TUXDB - LINUX GAMING AGGREGATE
by NuSuey
NEWSFEED
▪️ GAMES
▪️ STEAM DECK ▪️ DEALS ▪️ CROWDFUNDING ▪️ COMMUNITY
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 8 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]


Space Haven Alpha 9 - Progress Report #04.

[previewyoutube=2CVZ0Hy6xus;full][/previewyoutube] This report is a continuation to the previous reports, which you can read below: https://steamcommunity.com/games/979110/announcements/detail/4093160907703783176 Watching Solid Content play the new patch was interesting, seeing how space hazards can create emergent situations, whereby a part of the ship has been cut off of power and a power node needs to be repaired in order for power to be restored. These types of situations can create interesting problems to solve, and also brings a new dimension to designing and building ships. However, finding a good balance between having emergent situations like these arise and how much micro-management is needed is tricky though. Based on the feedback we received we decided to implement the following tweaks:

  • Added a scaling system to the presence of space hazards within star systems, giving the player more time to build up a ship with necessary systems ready. Space Hazards can still be encountered early on, but it is much less likely than in later systems.
  • Added auto-toggling repair for micro-breaches, making crew members react to them more quickly. If auto-maintenance is toggled on (As it is by default) crew members will prioritize micro-breaches even during their free time and sleep.
  • Tweaked the solar flare event occurrence interval range to be a bit longer within a sector with a solar flare, this gives the player a bit more time to repair their ship before another solar flare hits.
  • Crew members with the "Suicidal" trait were getting mental breaks too easily, sometimes instantly. We adjusted crew members with the Suicidal trait to not get a mental break so easily.
The presence and frequency of the Space Hazards in the galaxy can be tweaked at will in the game customization menu, even individually. This comes handy if these hazards are something that you don't find a desirable feature. Furthermore, at the moment there's nothing forcing the player to enter theses systems unless a pirate happens to be in the same system interrupting the player fleet. Some of you our players have voiced concerns that the aim of the hazards is just to punish players. That's not the aim at all =) The aim of the hazards is to create more variation to the stories emerging from the features in the game, more strategy to the starmap as one ponders the risk and the rewards of a sector, and interesting situations emerging within a sector with hazards impacting both your crew and the crew of other faction spaceships. We've gotten feedback praising the new hazards, stating they add a ton to the game, but we've also gotten feedback that some of you might not enjoy these challenges, which is why we made sure to allow for disabling the hazards individually simply by clicking a toggle in the game customization menu. Alpha 9 contains other new features beyond the hazards, and this update is just one update among many to come. =) As a game developer these scenarios are not always easy to navigate, but we feel the game customization menu is key here to allow you to customize a playthrough according to your own liking.
NOTE! Joining experimental is completely optional, and you should only do it if you are willing to risk that some new bugs are introduced, which could affect your game play and potentially break your save. Please do not join the experimental branch if you don't want to risk breaking your save or have the game break on you in midst of play! If you want to play a more stable version please wait for the official release of the update. Here is how you join The Experimental Starfarer crew: [olist]
  • Open Steam Library
  • Right click Space Haven
  • Select Properties
  • Go to tab 'Betas' at the top.
  • Select 'Experimental' in the drop-down. [/olist] To see what has been added, check the in-game patch notes.

    Giving Feedback



    Please give your feedback in the experimental branch forum. Link below: https://steamcommunity.com/app/979110/discussions/5/

    Alpha 9 release


    We're going to keep the build in the experimental branch and gather some more feedback on this patch to Alpha 9, and will look into releasing the update to the main branch in the near future! Join Space Haven Discord: http://discord.gg/spacehaven Space Haven subreddit: https://www.reddit.com/r/SpaceHaven/ Thanks for reading and see you again in the next update!


  • [ 2020-07-28 13:06:09 CET ] [ Original post ]



    Space Haven
    Bugbyte Ltd.
  • Developer

  • Bugbyte Ltd.
  • Publisher

  • 2020-05-21
  • Release

  • Strategy RPG Simulation Singleplayer
  • Tags

  • Game News Posts 84  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (7795 reviews)


  • Review Score

  • http://bugbyte.fi/spacehaven/
  • Website

  • https://store.steampowered.com/app/979110 
  • Steam Store



  • Space Haven linux64 [208.09 M]

  • Public Linux depots


  • Embark on a space voyage with your ragtag crew of civilians in search of a new home. Build spaceships tile by tile, create optimal gas conditions, manage the needs and moods of their crew, encounter other space-faring groups, and explore the universe in this spaceship colony sim.




    • Customize - Complete freedom to build a spaceship or station of your own desire. Place every piece of ship hull, wall, door and facility wherever you want.
    • Functional - All facilities serve a purpose. Crew members will sleep in beds, use toilets, be disturbed by a noisy room and praise you for an arcade machine.

    A functional spaceship can be built tile-by tile, giving you the opportunity to shape a spaceship of your own desire. It can be symmetric and streamlined, or an asymmetrical whimsical looking thing. It does not have to look like a conventional spaceship depicted in sci-fi literature, you are free to design your own, the choice is yours!




    • Oxygen and CO2 - Keep optimal Oxygen and CO2 levels by building life support modules for your crew members.
    • Hazardous gases - Certain facilities and explosions can release hazardous gases. Build scrubbers to purify the air.
    • Temperature and power - Build thermal regulators to maintain an ideal temperature for your crew. Build power nodes and set up power distribution throughout the ship.
    • Comfort - Building a bed right next to the ship core will disturb sleep. Design your ship for crew comfort.

    The isometric tile-based gas system simulates various gases, temperature and crew comfort on your spaceship. Humans, plants and facilities react to the conditions surrounding them, giving meaning to how you design your ship and the living conditions you create. Secure facilities, optimize crew survival and well-being, but also think of possible future accidents and chaos generated from crew combat or environmental hazards.



    • Skills and traits - Every crew member has their own set of skills and traits. A wimp might get scared shooting a gun, while an iron-stomach can eat anything unaffected.
    • Mood - A happy crew member needs food, sleep, comfort, safety and friends. Take something away and their mood will be affected.
    • Conditions - Crew members might feel adventurous, suffer from starvation, feel unhygienic, or they simply ate too much. Various conditions affect how they feel.
    • Mental breaks - When the stress is too much for a crew member they may suffer a mental break. Some will vent themselves out of the air lock, while others might start a fight.

    In Space Haven characters aren't mere robots. The game simulates needs, moods, health and skills of your crew members and they develop relationships with each other. Their past life occupation and hobbies will affect their skills and know-how, and they have both positive and negative traits. Witness joyful moments, depression, and drama surrounding different crew members as you journey onward seeking a new home.



    • Away missions - Equip your crew members and organize away teams to explore derelict ships or visit stations or spaceships of other factions.
    • Draft - Draft and move your crew members to attack enemies and save their friends.
    • Inventory - Each crew member has their own unique inventory. Equip them with pistols, rifles, grenades and more.

    Equip your crew with space suits and weapons and organize away teams to explore derelict ships and stations. Explore and salvage resources and items; find activated cryopods with someone frozen inside. Visit spaceships or stations of other factions and find data logs telling stories of past spacefarers searching for a new home.



    • Crew combat - Engage in combat with enemy factions or an alien species.
    • Aliens - Watch aliens incapacitate your crew members and capture them alive. See them suffer in the alien lair and decide if you want to try to save them or not.

    Aliens capture your crew members and cocoon them against walls in their base. See them suffer in the alien lair and decide if you want to save them or not. Explore derelict ships and discover someone from the original crew of the ship captured by the aliens. Events like these create interesting back stories to new arrivals to your crew.



    • Battlestations - Watch your crew take battlestations as you engage the enemy in ship-to-ship battle. See your crew load turrets with projectiles, put out fires from explosions, patch hull breaches and repair vital facilities in the midst of battle.
    • Tactical - Target the enemy ship engine and stop them from fleeing. See them do the same to you. Engage their turrets directly or try to focus on the enemy ship core and see their ship go pitch black. Build shields to protect your most vital segments of your ships.
    Build turrets and engage in tactical ship-to-ship combat, where a hit and explosion could cause a snowball effect of fire, smoke, hazardous gases and even hull breaches for either party. All crew members need to work together to win the battle.



    • Cryopods - Protect your crew from side-effects of Inter-stellar travel. Place crew members into stasis to freeze the progression of a disease or to await rescue.
    • Medical - Treat crew members for injuries, wounds and diseases. Medical conditions affect crew members in various ways.

    Your crew members will become wounded in battles and might catch a serious disease. Set up a medical room, scan for diseases and foreign masses and have your best doctor tend to illnesses and perform surgeries. Hope that your doctor is not absent minded and leaves a surgical tool inside.



    • Generated galaxy - Explore a new procedurally generated galaxy each playthrough, with planets, asteroids, stations and spaceships of other factions.
    • Factions - Interact with various factions all trying to survive and establish dominance their own way. Meet pirates, merchants, slave traders, cultists and more and develop relationships with each.

