Space Haven Alpha 9 - Progress Report #03.
We've been hammering away on Alpha 9 and we're ready to gather some feedback from the new update. This is the first draft of the Alpha 9 update. We want to test it in the experimental branch first before releasing it officially. Once the experimental game build looks solid and stable we will push it out officially to all players! To know what we've been working on for Alpha 9 check the previous progress reports: https://steamcommunity.com/games/979110/announcements/detail/2590083346809312103 https://steamcommunity.com/games/979110/announcements/detail/2516898401240766529
NOTE! Joining experimental is completely optional, and you should only do it if you are willing to risk that some new bugs are introduced, which could affect your game play and potentially break your save. Please do not join the experimental branch if you don't want to risk breaking your save or have the game break on you in midst of play! If you want to play a more stable version please wait for the official release of the update. Here is how you join The Experimental Starfarer crew: [olist] Open Steam Library
Right click Space Haven
Select Properties
Go to tab 'Betas' at the top.
Select 'Experimental' in the drop-down.
[/olist]
To see what has been added, check the in-game patch notes.
Please give your feedback in the experimental branch forum. Link below: https://steamcommunity.com/app/979110/discussions/5/ Let us know what you think of the new features and if something should be altered or tweaked in your mind. Perhaps something makes the game too hard or something is too annoying, let us know so we can get a feel for how the new features feel! =)
[ 2020-07-24 14:18:27 CET ] [ Original post ]
Greetings, Spacefarer!
We've been hammering away on Alpha 9 and we're ready to gather some feedback from the new update. This is the first draft of the Alpha 9 update. We want to test it in the experimental branch first before releasing it officially. Once the experimental game build looks solid and stable we will push it out officially to all players! To know what we've been working on for Alpha 9 check the previous progress reports: https://steamcommunity.com/games/979110/announcements/detail/2590083346809312103 https://steamcommunity.com/games/979110/announcements/detail/2516898401240766529
NOTE! Joining experimental is completely optional, and you should only do it if you are willing to risk that some new bugs are introduced, which could affect your game play and potentially break your save. Please do not join the experimental branch if you don't want to risk breaking your save or have the game break on you in midst of play! If you want to play a more stable version please wait for the official release of the update. Here is how you join The Experimental Starfarer crew: [olist]
Giving Feedback
Please give your feedback in the experimental branch forum. Link below: https://steamcommunity.com/app/979110/discussions/5/ Let us know what you think of the new features and if something should be altered or tweaked in your mind. Perhaps something makes the game too hard or something is too annoying, let us know so we can get a feel for how the new features feel! =)
Full Alpha 9 Experimental Branch Patch Notes
- Environment hazards Implemented - Solar flares, Micrometeoroids, Nebulae and Siren Worlds.
- New Faction Interactions Implemented - Signaling, NPC Hailing, Distress State and Refugees.
- Signaling - Allows spaceships to communicate simple intents directly, like "we want to communicate", "we want to surrender", "we want to establish a cease fire and communicate".
- Distress state - Allows a spaceship and its crew to turn on a distress beacon and call for help.
- Refugees - A new character status in addition to the prisoner status, saved crew members from destroyed spaceships who are looking to be reunited with their faction.
- Suspicion - A new faction status, whereby another faction can be suspicious towards you that you are hiding something from them.
- Implemented a lot of new communication dialogue related to the new faction interaction implementations.
- NPC spaceships now signal and hail the player at times, asking if the player has seen their crew members who sent out a distress call.
- The player can now try to lie in certain dialogue scenarios.
- NPC factions can now help each other in distress situations as well.
- Solar flares - Overload your power nodes and may cause fires aboard your ships.
- Micrometeoroids - Rain down on your ships and strike your mining pods. Shields mitigate to a degree.
- Microbreaches - Small cracks which cause depressurization.
- Siren Worlds - Peculiar planets whose strange signals mess with the mind.
- Nebulae - An interstellar cloud of ionized gases, which has a draining effect on shields.
- Added Space Hazards individually to the game customization screen - Tweak their presence and make them non-existent if you so desire.
- Ability to set the resource amounts for derelicts added to the game customization screen.
- Harsh game difficulty is now rebalanced to be harder.
- Shuttles and miners can now become broken if hit by micrometeoroid.
- Broken crafts can't work and leak oxygen.
- Many Siren World character conditions added: Disorientation, Psychotic, Schizophrenia, Lost Appetite, Insomnia, Aggressivity, Urge to Destroy.
- New Character conditions and behavior possibilities: Committing suicide, poisoning, seeing a captive crew member.
- Implemented an improved way to override crew member schedules for a set amount of hours, for situations needing quick action.
- Crew member schedule overriding can be done by selecting a crew member and from the crew management screen.
- Tweaked Character conditions.
- Tweaked energium to energy rod ratio lower.
- Rebalanced trading prices of resources.
- Made the game log more selective of which conditions and events are listed.
- Hangars can be paused/unpaused to prevent craft from doing work.
- Crew members can fight each other if they get irritated enough.
- Added additional information for grow beds, to easily see if conditions are optimal for plant growth.
- Graphic assets Improvements and Polish: Toilet, Hypersleep chamber, Operations console, Power capacitor, Airlock, Assembler.
- Fixed in-floor power node restrictions to a degree.
- Tweaked the surrender trigger from bullet hits to function in a better way.
Space Haven
Bugbyte Ltd.
Bugbyte Ltd.
2020-05-21
Strategy RPG Simulation Singleplayer
Game News Posts 84
🎹🖱️Keyboard + Mouse
Very Positive
(7795 reviews)
http://bugbyte.fi/spacehaven/
https://store.steampowered.com/app/979110 
Space Haven linux64 [208.09 M]
Embark on a space voyage with your ragtag crew of civilians in search of a new home. Build spaceships tile by tile, create optimal gas conditions, manage the needs and moods of their crew, encounter other space-faring groups, and explore the universe in this spaceship colony sim.
