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✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Greetings, Spacefarers!
How are you all doing? Darkness falls upon Finland, it's raining every other day and it's getting colder and colder. It's starting to resemble space over here. This means it's great to sit inside and develop Space Haven further and implement new features! August was our month off, and we spent it recharging our batteries. It was much needed after a very hectic time.
You are all probably very eager to hear what we've decided to implement for Alpha 10. We have started planning and implementing a research tree, something we want to expand on with time. Last week was spent planning the research tree, it's structure and visual presentation. We also started implementing the first version of the research tree.
We have created a research facility, which you can build to start unlocking that sweet new technology. You can see a couple of research facilities in the gif above. Put your best researchers on the job and see technology get unlocked faster.
Above is a work-in-progress small part of the research tree. We decided to go with a visual presentation seen in the screenshot, a research tree from left to right with various branches taking their own paths in the tree. The modules currently require certain amounts of research points, classed into three different tiers. These research point tiers represent how hard it is to unlock a research item, and these will be tied to a character research skill.
Above is a work-in-progress research item information window, which will show you information when you select a specific research item. The research modules have been implemented in a way where it is possible to insert more than one facility, item or other improvement in the same research package. This will allow for creating research modules with many items in them, unlocking all at the same time once research has been completed.
The research tree will be the main new feature in Alpha 10, it will require quite a bit of time and resources to implement but we hope to be able to add some additional things into Alpha 10 as well. We will report more on the research tree and other possible new stuff in the coming weeks! Stay tuned =)
Bugbyte and Space Haven are taking part in the first ever Tiny Teams Indie Festival, shining a spotlight on games from indie micro-studios, one to three-person indie development teams. The Yogscast Tiny Teams Festival runs from August 9th to August 15th and will be broadcast live here on Steam and twitch.tv/yogscast.
As you may or may not know we here at Bugbyte are three developers strong, making us a micro-studio of indie devs! We've taken upon us a great challenge with a game like Space Haven, but we've come very far and we're determined to go all the way and keep building upon what we have currently. There's much more to come =)
We're excited to take part in this Tiny Teams Indie Festival and help shine a light on other indie games from other micro-studios. To celebrate this occasion we've decided to discount Space Haven at 10% off, along with higher discounts for our previously released games.
Check out the Tiny Teams Festival here on Steam through the link below:
https://bit.ly/TinyTeams20
We hope you are having a great summer and find some time to play games from micro-studios. Enjoy the show! =)
Alpha 9 is now Released! Below is a recap of the new main features included in Alpha 9, along with a full list of patch notes. Enjoy this new update and let us know if you stumble upon any big problems!
[previewyoutube=2CVZ0Hy6xus;full][/previewyoutube] This report is a continuation to the previous reports, which you can read below: https://steamcommunity.com/games/979110/announcements/detail/4093160907703783176 Watching Solid Content play the new patch was interesting, seeing how space hazards can create emergent situations, whereby a part of the ship has been cut off of power and a power node needs to be repaired in order for power to be restored. These types of situations can create interesting problems to solve, and also brings a new dimension to designing and building ships. However, finding a good balance between having emergent situations like these arise and how much micro-management is needed is tricky though. Based on the feedback we received we decided to implement the following tweaks:
We've been working on the first new features for the upcoming Alpha 9 update, and it is time to show what we've been able to produce so far! We're introducing Space Hazards and since one of the hazards affect crew members directly we found a good opportunity to add some new implementations towards adding a bit more depth to characters as well.
Space Hazards we're currently working on:
Greetings, Spacefarers!
We've got another update for Alpha 8, newest version is now 0.8.21. For this update we've focused on finalizing the new changes for Alpha 8 and also added another new facility, the Composter. We worked on a new view mode, the water vapor view mode, allowing you to see where water vapor is distributed on your ship. We also added a way to eject stuff from a storage and tweaked some things, read all about it below.
Introducing the Composter facility and fertilizer as a resource. Grow Beds will now need fertilizer to enable crops to grow. The composter will allow you to decompose many type of resources to fertilizer, carbon and water.
While the Composter supports the food production loop the Chemical refinery is capable of producing fertilizer more efficiently. Use these two facilities to keep your food production up and running.
