Space Haven Alpha 9 Progress Report.
Space Hazards are represented with icons on top of sectors in the starmap. This will allow you to see what you are getting yourself in to =)
Holy crap! What's going on here. Solar flares overload your power nodes, possibly damaging them and cutting your power transfer short to a part of your ship. Fires can also break out, which means it is important to have some crew members on board the ship at all times.
Watch your head, Charley! Micrometeoroids rain down on your ship constantly while you're in a sector where they are present. Shields will mitigate their negative effects to a degree as long as they stay up. Mining pods can be struck by the meteoroids, causing a concussion condition for the crew member inside and possibly damaging the mining pod. Micro breaches
We have also implemented so called micro breaches. Micro breaches are smaller hull breaches, not fully tearing the hull open but causing small cracks which cause depressurization. Micrometeoroids and certain turrets may cause these as they hit the ship hull. These micro hull breaches can be repaired by your crew members with their construction guns.
Jet has lost his mind, or really hates his bed. Siren Worlds are peculiar planets whose strange signals mess with the mind. These signals will periodically cause your crew members to act in a strange manner, ranging from aggressive behavior to staring at walls. Be alert when staying in these sectors, as your crew members might do something you don't want them to do. The signals from the Siren World may result in crew members getting conditions like the urge for destruction, effectively making them a saboteur starting fires on board your ship. Other examples are insomnia and loss of appetite, causing tiredness and hunger among your crew members. Aggressive behavior might also occur and your crew members might start fighting each other.
Crew members can now start fights among each other if they get irritated enough. The chance for a fight to occur is based on various factors, such as overall mood and food status. If the crew member has a low overall mood and is also hungry on top of that they are more prone to become really irritated at someone. Fighting causes some health damage, but crew members do not aim to kill each other. However, this could happen in some very rare instances where one of the crew members just happens to have very low health to begin with when the fight starts. Once they've let out enough steam they stop and go about their business. As you can see not only does the implementations for the Siren World effects result in some cool new events, they also enable us to add a bit more depth to the crew members.
We're aware that when crew members start doing bad stuff on their own there is always a balance between interesting events and possible player irritation. Some things can get really annoying when they happen, depending on the event itself. Right now these conditions appear mostly only in special sectors, the Siren Worlds sectors. We'll also listen to feedback to know if there's something that really causes more irritation than necessary, and will tweak as needed =) However, these are really fun things to experiment with and will help a lot with adding more depth to characters and their behavior.
This is the stuff we've been working on for Alpha 9 so far. However, even if there's graphical representation of new features it doesn't always mean they are completely implemented and ready to go. Additionally, we still have some more features we want to include in Alpha 9 and will update you on the progress in a few weeks again! Stay tuned for the next update and check out the community highlights below!
Mean looking ship by cameronsabin82
New Hope MK II by Dae
SSV Normandy SR-1 by LocoOne85
Fleet by Kreistor
Fan art by Becca. Neat looking mining pod!
You entered the wrong ship, Pirates! Fan art by Lulu Skorobogatov If you want a chance to get your own ship in the updates post them in our Discord server #screenshots-and-videos channel, or here on Steam! =) Join Space Haven Discord: http://discord.gg/spacehaven You can also post them here on Steam: https://steamcommunity.com/app/979110/screenshots/ Report bugs here: https://steamcommunity.com/app/979110/discussions/4/ Discuss Space Haven here: https://steamcommunity.com/app/979110/discussions/0/ Technical Support: https://steamcommunity.com/app/979110/discussions/1/ Join Discord and chat with others playing Space Haven: http://discord.gg/spacehaven Space Haven subreddit: https://www.reddit.com/r/SpaceHaven/ Thanks for reading and see you again in the next update!
[ 2020-07-02 13:31:03 CET ] [ Original post ]
We've been working on the first new features for the upcoming Alpha 9 update, and it is time to show what we've been able to produce so far! We're introducing Space Hazards and since one of the hazards affect crew members directly we found a good opportunity to add some new implementations towards adding a bit more depth to characters as well.
Space Hazards we're currently working on:
- Solar Flares
- Micrometeoroids
- Siren Worlds
Space Hazards are represented with icons on top of sectors in the starmap. This will allow you to see what you are getting yourself in to =)
Solar Flares
Holy crap! What's going on here. Solar flares overload your power nodes, possibly damaging them and cutting your power transfer short to a part of your ship. Fires can also break out, which means it is important to have some crew members on board the ship at all times.
