Space Haven Alpha 10 - Now in the Experimental Branch!
Space Haven Alpha 10 is now available to play in the experimental branch. As a reminder, the update process is as follows: [olist] A new Update is first available in the Experimental Branch.
Players, who do not mind playing a more unstable version, will first want to test the new update.
Once the experimental game build looks solid and stable enough we will push it out officially to all players!
[/olist]
NOTE! Joining experimental is completely optional, and you should only do it if you are willing to risk that some new bugs are introduced, which could affect your game play and potentially break your save.
Please do not join the experimental branch if you don't want to risk breaking your save or have the game break on you in midst of play! If you want to play a more stable version please wait for the official release of the update.
Warning! Old saves from Alpha 9 are not supported. A lot of new things have been added to the game and unfortunately we cannot support older saves. Please keep this in mind and prepare for the official update accordingly =)
Here is how you join The Experimental Starfarer crew:
[olist]
Open Steam Library
Right click Space Haven
Select Properties
Go to tab 'Betas' at the top.
Select 'Experimental' in the drop-down.
[/olist]
To see what has been added, check the in-game patch notes.
Please give your feedback in the experimental branch forum. Link below: https://steamcommunity.com/app/979110/discussions/5/ Let us know what you think of the new features and if something should be altered or tweaked in your mind. Perhaps something makes the game too hard or something is too annoying, let us know so we can get a feel for how the new features feel! =)
You can read up on many of the new features in more detail in the previous post: https://steamcommunity.com/games/979110/announcements/detail/2892956582946329364
[ 2020-10-14 15:04:39 CET ] [ Original post ]
Greetings, Spacefarer!
Space Haven Alpha 10 is now available to play in the experimental branch. As a reminder, the update process is as follows: [olist]
Giving Feedback
Please give your feedback in the experimental branch forum. Link below: https://steamcommunity.com/app/979110/discussions/5/ Let us know what you think of the new features and if something should be altered or tweaked in your mind. Perhaps something makes the game too hard or something is too annoying, let us know so we can get a feel for how the new features feel! =)
Space Haven Alpha 10 Experimental Branch Patch Notes
You can read up on many of the new features in more detail in the previous post: https://steamcommunity.com/games/979110/announcements/detail/2892956582946329364
- Saved games are not supported from previous Alpha versions.
- A new modified starmap, with a new layer showing star system clusters as jump destinations.
- Space Stations added to the game - You can now visit various farming stations, repair stations, faction bases and more.
- Derelict stations have been added to the game - Enter the darkness with your crew and explore old abandoned derelict stations.
- A service tab has been added, which is now available at the repair station. The service tab can be used to purchase services (Like hull construction) with credits.
- You can recruit new crew members by visiting a leisure station and seeing if someone would be willing to join your crew, for a fee of course.
- Crew combat can now take place on asteroids - Seek out the pirate hideout base and engage in fierce crew combat, remember to bring your spacesuits.
- IRS Mary Shelley (The alien base) has been added to the game. This independent research ship ventured out into the galaxy to find alien life forms, but something bad happened and the ship was never heard from again...
- A Research Tree has been implemented along with a research lab facility - Build a Research Lab and start researching new technology.
- A New character skill has been added: Research.
- A New turret added to the research tree: Missile turret. The missile turret is capable of creating new holes for crew members to enter in derelict ships.
- Many of the facilities in the game have been moved to the research tree, while basic and critical facilities remain open from the beginning.
- Added research start technology settings to game customization - You can modify research modules to be open from the start if you want.
- New special technology: The Targeting Jammer - An electronic countermeasure that confuses all turret targeting systems within its range of effect. So long as the jammer is online, the ship can neither be targeted by hostiles, nor target them in turn.
- The Food System got an overhaul, crew members are now affected by what they eat and require a balanced diet for optimal performance in the long run.
- Added a new system for the Kitchen to allow players to create their own meal compositions of various raw ingredients.
- Modified the plant growth rates and outputs to balance the change with the Kitchen requiring less overall resources to create meals.
- Created an Algae farm facility for producing basic nutrient.
- Added a nausious condition, which can be caused by toxins accumulating in the body from foods. Concussions and other conditions might also cause nausea.
- New basic facilities: Hyperium Hyperdrive and Energium Power Generator - This basic hyperdrive and power generator can use raw resources mined from asteroids, but are less effective than their more advanced versions.
- New AI behavior: Another friendly faction can now help and rescue your cocooned crew members if their ship is in the same sector.
- Improved UI: Added a mechanism to see which sectors have been visited by the player in the starmap.
- Electronic fabricator and cell fuser facilities have been removed from the game. Electronic components can now be created with the metal refinery and energy cells with optronics fabricator.
- Rebalanced start scenarios.
- Modified scenario hints to support the new changes.
- Rebalanced resource trading values.
- Shotgun and SMG have been nerfed slightly.
- Hauler alien has received a slight buff to damage.
- Created new NPC ships for many of the factions you meet on your adventures.
- Modified also many of the old NPC ship designs.
- Created new resource crate graphics for a set of resources.
- Improved various graphics assets.
- Improved graphics indicators on some facilities.
- Fixed problem with some uppercase letters missing in some locales.
- Fixed bugs.
Space Haven
Bugbyte Ltd.
Bugbyte Ltd.
2020-05-21
Strategy RPG Simulation Singleplayer
Game News Posts 84
🎹🖱️Keyboard + Mouse
Very Positive
(7795 reviews)
http://bugbyte.fi/spacehaven/
https://store.steampowered.com/app/979110 
Space Haven linux64 [208.09 M]
Embark on a space voyage with your ragtag crew of civilians in search of a new home. Build spaceships tile by tile, create optimal gas conditions, manage the needs and moods of their crew, encounter other space-faring groups, and explore the universe in this spaceship colony sim.