We added the much wanted water vapor view mode, which will allow you to be more strategic with where you place your water collectors on your ship. Use this view mode to see where water vapor is accumulating, and place a water collector to get the vapor turned back to liquid water again.
We modified the mining station to have two shuttles, and increased the default crew member amount at start to 6. This will help with the logistics work in the beginning, allowing things to run a little bit smoother as you build your ship to take to the stars.
A couple of other worthwhile mentions: We tweaked the random derelict ship generator a bit to increase the chance of finding hypersleep chambers aboard derelict ships. It seemed it was very rare to find one, the chance should be higher now.
We also added a way to eject items from a storage on a ship. This will become handy when stuff just keeps accumulating and you need some space for more important resources.
With every update our graphic artist uses some of his time to polish assets in the game. This time the power generator has gotten a tune up to its animation as well as the solar panel. Probably a lot of other stuff, he doesn't always tell us =)
Thoughts on Alpha 9
The updates seen to Alpha 8 so far have been smaller updates, still taking time but allowing for a near weekly new patch. A bigger update and a new Alpha version will require many weeks of development time, and we're ready to start working on it once we know these final versions of Alpha 8 are stable enough.
We will be able to state our ideas for Alpha 9 in a broad manner once we have started working on Alpha 9, but we will be able to show the final details of the update closer to the release of the update. We also plan to keep you updated weekly or bi-weekly depending on how progress is coming along. =)
Full Patch Notes:
[version] 0.8.21
Greetings, Spacefarers!
We've got another update for you to Space Haven Alpha 8. Water has been one of the most discussed topics since the Early Access release of Space Haven. Many of you seemed unhappy of how it was working, wishing for more of a closed type of system. Indeed there was a lot of feedback pouring in regarding this.
Expanding on the systems already in the game is also something we would like to achieve with time. We're happy to introduce the Water Collector to you, along with a new gas called Water Vapor. Water is used to grow food in grow beds, as such it is stored in food, water vapor is released from both plants and crew members, which can be turned back to liquid water using the water collector.
The Water Collector - This Water Collector reclaims water vapor from the air and condenses it back to liquid water. Place it close to grow beds for maximum efficiency.
Water Vapor - Water vapor is the gaseous phase of water and can be condensed back to liquid water.
Auto System Readiness Manager
Another prevalent issue was the fact that that it was easy to miss the so called "Red Alert" levers in the systems menu. Many were wishing for this type of function not knowing it already exists. We decided to implement an auto manager for this, which would take care of setting the proper readiness levels based on the situation at hand. If an enemy jumps into the sector the weapons and shields readiness levels will be set to high alert automatically.
Manual control is still available, simply by turning the auto manager off and then using the levers yourself. In addition to the above we've implemented more smaller improvements and bug fixes. See the full list of patch notes below.
Full Patch Notes:
[version] 0.8.20
A week has passed since Space Haven was released into Early Access. It has been a nervous and stressful time for us, preparing for the release and hoping everything will work out smoothly.
We want to thank all of you for playing the game and sending us so much feedback, as well as reporting bugs for us to fix. And fixing is what we've been doing, and we have a patch out today once again!
Hopefully we did not introduce any new bad ones =) Just let us know and we will take care of it. We want to wish you a great weekend playing Space Haven, and we look forward to bringing you news of new content for the game.
If you want to read about our vision you can do so below:
https://steamcommunity.com/app/979110/discussions/2/2246677986026419122/
Our method of developing is not really to design it out on paper and think this is it and let's move on. It's more in a way of filtering features to implement through long discussions between us, weighing the potential game play value they bring versus the implementation cost in man hours.
Then. After this is done we guesstimate some start values for the new features, and then we let it out for you to play. We gather your feedback and tweak/modify as needed. We value and want to incorporate the feedback you send us in our decisions. It's like a sandbox to us, and we let your feedback guide our way to a better game. =)
Community Highlights!
Ship created by mgthevenot
Ship created by Manuque
Ship created by Nak
Fleet created by ApexPrimaK
Margo and Luis share a moment. Screenshot taken by
If you want a chance to get your own ship in the updates post them in our Discord server #screenshots-and-videos channel, or here on Steam! =)
Join Space Haven Discord: http://discord.gg/spacehaven
You can also post them here on Steam: https://steamcommunity.com/app/979110/screenshots/
Full Patch Notes:
[version] 0.8.19
Greetings, Spacefarers!