- Customize - Complete freedom to build a spaceship or station of your own desire. Place every piece of ship hull, wall, door and facility wherever you want.
- Functional - All facilities serve a purpose. Crew members will sleep in beds, use toilets, be disturbed by a noisy room and praise you for an arcade machine.
A functional spaceship can be built tile-by tile, giving you the opportunity to shape a spaceship of your own desire. It can be symmetric and streamlined, or an asymmetrical whimsical looking thing. It does not have to look like a conventional spaceship depicted in sci-fi literature, you are free to design your own, the choice is yours!
- Oxygen and CO2 - Keep optimal Oxygen and CO2 levels by building life support modules for your crew members.
- Hazardous gases - Certain facilities and explosions can release hazardous gases. Build scrubbers to purify the air.
- Temperature and power - Build thermal regulators to maintain an ideal temperature for your crew. Build power nodes and set up power distribution throughout the ship.
- Comfort - Building a bed right next to the ship core will disturb sleep. Design your ship for crew comfort.
The isometric tile-based gas system simulates various gases, temperature and crew comfort on your spaceship. Humans, plants and facilities react to the conditions surrounding them, giving meaning to how you design your ship and the living conditions you create. Secure facilities, optimize crew survival and well-being, but also think of possible future accidents and chaos generated from crew combat or environmental hazards.
- Skills and traits - Every crew member has their own set of skills and traits. A wimp might get scared shooting a gun, while an iron-stomach can eat anything unaffected.
- Mood - A happy crew member needs food, sleep, comfort, safety and friends. Take something away and their mood will be affected.
- Conditions - Crew members might feel adventurous, suffer from starvation, feel unhygienic, or they simply ate too much. Various conditions affect how they feel.
- Mental breaks - When the stress is too much for a crew member they may suffer a mental break. Some will vent themselves out of the air lock, while others might start a fight.
In Space Haven characters aren't mere robots. The game simulates needs, moods, health and skills of your crew members and they develop relationships with each other. Their past life occupation and hobbies will affect their skills and know-how, and they have both positive and negative traits. Witness joyful moments, depression, and drama surrounding different crew members as you journey onward seeking a new home.
- Away missions - Equip your crew members and organize away teams to explore derelict ships or visit stations or spaceships of other factions.
- Draft - Draft and move your crew members to attack enemies and save their friends.
- Inventory - Each crew member has their own unique inventory. Equip them with pistols, rifles, grenades and more.
Equip your crew with space suits and weapons and organize away teams to explore derelict ships and stations. Explore and salvage resources and items; find activated cryopods with someone frozen inside. Visit spaceships or stations of other factions and find data logs telling stories of past spacefarers searching for a new home.
- Crew combat - Engage in combat with enemy factions or an alien species.
- Aliens - Watch aliens incapacitate your crew members and capture them alive. See them suffer in the alien lair and decide if you want to try to save them or not.
Aliens capture your crew members and cocoon them against walls in their base. See them suffer in the alien lair and decide if you want to save them or not. Explore derelict ships and discover someone from the original crew of the ship captured by the aliens. Events like these create interesting back stories to new arrivals to your crew.
- Battlestations - Watch your crew take battlestations as you engage the enemy in ship-to-ship battle. See your crew load turrets with projectiles, put out fires from explosions, patch hull breaches and repair vital facilities in the midst of battle.
- Tactical - Target the enemy ship engine and stop them from fleeing. See them do the same to you. Engage their turrets directly or try to focus on the enemy ship core and see their ship go pitch black. Build shields to protect your most vital segments of your ships.
- Cryopods - Protect your crew from side-effects of Inter-stellar travel. Place crew members into stasis to freeze the progression of a disease or to await rescue.
- Medical - Treat crew members for injuries, wounds and diseases. Medical conditions affect crew members in various ways.
Your crew members will become wounded in battles and might catch a serious disease. Set up a medical room, scan for diseases and foreign masses and have your best doctor tend to illnesses and perform surgeries. Hope that your doctor is not absent minded and leaves a surgical tool inside.
- Generated galaxy - Explore a new procedurally generated galaxy each playthrough, with planets, asteroids, stations and spaceships of other factions.
- Factions - Interact with various factions all trying to survive and establish dominance their own way. Meet pirates, merchants, slave traders, cultists and more and develop relationships with each.
- Resources - Mine for raw resources and refine them to building materials. Trade resources with other groups you meet.
Explore a new procedurally generated galaxy each new playthrough, with various factions all trying to survive and establish dominance their own way. You'll meet pirates, slavers, merchants, cults, androids and more. Jump into hyperspace, seek out resources and meet various groups and develop your relationship with them.
Cool things that can happen in Space Haven:
- Gain a new crew member by finding a activated cryo chamber aboard a derelict ship.
- Have a space burial for your fallen crew member to let other crew members say good bye.
- Grow plants with bio mass and water recycled from toilets.
- Eat the meat from a fallen crew member or an invader if desperation is high.
- Watch aliens capture your crew member and cocoon them to a wall in their lair. Will you go save them or leave them there?
Keywords: space, base building, simulation, strategy, sandbox, survival, management, crafting, open world, indie, build, city builder, sci-fi, procedural, sim.
Wishlist and Follow now!
MINIMAL SETUP
- Processor: 1.8 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 128MB 3D OpenGL 2.0 Compatible
- Storage: 250 MB available space
GAMEBILLET
[ 5945 ]
GAMERSGATE
[ 3223 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB