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Space Haven Alpha 10 - Now Released!


Spacefarers!


We have arrived, the Alpha 10 update has been released! Alpha 10 is one of the biggest and most exciting updates to Space Haven so far, and it is now available for you to experience. Alpha 10 brings in a lot of new features and additions, and many tweaks and modifications to existing ones. Let's take a look into all the new features and what Alpha 10 has to offer.

Some of the most exciting additions include:


[olist]
  • A new modified starmap with a new layer showing star system clusters and faction presence
  • Space Stations and derelict space stations have been added to the game
  • Crew combat can now take place on asteroids in addition to spaceships and stations
  • A Research Tree has been implemented along with a research lab facility
  • IRS Mary Shelley (The alien base) and a pirate hideout base have been added to the game
  • The Food System got an overhaul and crew members are now affected by what they eat [/olist] Let's go over all of the new additions in more detail below.

    A New Modified Starmap



    We wanted to venture out and try something new with the starmap, something that would give you more meaningful choices when planning your route. The new starmap combines a set of star systems into clusters, and gives you some information of what type of cluster it is. This will give you an idea of what type of faction presence you will encounter in a specific cluster. Our idea is to present a choice between paths that are riskier but which could result in more bountiful treasures and paths that are safer but already scavenged by other factions to some degree. The starmap keeps evolving as we keep implementing more. We're eager to have you try it out!

    Space Stations


    You will now also encounter various space stations in addition to spaceships on your journey towards Eden, various specialized space stations will be scattered throughout the galaxy awaiting you. The stations can be general outposts or specialized in some way. Some examples:
    • Farming stations - Stations specialized in farming and guaranteed to have a good amount of various foods for trade.
    • Repair stations - Stations specialized in repairs, giving you the opportunity to purchase a hull expansion service (Expanding the hull with drones) with credits.
    • Faction bases - Fight your way through the pirates and destroy their hideout base to deal a killing blow to the pirate presence in a part of the galaxy.
    • Mining stations - Stations specialized in mining and offering a good variety of various ore for trade.
    • Trading outposts - Stations specialized in general trade, offering a wide variety of resources for trade.
    • And more!

    A pirate hideout base buried deep within the cluster of pirate systems.
    A station specialized in farming built on top of an asteroid somewhere in the galaxy.
    A station specialized in repairs, capable of helping you on your travels!

    Derelict Space Stations



    Enter the darkness with your crew and explore old abandoned derelict stations. This addition gives some nice variety to exploring derelicts. Derelict stations can be salvaged just like derelict ships with one main difference, derelict stations generally give out less hull scrap since hull can only be salvaged where the asteroid itself is not blocking mining pods from salvaging the station hull.

    A New Way to Acquire New Crew Members



    Leisure stations offer a place for visitors to rest and have a relaxing time. This is also a good place to seek out and see if someone would be willing to join your crew!
    Someone might catch your interest when walking around at the leisure station. An interactable NPC is often present, this time it is Valentino. Someone's chasing Valentino it seems, and they would be willing to join your crew for 5000. Couldn't afford it this time, dang!

    Engage in Crew Combat on Asteroids



    Crew combat can now take place on asteroids. Seek out the pirate hideout base and engage in fierce crew combat, remember to bring your spacesuits. This gives an entirely new setting for crew combat compared to the cramped up spaces in spaceships and stations.

    IRS Mary Shelley



    IRS Mary Shelley (The alien base) has been added to the game. This independent research ship ventured out into the galaxy to find alien life forms, but something bad happened and the ship was never heard from again... Throughout the game you will find data logs on board derelict ships, giving clues as to what happened to IRS Mary Shelley. Now the ship itself is in the game, and you can go find out for yourself! =)

    Research



    We have worked on research and the research tree and implemented the needed tech for it to allow us to create the first version of the tech tree and add new in-game tech items in the future. A Research skill as well as a research lab facility has been added to the mix and crew members can research new tech by spending some time sitting at the research lab.
    We decided to go with a visual presentation seen in the screenshot, a research tree from left to right with various branches taking their own paths in the tree. The modules currently require certain amounts of research points, classed into three different tiers. These research point tiers represent how hard it is to unlock a research item, these are tied to a character research skill.