We have been completely blown away by the Early Access release of Space Haven. Our small team of 3 has been scrambling to keep this spaceship together =) We welcome all new Spacefarers! May your journeys be eventful and prosperous.
We believe that you will see the love that has already gone into Space Haven, and the endless potential it has. However, we see plenty of room to expand on and improve the existing features to bring them up their full potential, which will be our main focus. We want to keep working on Space Haven until it is a true gem among indie games!
If you have any troubles with the game we are here for you at the Steam forums and our other channels ready to help! =) If there's anything going wrong rest assured we will be at the problem with the speed of a rocket!
Bzzt...bzt.. This is Bugbyte mission control. Houston, we don't have a problem, we have a date. Repeat, we have a date! We have a Steam Early Access release date! Bzzt...Bzt... Over and out. Space Haven will be released on Steam as Early Access on Thursday 21st of May. Let's make this rocket launch a successful one together!
Story time. We recently attended a small game dev gathering here in Turku, Finland. When asked to introduce ourselves we eagerly told our story, and how Space Haven was looking very promising to be our best game yet.
We continued on to say one of our game dev related dreams out loud, which would be to have the number one spot in the "global top sellers" list on Steam. One of the attendees burst out laughing, thinking it was a joke. Well, to be honest. We didn't mean that Space Haven would stay up there forever, even a minute would be a dream come true for us =) It's honestly a dream we have and they say it's good to have goals in life!
"I have a dream... That one day... For one minute... Space Haven would be the number one top seller on the "Global Top Sellers" - list on Steam"
It is once again time to rally up, Spacefarers! Let's make Space Haven soar through the skies and reach the number #1 on the Global Top Sellers list, even if just for a minute! =) This would be something to tell our grand kids about.
Alpha 8 comes as a smaller update focused on the Build Menu. We've spent a few weeks improving it and making it easier to use, easier to find facilities and utilizing different resolutions in a better way. It might take a little time to get accustomed to the new build menu, but once that happens you should notice it is great to use and allows for some quick building! =)
We've also worked hard on improving the translations, and we are starting to be confident they are shaping up very well. We will of course improve these with time as players spot issues and strings that are hard to understand.
So, we find ourselves in midst of a pandemic. Never would we have believed that we and the world would find ourselves in such a situation as the Steam early access release of Space Haven closes in.
We truly hope you are safe out there. So far we have managed to continue on as before, our small 3 person indie team has not been infected. We've stayed healthy and focused our energy on Space Haven, and as a result there's lots of new features we want to show you. =)
Is it a bird? Is it a plane? No! It is the thunderous roar from a spaceship turret. Space Haven Alpha 6 is the biggest update to date and brings ship-to-ship battles with it, along with a bunch of smaller feature additions, improvements and bug fixes.
Developing support for ship-to-ship battles was challenging design wise, but we're really happy with how it turned out and how it further supports the core of the game. The new additions enables you to build a proper bridge for your spaceship consisting of many console modules.
Note! There's only one turret at the moment, but our focus was to implement the base and make ship-to-ship battles fully functional. We will be adding more with time.
Spacefarer.
We've arrived at the end of the year and it's once again time to head out to take a little break and celebrate Christmas and New Year replenishing our strength for the coming year, 2020.
This year was special to us. It's hard to fathom that it has already been well over 7 years since we started on our journey to create games. A lot has happened in that time, a lot of hardships and disappointments, but also successes that kept us alive to fight another day. We're very grateful to still be alive as an indie studio to this day.
Being a game developer is wonderful because you get to bring fantasies to life, and create experiences and emotions for others playing your creation. If you were to ask what brings a game developer great joy it's usually seeing players talk and react to your game. In a positive way of course =) Seeing someone bash your creation can feel devastating and demoralizing, but the best way to react is to try to understand what's wrong and improve from there.
We never intended or planned for Space Haven to be such a long project, just some odd months more and we're at the 4 year mark. 4 years! A lot can happen in 4 years, like suddenly having to wear glasses to see. So what happened? Well, the usual thing happened. We envisioned a game, started creating it and as the years rolled by we realized we weren't building a house, we were building a very big castle. And castles take a lot of time to build!