Micrometeoroids
Watch your head, Charley! Micrometeoroids rain down on your ship constantly while you're in a sector where they are present. Shields will mitigate their negative effects to a degree as long as they stay up. Mining pods can be struck by the meteoroids, causing a concussion condition for the crew member inside and possibly damaging the mining pod. Micro breaches
We have also implemented so called micro breaches. Micro breaches are smaller hull breaches, not fully tearing the hull open but causing small cracks which cause depressurization. Micrometeoroids and certain turrets may cause these as they hit the ship hull. These micro hull breaches can be repaired by your crew members with their construction guns.
Siren Worlds
Jet has lost his mind, or really hates his bed. Siren Worlds are peculiar planets whose strange signals mess with the mind. These signals will periodically cause your crew members to act in a strange manner, ranging from aggressive behavior to staring at walls. Be alert when staying in these sectors, as your crew members might do something you don't want them to do. The signals from the Siren World may result in crew members getting conditions like the urge for destruction, effectively making them a saboteur starting fires on board your ship. Other examples are insomnia and loss of appetite, causing tiredness and hunger among your crew members. Aggressive behavior might also occur and your crew members might start fighting each other.
Crew fights
Crew members can now start fights among each other if they get irritated enough. The chance for a fight to occur is based on various factors, such as overall mood and food status. If the crew member has a low overall mood and is also hungry on top of that they are more prone to become really irritated at someone. Fighting causes some health damage, but crew members do not aim to kill each other. However, this could happen in some very rare instances where one of the crew members just happens to have very low health to begin with when the fight starts. Once they've let out enough steam they stop and go about their business. As you can see not only does the implementations for the Siren World effects result in some cool new events, they also enable us to add a bit more depth to the crew members.
A note on possible player irritation
We're aware that when crew members start doing bad stuff on their own there is always a balance between interesting events and possible player irritation. Some things can get really annoying when they happen, depending on the event itself. Right now these conditions appear mostly only in special sectors, the Siren Worlds sectors. We'll also listen to feedback to know if there's something that really causes more irritation than necessary, and will tweak as needed =) However, these are really fun things to experiment with and will help a lot with adding more depth to characters and their behavior.
Final notes
This is the stuff we've been working on for Alpha 9 so far. However, even if there's graphical representation of new features it doesn't always mean they are completely implemented and ready to go. Additionally, we still have some more features we want to include in Alpha 9 and will update you on the progress in a few weeks again! Stay tuned for the next update and check out the community highlights below!
Community Highlights
Mean looking ship by cameronsabin82
New Hope MK II by Dae
SSV Normandy SR-1 by LocoOne85
Fleet by Kreistor
Fan art by Becca. Neat looking mining pod!
You entered the wrong ship, Pirates! Fan art by Lulu Skorobogatov If you want a chance to get your own ship in the updates post them in our Discord server #screenshots-and-videos channel, or here on Steam! =) Join Space Haven Discord: http://discord.gg/spacehaven You can also post them here on Steam: https://steamcommunity.com/app/979110/screenshots/ Report bugs here: https://steamcommunity.com/app/979110/discussions/4/ Discuss Space Haven here: https://steamcommunity.com/app/979110/discussions/0/ Technical Support: https://steamcommunity.com/app/979110/discussions/1/ Join Discord and chat with others playing Space Haven: http://discord.gg/spacehaven Space Haven subreddit: https://www.reddit.com/r/SpaceHaven/ Thanks for reading and see you again in the next update!
Space Haven
Bugbyte Ltd.
Bugbyte Ltd.
2020-05-21
Strategy RPG Simulation Singleplayer
Game News Posts 84
🎹🖱️Keyboard + Mouse
Very Positive
(7795 reviews)
http://bugbyte.fi/spacehaven/
https://store.steampowered.com/app/979110 
Space Haven linux64 [208.09 M]
Embark on a space voyage with your ragtag crew of civilians in search of a new home. Build spaceships tile by tile, create optimal gas conditions, manage the needs and moods of their crew, encounter other space-faring groups, and explore the universe in this spaceship colony sim.
- Customize - Complete freedom to build a spaceship or station of your own desire. Place every piece of ship hull, wall, door and facility wherever you want.
- Functional - All facilities serve a purpose. Crew members will sleep in beds, use toilets, be disturbed by a noisy room and praise you for an arcade machine.
A functional spaceship can be built tile-by tile, giving you the opportunity to shape a spaceship of your own desire. It can be symmetric and streamlined, or an asymmetrical whimsical looking thing. It does not have to look like a conventional spaceship depicted in sci-fi literature, you are free to design your own, the choice is yours!
- Oxygen and CO2 - Keep optimal Oxygen and CO2 levels by building life support modules for your crew members.
- Hazardous gases - Certain facilities and explosions can release hazardous gases. Build scrubbers to purify the air.