    • Resources - Mine for raw resources and refine them to building materials. Trade resources with other groups you meet.

    Explore a new procedurally generated galaxy each new playthrough, with various factions all trying to survive and establish dominance their own way. You'll meet pirates, slavers, merchants, cults, androids and more. Jump into hyperspace, seek out resources and meet various groups and develop your relationship with them.


    Cool things that can happen in Space Haven:

    • Gain a new crew member by finding a activated cryo chamber aboard a derelict ship.
    • Have a space burial for your fallen crew member to let other crew members say good bye.
    • Grow plants with bio mass and water recycled from toilets.
    • Eat the meat from a fallen crew member or an invader if desperation is high.
    • Watch aliens capture your crew member and cocoon them to a wall in their lair. Will you go save them or leave them there?

    Keywords: space, base building, simulation, strategy, sandbox, survival, management, crafting, open world, indie, build, city builder, sci-fi, procedural, sim.

    Wishlist and Follow now!
    MINIMAL SETUP
    • Processor: 1.8 GHzMemory: 1 GB RAM
    • Memory: 1 GB RAM
    • Graphics: 128MB 3D OpenGL 2.0 Compatible
    • Storage: 250 MB available space
    GAMEBILLET

    [ 5945 ]

    14.42$ (15%)
    0.95$ (86%)
    3.00$ (80%)
    3.81$ (81%)
    16.59$ (17%)
    8.39$ (16%)
    3.35$ (16%)
    8.49$ (15%)
    44.49$ (26%)
    0.50$ (90%)
    37.36$ (38%)
    3.40$ (83%)
    9.00$ (70%)
    6.99$ (30%)
    10.13$ (22%)
    10.00$ (50%)
    12.44$ (17%)
    6.25$ (75%)
    1.09$ (93%)
    16.57$ (17%)
    20.74$ (17%)
    2.22$ (78%)
    6.67$ (78%)
    16.79$ (16%)
    4.24$ (15%)
    4.24$ (-42%)
    22.98$ (23%)
    12.71$ (15%)
    16.57$ (17%)
    8.15$ (67%)
    GAMERSGATE

    [ 3223 ]

    0.56$ (81%)
    4.88$ (62%)
    2.38$ (76%)
    4.5$ (82%)
    8.02$ (53%)
    10.13$ (22%)
    8.25$ (67%)
    1.05$ (65%)
    5.0$ (75%)
    1.5$ (81%)
    1.25$ (75%)
    1.8$ (90%)
    3.75$ (81%)
    26.99$ (33%)
    8.0$ (60%)
    18.89$ (37%)
    1.7$ (91%)
    0.3$ (92%)
    3.75$ (62%)
    2.5$ (50%)
    3.19$ (79%)
    9.0$ (77%)
    3.0$ (70%)
    3.0$ (85%)
    6.0$ (80%)
    5.0$ (75%)
    5.7$ (70%)
    4.0$ (80%)
    10.58$ (47%)
    9.6$ (76%)

    FANATICAL BUNDLES

    Time left:

    21 days, 8 hours, 24 minutes


    Time left:

    3 days, 8 hours, 24 minutes


    Time left:

    34 days, 8 hours, 24 minutes


    Time left:

    40 days, 8 hours, 24 minutes


    Time left:

    37 days, 8 hours, 24 minutes


    Time left:

    37 days, 8 hours, 24 minutes


    Time left:

    37 days, 8 hours, 24 minutes


    Time left:

    37 days, 8 hours, 24 minutes


    Time left:

    37 days, 8 hours, 24 minutes


    Time left:

    37 days, 8 hours, 24 minutes


    Time left:

    37 days, 8 hours, 24 minutes


    Time left:

    37 days, 8 hours, 24 minutes


    Time left:

    37 days, 8 hours, 24 minutes


    Time left:

    37 days, 8 hours, 24 minutes


    Time left:

    37 days, 8 hours, 24 minutes


    Time left:

    37 days, 8 hours, 24 minutes


    Time left:

    37 days, 8 hours, 24 minutes


    HUMBLE BUNDLES

    Time left:

    1 days, 2 hours, 24 minutes


    Time left:

    1 days, 2 hours, 24 minutes


    Time left:

    10 days, 2 hours, 24 minutes


    Time left:

    17 days, 2 hours, 24 minutes

    by buying games/dlcs from affiliate links you are supporting tuxDB
    🔴 LIVE