If we've had spent less time on Space Haven then Space Haven would not be the game it is today, it would be an entirely different game. And very likely not as enjoyable. See, that's what happens when you work on a game. You realize it needs more, that it's not yet enough. So you keep working on it, crafting it day by day hoping one day it's something special. Like a big castle ready to house many people.
It's been amazing to see the power of a supporting community. Just when we thought our castle would remain unfinished as nothing but a solid foundation for something magnificent, you came to our aid with your wheel barrows and shovels! You gave us the means to continue crafting our castle that is Space Haven. One of our game developer dreams was to have a successful Kickstarter one day, one of those Kickstarters that make other game developers use it as an example of what's possible. It happened, and you made it possible =)
Thank you from the bottom of our hearts for making one of our game developer dreams come true. Thank you for supporting us and enabling us to continue crafting Space Haven, the big castle we want to share with you. 2020 is going to be yet another big year, hopefully you are with us then too!
Now for some more merry news. As mentioned previously we decided to participate in the Yogscast Jingle Jam with one of our previous games, Battlevoid: Harbinger.
In return, the Yogscast promised to give Space Haven a go in their Jingle Jam streams and show it to their community. (NOTE! Space Haven is not part of the bundle) It was so exciting watching them play, they seemed to love the game and have a lot of fun with it. If you missed it don't worry, you can watch the whole video of them playing below:
https://www.twitch.tv/videos/523095593?t=0h21m9s
Our goal is to officially release Space Haven as a solid Early Access version next year (2020) (PC/Mac/Linux), once we feel we are ready and find a good time frame. We will of course notify you closer to release. Once in Early Access, we will continue hammering away on the game update by update.
If you want to do something in a merry Christmas spirit to help us you can simply share the Yogscast video with a friend, show them this Steam page for wishlisting or let your favorite streamer know that Space Haven is starting to become really solid and they should totally play it =)
You can find more information on Space Haven and the Alpha at:
http://bugbyte.fi/spacehaven/
Discord: https://discord.gg/zx2AN4F
Reddit: https://www.reddit.com/r/SpaceHaven/
Twitter: https://twitter.com/SpaceHavenGame
Facebook: https://www.facebook.com/BugbyteGames/
Instagram: https://www.instagram.com/spacehavengame/
We also have our mailing list which is great for keeping up to date with important news: http://bugbyte.fi/register
Merry Christmas and a Happy New Year! See you in 2020 =)
- The Bugbyte Team
[previewyoutube=3lZlEXy4rE8;full][/previewyoutube]
Greetings, Spacefarers.
Christmas is closing in and so is the Yogscast Jingle Jam! We have decided to join the Jingle Jam Bundle this year, with one of our older games Battlevoid: Harbinger. All the proceeds of the bundle go to charity! We try to do something charitable every year, even if it something small. Part of the fun of having some success is the ability to give back! =)
Additionally, the Yogscast crew has promised to play Space Haven in their stream, and we're really excited to see that. This will be a great opportunity for you to see the current state of Space Haven, and do check out their Jingle Jam streams throughout the whole of December!
The Jingle Jam is already live. The Yogscast plan on covering Space Haven on the 14th sometime between 11am-2pm GMT, be sure to tune in and watch them play then!
We've been working on improving the user-interface the past month, to support you on your journey through space. Step-by-step the UI is improving, making everything more intuitive and valuable information more accessible.
Moving things around, improving and adding some stuff and sprinkling it with some new features. Above is a screenshot of how the UI looks now. We've rearranged things a bit to allow for the possibility to show more resources in the top bar with a customizable window. Crew members are also shown at the top and how many are shown can be customized. We've added a development progress bar to the main menu, giving a very rough estimate of when a next update could arrive.
Customizable resource window in the top bar of the user interface. You can play with your own desired setting. If you want to see a lot of resources on the screen at all times you can keep the resource window large. If you don't, just keep it small =)
Crew members are now shown at the top part of the user interface. You can also customize how many crew members you want to see at a time with a drop-down list. Various elements, such as mineable asteroids, derelict ships and spaceships belonging to other factions are shown in their own part of the UI.
Spaceships and stations now have roofs! And you can see them. This is the beginnings for being able to add cool stuff on the roof, like turrets, shields and solar panels.
Some other cool new UI features:
Girl. You walked into the wrong ship. Now show our Captain Pedro some respect or you gun' get it!
Greetings, Spacefarers.
