





A new era of platforming is about to begin. Play as a fusion powered killer android, facing off against rogue AI and mega-corporations in Alpha City One, run by a central intelligence that will do anything to remain invisible and in control. Can you break the chain?
Key Features:

Key Features:
- 64 different types of loadouts allow you to customize your hero - from fully auto laser fire, to lighter and more acrobatic shells, to being immune to explosions - the choice is yours.
- Massive single player adventure - explore various districts in a sprawling futuristic city, beautifully presented in a Mode7 style overworld map. From the seedy housing districts deep below the surface, to the printed, polished, and private floating corporate islands soaring through the sky.
- Multiple inter-connected storylines - Contracts that you complete affect relations with other corporations in Alpha City One. You'll have to choose who to keep happy and who to work for to stay alive.
- There's a Holographic Dog. Yes, you can pet it - you can even play fetch with it! Next level 2d dog AI ensures HoloDog always follows you and stays by your side. Good HoloDoggo!
- Cloth - Lazr has been designed around never before seen realistic cloth simulations with full destruction. A completely new and unique type of game mechanic!
- Unique Enemies - fantastic cloth based enemies and bosses will absolutely destroy you and leave you questioning deeply held beliefs such as "do I enjoy playing video games?". No, seriously, you're gonna die, alot. So get some bandaids for your thumbs and some tissues for your eyes - it's gonna be a hard journey to the top. Are you ready?

Lazr Dev Vlog Update #24
So I've got an internal Alpha that I'm testing on different platforms, and getting prepared for players to test later, as a Beta. It's taken me a lot longer than I planned to get to this stage, so development is behind schedule a bit, but considering all that's happened (pandemic, category 5 hurricane), overall development is in a great spot. It took me a bit longer this week to make these videos, sorry for a Monday post! Hope you have a great week.
//MrGrak
Hey Everyone,
This week was super busy, and I've made two videos that cover it all:
Here's a summarized list of what's been updated:
- smoke was improved visually, and can be pushed around now.
- smoke emitter was created.
- clouds were fixed and are back in the game now.
- while in fluid, smoke rises slower and ignores wind.
- cluster levels 1 and 2 now have smoke emitting from pipes.
- there is now a fps counter on screen, in addition to frametime.
- particle system was refactored to be single threaded, due to
- cache size limitations of psvita. psys was optimized as well.
- lasers no longer produce debris.
- a button pops on dialog screen upon input.
- options menu screen was completed (for now).
- frames per second counter was added, along with game timer.
- cluster district art was updated.
- mission select screen was completed.
- title was redesigned and linked to mission select screen.
- mission select screen links to cluster, bionic menagerie,
- and war foundry districts, which load appropriate levels.
- alpha city district created, title swapped to it.
- mission review screen was added, zooms out of district screen
- to reveal it, zooms back in too. part 1 and 2 produced.
So I've got an internal Alpha that I'm testing on different platforms, and getting prepared for players to test later, as a Beta. It's taken me a lot longer than I planned to get to this stage, so development is behind schedule a bit, but considering all that's happened (pandemic, category 5 hurricane), overall development is in a great spot. It took me a bit longer this week to make these videos, sorry for a Monday post! Hope you have a great week.
//MrGrak
[ 2020-09-07 17:40:54 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 12.04+ (or equivalent)
- Processor: 1 Ghz or faster processorMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 512MB VRAM
- Storage: 1 GB available space
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