- Customize - Complete freedom to build a spaceship or station of your own desire. Place every piece of ship hull, wall, door and facility wherever you want.
- Functional - All facilities serve a purpose. Crew members will sleep in beds, use toilets, be disturbed by a noisy room and praise you for an arcade machine.
A functional spaceship can be built tile-by tile, giving you the opportunity to shape a spaceship of your own desire. It can be symmetric and streamlined, or an asymmetrical whimsical looking thing. It does not have to look like a conventional spaceship depicted in sci-fi literature, you are free to design your own, the choice is yours!
- Oxygen and CO2 - Keep optimal Oxygen and CO2 levels by building life support modules for your crew members.
- Hazardous gases - Certain facilities and explosions can release hazardous gases. Build scrubbers to purify the air.
- Temperature and power - Build thermal regulators to maintain an ideal temperature for your crew. Build power nodes and set up power distribution throughout the ship.
- Comfort - Building a bed right next to the ship core will disturb sleep. Design your ship for crew comfort.
The isometric tile-based gas system simulates various gases, temperature and crew comfort on your spaceship. Humans, plants and facilities react to the conditions surrounding them, giving meaning to how you design your ship and the living conditions you create. Secure facilities, optimize crew survival and well-being, but also think of possible future accidents and chaos generated from crew combat or environmental hazards.
- Skills and traits - Every crew member has their own set of skills and traits. A wimp might get scared shooting a gun, while an iron-stomach can eat anything unaffected.
- Mood - A happy crew member needs food, sleep, comfort, safety and friends. Take something away and their mood will be affected.
- Conditions - Crew members might feel adventurous, suffer from starvation, feel unhygienic, or they simply ate too much. Various conditions affect how they feel.
- Mental breaks - When the stress is too much for a crew member they may suffer a mental break. Some will vent themselves out of the air lock, while others might start a fight.
In Space Haven characters aren't mere robots. The game simulates needs, moods, health and skills of your crew members and they develop relationships with each other. Their past life occupation and hobbies will affect their skills and know-how, and they have both positive and negative traits. Witness joyful moments, depression, and drama surrounding different crew members as you journey onward seeking a new home.
- Away missions - Equip your crew members and organize away teams to explore derelict ships or visit stations or spaceships of other factions.
- Draft - Draft and move your crew members to attack enemies and save their friends.
- Inventory - Each crew member has their own unique inventory. Equip them with pistols, rifles, grenades and more.
Equip your crew with space suits and weapons and organize away teams to explore derelict ships and stations. Explore and salvage resources and items; find activated cryopods with someone frozen inside. Visit spaceships or stations of other factions and find data logs telling stories of past spacefarers searching for a new home.
- Crew combat - Engage in combat with enemy factions or an alien species.
- Aliens - Watch aliens incapacitate your crew members and capture them alive. See them suffer in the alien lair and decide if you want to try to save them or not.
Aliens capture your crew members and cocoon them against walls in their base. See them suffer in the alien lair and decide if you want to save them or not. Explore derelict ships and discover someone from the original crew of the ship captured by the aliens. Events like these create interesting back stories to new arrivals to your crew.
- Battlestations - Watch your crew take battlestations as you engage the enemy in ship-to-ship battle. See your crew load turrets with projectiles, put out fires from explosions, patch hull breaches and repair vital facilities in the midst of battle.
- Tactical - Target the enemy ship engine and stop them from fleeing. See them do the same to you. Engage their turrets directly or try to focus on the enemy ship core and see their ship go pitch black. Build shields to protect your most vital segments of your ships.
- Cryopods - Protect your crew from side-effects of Inter-stellar travel. Place crew members into stasis to freeze the progression of a disease or to await rescue.
- Medical - Treat crew members for injuries, wounds and diseases. Medical conditions affect crew members in various ways.
Your crew members will become wounded in battles and might catch a serious disease. Set up a medical room, scan for diseases and foreign masses and have your best doctor tend to illnesses and perform surgeries. Hope that your doctor is not absent minded and leaves a surgical tool inside.
- Generated galaxy - Explore a new procedurally generated galaxy each playthrough, with planets, asteroids, stations and spaceships of other factions.
- Factions - Interact with various factions all trying to survive and establish dominance their own way. Meet pirates, merchants, slave traders, cultists and more and develop relationships with each.
- Resources - Mine for raw resources and refine them to building materials. Trade resources with other groups you meet.
Explore a new procedurally generated galaxy each new playthrough, with various factions all trying to survive and establish dominance their own way. You'll meet pirates, slavers, merchants, cults, androids and more. Jump into hyperspace, seek out resources and meet various groups and develop your relationship with them.
Cool things that can happen in Space Haven:
- Gain a new crew member by finding a activated cryo chamber aboard a derelict ship.
- Have a space burial for your fallen crew member to let other crew members say good bye.
- Grow plants with bio mass and water recycled from toilets.
- Eat the meat from a fallen crew member or an invader if desperation is high.
- Watch aliens capture your crew member and cocoon them to a wall in their lair. Will you go save them or leave them there?
Keywords: space, base building, simulation, strategy, sandbox, survival, management, crafting, open world, indie, build, city builder, sci-fi, procedural, sim.
Wishlist and Follow now!
MINIMAL SETUP
- Processor: 1.8 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 128MB 3D OpenGL 2.0 Compatible
- Storage: 250 MB available space
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