Time flies when you are working on something cool and we believe this is the most exciting update for Space Haven so far! This big mixed bag of goodies update has it all, the biggest feature updates include:
Greetings, Spacefarers.
How has your summer been? Ours has been a nice mix of hot and rainy. We enjoyed our 3 weeks of vacation immensely, and it brought us a whole lot of new energy to work more on Space Haven. We've been quietly working more on this next Alpha update for more than a few weeks already, wanting to announce our vacation ending and giving you a nice surprise in form of a new Alpha update at the same time =)
What is new? You might ask. Well, what is not new! Let's jump into it all, shall we.
NOTE! Some of the new facilities are still lacking coloring and texturing.
New Facilities and Resources
We've added 7 new resource production facilities, and modified the functions of the existing ones a little bit. The purpose of this resource overhaul was to give us a better base to expand on, and make it easier to continue adding some more depth to the game in the future. The underlying resource tree will enable a wider array of various resources and both low and high tech facilities, as well as production chains that make sense.
Build a fleet of spaceships
Space Haven now allows you to build multiple ships and form a fleet of spaceships. We've had to redesign and implement some new features to enable this.
The current implementation allows for a max of 2 very large 2x2 ship grid tile sized ships (Seen in scenario 2) or 8 small 1x1 ship grid tile sized ships. You can of course make a combination of these, and create various other sized spaceships such as 1x2 for example.
You can see the user interface to create a new spaceship above. You will be able to select where you want to start building a new spaceship and also the new spaceship grid size. Once the position is chosen you will be able to start building the new spaceship hull.
You can now select the placement of each ship in a sector when jumping out of hyperspace. The same grid system is used to allow you to be able to select where in a sector each spaceship of your fleet goes as you drop out of hyperspace. Setting positions is done with a drag&drop mechanism.
The prepare for hyperspace jump user interface has been redesigned to support multiple ships in form of a list. You'll be able to control preparations from this menu, and give orders to your ships individually. Really happy with the result.
Sketching
You've given us a lot of feedback and some suggestions. Sketching was mentioned by many of you, so we decided to carry out your wish! Space Haven now features a spaceship sketch mechanism, which you can use to sketch out spaceships right from the start and build up the spaceship little by little. The sketch tools are:
This is the first development blog update after our Kickstarter ended. Prior to this we have already done 25 of them during the development of Space Haven! If you want to read and see older posts of how Space Haven came to be you can do so at our own forums. It can be quite interesting to see the very first screenshots and footage of the game =) The posts aren't in perfect order there, so be sure to check the number (#) when navigating.
Screenshot posted by Stuka on Discord.
One of the things we wanted to achieve with Space Haven was to have complete freedom to let you shape a spaceship of your own desire. We have been looking at your awesome looking spaceship creations and want to sprinkle our development blog update with screenshots of them! The screenshots you will see below are all created by you, our Alpha players.
Screenshot posted by Darklordiablo on Discord.
It was exciting times for us when mid April arrived and it was time to let you hop in on the Alpha journey! It's always a bit nerve wracking to put out a game in any state, as a game developer you're always a bit afraid that the game will not be enough.
We are only in Alpha phase right now, but we still wanted it to be enough for a solid beginning! It has been a real joy watching you play and post screenshots, discuss different strategies and report bugs. There's been quite a lot of bugs reported. We want to give our thanks to all of you! =) Remember that you can press F11 when playing for an easy way to send us bug reports. Please be considerate when using this feature as it could easily lead to a flood of reports. Check the already known bugs in the same menu to avoid sending duplicate reports.
Millenium Falcon posted by Onebit on Reddit.
We are also very positively surprised by how supporting and understanding you have been. Some of you went out of your way to write us positive encouraging feedback, both through our social media channels and through in-game surveys. We have seen them, and it means a lot to us! Thank you!
Screenshot posted by Rob Dee on Discord.
We've been sorting and fixing reported bugs these past weeks, and made some small implementations along the way. Hoping we can focus more on implementing improvements and new features soon! If you are currently playing the Alpha of Space Haven and finding it hard to understand something, join our Discord and chat with others playing the game too! You will be able to find a lot of help for your own journey.
Screenshot by SirTiller on Discord. He calls his ship the "Fat Frog".
