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Lazr Dev Vlog Update #24

Hey Everyone, This week was super busy, and I've made two videos that cover it all: [previewyoutube=VwqQIU9u-Og;full][/previewyoutube] [previewyoutube=AkIC_iq4ITY;full][/previewyoutube] Here's a summarized list of what's been updated:

  • smoke was improved visually, and can be pushed around now.
  • smoke emitter was created.
  • clouds were fixed and are back in the game now.
  • while in fluid, smoke rises slower and ignores wind.
  • cluster levels 1 and 2 now have smoke emitting from pipes.
  • there is now a fps counter on screen, in addition to frametime.
  • particle system was refactored to be single threaded, due to
  • cache size limitations of psvita. psys was optimized as well.
  • lasers no longer produce debris.
  • a button pops on dialog screen upon input.
  • options menu screen was completed (for now).
  • frames per second counter was added, along with game timer.
  • cluster district art was updated.
  • mission select screen was completed.
  • title was redesigned and linked to mission select screen.
  • mission select screen links to cluster, bionic menagerie,
  • and war foundry districts, which load appropriate levels.
  • alpha city district created, title swapped to it.
  • mission review screen was added, zooms out of district screen
  • to reveal it, zooms back in too. part 1 and 2 produced.
So I've got an internal Alpha that I'm testing on different platforms, and getting prepared for players to test later, as a Beta. It's taken me a lot longer than I planned to get to this stage, so development is behind schedule a bit, but considering all that's happened (pandemic, category 5 hurricane), overall development is in a great spot. It took me a bit longer this week to make these videos, sorry for a Monday post! Hope you have a great week. //MrGrak


[ 2020-09-07 17:40:54 CET ] [ Original post ]

LAZR - A Clothformer
Garrick Campsey Developer
Top Hat Studios Inc Publisher
TBD Release
Game News Posts: 70
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
No user reviews (0 reviews)
A new era of platforming is about to begin. Play as a fusion powered killer android, facing off against rogue AI and mega-corporations in Alpha City One, run by a central intelligence that will do anything to remain invisible and in control. Can you break the chain?

Key Features:

  • 64 different types of loadouts allow you to customize your hero - from fully auto laser fire, to lighter and more acrobatic shells, to being immune to explosions - the choice is yours.
  • Massive single player adventure - explore various districts in a sprawling futuristic city, beautifully presented in a Mode7 style overworld map. From the seedy housing districts deep below the surface, to the printed, polished, and private floating corporate islands soaring through the sky.
  • Multiple inter-connected storylines - Contracts that you complete affect relations with other corporations in Alpha City One. You'll have to choose who to keep happy and who to work for to stay alive.
  • There's a Holographic Dog. Yes, you can pet it - you can even play fetch with it! Next level 2d dog AI ensures HoloDog always follows you and stays by your side. Good HoloDoggo!
  • Cloth - Lazr has been designed around never before seen realistic cloth simulations with full destruction. A completely new and unique type of game mechanic!
  • Unique Enemies - fantastic cloth based enemies and bosses will absolutely destroy you and leave you questioning deeply held beliefs such as "do I enjoy playing video games?". No, seriously, you're gonna die, alot. So get some bandaids for your thumbs and some tissues for your eyes - it's gonna be a hard journey to the top. Are you ready?



MINIMAL SETUP
  • OS: Ubuntu 12.04+ (or equivalent)
  • Processor: 1 Ghz or faster processorMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: 512MB VRAM
  • Storage: 1 GB available space
GAMEBILLET

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0.56$ (81%)
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7.0$ (53%)

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