- Temperature and power - Build thermal regulators to maintain an ideal temperature for your crew. Build power nodes and set up power distribution throughout the ship.
- Comfort - Building a bed right next to the ship core will disturb sleep. Design your ship for crew comfort.
The isometric tile-based gas system simulates various gases, temperature and crew comfort on your spaceship. Humans, plants and facilities react to the conditions surrounding them, giving meaning to how you design your ship and the living conditions you create. Secure facilities, optimize crew survival and well-being, but also think of possible future accidents and chaos generated from crew combat or environmental hazards.
- Skills and traits - Every crew member has their own set of skills and traits. A wimp might get scared shooting a gun, while an iron-stomach can eat anything unaffected.
- Mood - A happy crew member needs food, sleep, comfort, safety and friends. Take something away and their mood will be affected.
- Conditions - Crew members might feel adventurous, suffer from starvation, feel unhygienic, or they simply ate too much. Various conditions affect how they feel.
- Mental breaks - When the stress is too much for a crew member they may suffer a mental break. Some will vent themselves out of the air lock, while others might start a fight.
In Space Haven characters aren't mere robots. The game simulates needs, moods, health and skills of your crew members and they develop relationships with each other. Their past life occupation and hobbies will affect their skills and know-how, and they have both positive and negative traits. Witness joyful moments, depression, and drama surrounding different crew members as you journey onward seeking a new home.
- Away missions - Equip your crew members and organize away teams to explore derelict ships or visit stations or spaceships of other factions.
- Draft - Draft and move your crew members to attack enemies and save their friends.
- Inventory - Each crew member has their own unique inventory. Equip them with pistols, rifles, grenades and more.
Equip your crew with space suits and weapons and organize away teams to explore derelict ships and stations. Explore and salvage resources and items; find activated cryopods with someone frozen inside. Visit spaceships or stations of other factions and find data logs telling stories of past spacefarers searching for a new home.
- Crew combat - Engage in combat with enemy factions or an alien species.
- Aliens - Watch aliens incapacitate your crew members and capture them alive. See them suffer in the alien lair and decide if you want to try to save them or not.
Aliens capture your crew members and cocoon them against walls in their base. See them suffer in the alien lair and decide if you want to save them or not. Explore derelict ships and discover someone from the original crew of the ship captured by the aliens. Events like these create interesting back stories to new arrivals to your crew.
- Battlestations - Watch your crew take battlestations as you engage the enemy in ship-to-ship battle. See your crew load turrets with projectiles, put out fires from explosions, patch hull breaches and repair vital facilities in the midst of battle.
- Tactical - Target the enemy ship engine and stop them from fleeing. See them do the same to you. Engage their turrets directly or try to focus on the enemy ship core and see their ship go pitch black. Build shields to protect your most vital segments of your ships.
- Cryopods - Protect your crew from side-effects of Inter-stellar travel. Place crew members into stasis to freeze the progression of a disease or to await rescue.
- Medical - Treat crew members for injuries, wounds and diseases. Medical conditions affect crew members in various ways.
Your crew members will become wounded in battles and might catch a serious disease. Set up a medical room, scan for diseases and foreign masses and have your best doctor tend to illnesses and perform surgeries. Hope that your doctor is not absent minded and leaves a surgical tool inside.
- Generated galaxy - Explore a new procedurally generated galaxy each playthrough, with planets, asteroids, stations and spaceships of other factions.
- Factions - Interact with various factions all trying to survive and establish dominance their own way. Meet pirates, merchants, slave traders, cultists and more and develop relationships with each.
- Resources - Mine for raw resources and refine them to building materials. Trade resources with other groups you meet.
Explore a new procedurally generated galaxy each new playthrough, with various factions all trying to survive and establish dominance their own way. You'll meet pirates, slavers, merchants, cults, androids and more. Jump into hyperspace, seek out resources and meet various groups and develop your relationship with them.
Cool things that can happen in Space Haven:
- Gain a new crew member by finding a activated cryo chamber aboard a derelict ship.
- Have a space burial for your fallen crew member to let other crew members say good bye.
- Grow plants with bio mass and water recycled from toilets.
- Eat the meat from a fallen crew member or an invader if desperation is high.
- Watch aliens capture your crew member and cocoon them to a wall in their lair. Will you go save them or leave them there?
Keywords: space, base building, simulation, strategy, sandbox, survival, management, crafting, open world, indie, build, city builder, sci-fi, procedural, sim.
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MINIMAL SETUP
- Processor: 1.8 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 128MB 3D OpenGL 2.0 Compatible
- Storage: 250 MB available space
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