You have also sent us a lot of suggestions and ideas! Keep em coming! The best place to submit them is the in-game survey system, which you can find in the main menu cloud section. This allows for the easiest way for us to scroll through various suggestions. You can see the most recent patch notes in the main menu under "patch notes". Be sure to check the news section too, to see if there's an update available.
https://www.youtube.com/watch?v=QH_WcBIfgX0
Many of you have praised the music in Space Haven, and rightly so! When we started thinking about music for Space Haven we announced it on Reddit and let composers submit their samples for our early alpha demo. Paul saw it, and messaged us. With some back and forth messaging we found a tune that worked, a tune that would later become Nebula Signals. It was a match made in Haven! (Pun intended).
We will be keeping Paul busy, and looking forward to let you hear all the new tracks in the near future! If you want to chat with Paul you can do so on our Discord channel, where he keeps his very own Pauls Music Devlog.
Here's a little teaser for you of what's to come in the near future! Some type of Minimap perhaps? Maybe! Perhaps not only that, perhaps something more comes with it. The more the merrier they say =)
You can find more information on Space Haven and the Alpha below:
http://bugbyte.fi/spacehaven
We are working hard to improve on the game and looking forward to post another update in the near future, stay tuned! =)
Direct Newsletter sign-up to be notified of official Steam release:
http://bugbyte.fi/register
Discord server, come chat with us:
https://discord.gg/zx2AN4F
Reddit: https://www.reddit.com/r/SpaceHaven/
Twitter: https://twitter.com/SpaceHavenGame
Instagram: https://www.instagram.com/spacehavengame/
Facebook: https://www.facebook.com/BugbyteGames/
A magical number of 7777 backers and $260k raised on Kickstarter!
We've arrived at the finish line! This past month has been amazing and your support has been incredibly validating. We have been crafting Space Haven with love for almost three years now, and we are extremely grateful that we get to continue developing it further. You have made it possible, thank you!
What happens now?
We will continue developing Space Haven, and give access to the early Alpha build to Alpha Crew Member backers and all higher tiers in about two weeks time.
Our plan is to develop the game further for a Steam Early Access release. Estimated Feb 2020. We will aim to have monthly updates here and on Kickstarter to keep all of you in the loop as the game progresses!
Alpha Access - When will it start and how will we get access?
Alpha Access will start around mid April, when Kickstarter has given us the final list of backers. Kickstarter needs about 2 weeks after campaign end to sort this out.
Once we have the information we will immediately send out access to the Alpha build to backers who have chosen Alpha Crew Member or higher. We will send instructions via e-mail around mid April, stay tuned!
You can find more information on Space Haven and the Alpha below:
http://bugbyte.fi/spacehaven
Thanks for being part of our community and we look forward to post more updates!
Only 6 days left of Kickstarter! Pledge for your copy today and get early access to the Alpha as soon as mid April! The alpha will be distributed through our own website, and you will get to give us feedback as we develop the game further towards Steam Early Access!
Join the Kickstarter here: Join Space Haven Kickstarter
To you who have already supported us. We have accomplished so much together, one-by-one stretch goals have been reached. We cannot thank you enough. We're excited to be able to implement more features to the game with your help!
ONLY THE LAST STRETCH GOAL REMAINS, the big $200k! Choose to play as the Android Collective, Pirates Coalition, Slaver's Guild or Military Alliance among other possible factions. Learn their motivations and watch how their stories unfold.
We're running out of days but we can make it. We call upon you our Steam followers to help break the big $200k.
This really is our dream game and we want to make it something special. Go grab some wicked rewards for yourself! You'll be able to play an alpha build of Space Haven in mid April if you join the Kickstarter as an alpha backer.
Join the Kickstarter here: https://www.kickstarter.com/projects/bugbyte-ludibooster/space-haven
Give the above link to your friends and anyone you might think could be interested. Your help is greatly appreciated!
We are LIVE! Kickstarter campaign has been launched. Let's ignite the rockets and make Space Haven something great together.
Check out the Kickstarter page here: http://kck.st/2EfK6M7
Thank you all so much for being here to support us, this really is our dream game and we want to make it something special. Go grab some wicked rewards for yourself! You'll be able to play an alpha build of Space Haven in April if you join the Kickstarter as an alpha backer.
Give the above link to your friends and anyone you might think could be interested. Your help is greatly appreciated!
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