panel and will display all effects activating or disactivating. Easy enough.
It's meant to have a way to get an overall idea of whats going on. I am planning on expanding this feature in the future. Who knows?
The logging can be turned off and on in the options panel.
I made some adjustments at some props overlapping buildings and similar issues. I fix them as I notice them. If you happen to stumble upon some please tell me, i will be grateful.
I created proper effects, and descriptions, for the washing and berry harvesting activities. Before they shared a generic effect. The descriptions went also in the hints, so you can read more about in fortune cookies found around.
"FountainFurniture" furnitures now have a new moddable extra property called: "timedActionEffect". It points to an effect to be applied to the player as he uses the secondary action (in this case to assign a new effect to the washing action).
This is all, for now!
As always thanks for your support, and for playing the game and having fun!
Happy Hard Times everybody!
Hi everybody! Ivan's here.
I have just released Alpha 0.0.2 b.4204364, which fixes a number of small issues with scene components, adds the Credits section in the main menu and fixes the Discord button.
It's been three days since the Early Access release and I am quite happy about how the game is going. I see people is having fun with it and players are giving me some good feedbacks.
Don't hesitate to get in touch with me, via mail, steam, discord or whatever mean to give me feedbacks, ideas and suggestions. I will be more than happy to hear from you.
I'm also planning about expanding the modding tutorials wiki and finalizing the integration with mods.io. As of today you have to manually download mods packages from the repository and then you have to unzip them in the proper mods folder (there is a handy "open mods folder" button in the mods panel of the main menu). I am pondering about fully integrating mods.io in the game, but I am still unsure and I will have to ponder about it a bit.
Lastly I've also been testing out the Linux build (with the patient help of a linux expert friend!) and i plan to release it shortly in the future. Let me know if there's some willing Linux tester out there who would like to help out!
Thanks, as usual, for your support and happy hard times everybody!
I've finally made it! Hard Times is now available for everyone on Steam Early Access!!
I will continue to do my best to keep up with the community, gathering feedbacks and suggestions as new players will try the game.
Please, feel free to get in touch with me, for any kind of tought, suggestion or bug you might happen to find while playing Hard Times.
You can use the Official Discord Server, open a thread on the Steam forum, use the game's socials or drop me a line at: info@tempi-duri.net
I will be more than glad to get in touch and discuss any idea or tip you might want to share.
Happy Hard Times everybody!! <3
Hi all! I just released patch 4102034 which is meant to introduce a new element and to fix a small, existing, problem.
Hi All! I released patch 4093623 addressing some problems reported in the latest tests and introducing a new kind of furniture: the hostile bench.
Hi all! Ivan's here. Not only hard working in this hot summer days. As release on Early Access approaches, we also need to cool down and relax a bit, from time to time. So here it is, Hello My Name Is performing a song from Hard Times OST before an audience of friends @ a super cool wedding party!! Special thanks to Cri&Simo!! <3 https://www.youtube.com/watch?v=4efHBFVIzdM And don't forget to stay in touch and wishlist: https://store.steampowered.com/app/907410/Hard_Times/ Bye! Ivan
Hi everyone!
Ivan's here, and I'm writing this to say hello to our great soundtrack artist:
Hello everyone!
I'm Ivan, and I'm the developer at work on Hard Times.
While I am posting this announcement I am working on the last iterations before the launch in Early Access, later in September, something that makes me very nervous and excited, since this is my first big project being published in a store!!
I look forward to starting to interact with the community to get feedback, suggestions and ideas on how to further develop the game.
I am also anxious to see the modding engine in action and hopefully see many people create and have fun with it (there is also an official wiki I'm working on, with tutorials on modding and more).
Just remember that this is a solo dev project, carried out by me alone and in my spare time, after my day job!
In any case, the game has been in development for about three years now, and has had the opportunity to showcase around and be known a little, within the Italian Indie scene.
It received some good covering on the italian gaming press and was selected as "Indie Prize Finalist" to participate in the showcase to be held at the GameDaily Connect in Los Angeles in August 2019.
All this is a source of great happiness and satisfaction for me and so I have nothing else to do but continue to do my best until September, "Waiting for the Great Leap Forward!"
NB: The game is in closed Alpha now, being played by just a handful of players. If you want to know when the game will be available for early access be sure to whishlist it now!
Finally, feel free to get in contact with me to ask whatever you want to ask or just to say hello!
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