    Improved and deeper food system


    While working on the research tree and thinking about modules related to botany we found a good opportunity to dive deeper into the food system and make some further implementations to take nutrients into account and have consequences related to them.

    The Kitchen



    The Kitchen has received an overhaul to enable more freedom for you to create your own specialized meals for your crew members. The kitchen now allows you to mix various crates of food together, and even specifying the amount of some ingredient crate to use. Now you can spice up your fruit and root vegetable mix with some monster meat, just enough so that your crew members won't notice any really bad side effects. How about some monster meat and human meat with peanuts on the side? No problem! Coming right up. Put all of that food into good use.

    You are what you eat



    Up until now your crew members have not cared much about what they eat, or more specifically what kind of nutrients they are actually putting in their system. The crew members are now affected by what kind of nutrients they consume on a long-term basis. Proteins, Carbs, Fat and vitamins are all important. A fifth are toxins, which have a negative effect if consumed too much too fast. A balanced diet with enough proteins, carbs, fat and vitamins keep your crew members working at an optimal level. Deficiencies can result in a lower recovery rate, learning rate, health, mood and so on.

    Throwing up


    Your crew members can now get nausea from consuming too many toxins, this in turn will lead to them throwing up and losing their stomach contents on the spaceship floor. There goes my lunch, what a bummer! Throwing up essentially means the nutrients from the stomach are lost, so be careful with giving too much monster meat to crew members all at once.

    The Algae Dispenser



    Nobody likes eating algae, but it's marginally better than starving to death. It keeps the crew alive but can affect their health and mood due to an unpleasant texture and sub-optimal nutrient levels. We are introducing a new facility called the algae dispenser. This facility is intended to be a basic food source, using bio matter and water to grow algae, which are then scooped for some delicious (Or not) green porridge type of food. It will keep your crew alive but if this is the only food eaten it will cause nutrient deficiencies and even nausea.

    Hyperium Hyperdrive and Energium Power Generator



    The hyperium hyperdrive is less efficient than more advanced hyperdrives but can use hyperium as fuel directly without having to refine it.
    The energium power generator is less efficient than more advanced power generators but can use energium as an energy source directly without having to refine it. We have added these two new facilities to help power up your ship and jump to hyperspace. These facilities will be basic technology facilities, with the ability to use raw resources directly as an energy resource and fuel. As these facilities use raw resources instead of refined resources they are not quite as efficient, but on the other hand it is a bit easier to supply them as they can use raw resources directly.

    Introducing new NPC ships



    This new civilian ship will join the civilian fleet and meet you on your adventures!
    Military Alliance receives a new addition to their fleet, you'll meet this ship in your future adventures in space.
    Cult of New Haven gets a new ship added to their fleet, you'll meet this ship on your future adventures.
    Androids also receive a new ship to their fleet. You will meet this ship on your space adventures. If you want a chance to get your own ship in the updates post them in our Discord server #screenshots-and-videos channel, or here on Steam! =)

    Space Haven Alpha 10 - Full Patch Notes


    • Saved games are not supported from previous Alpha versions.
    • A new modified starmap, with a new layer showing star system clusters as jump destinations.
    • Space Stations added to the game - You can now visit various farming stations, repair stations, faction bases and more.
    • Derelict stations have been added to the game - Enter the darkness with your crew and explore old abandoned derelict stations.
    • A service tab has been added, which is now available at the repair station. The service tab can be used to purchase services (Like hull construction) with credits.
    • You can recruit new crew members by visiting a leisure station and seeing if someone would be willing to join your crew, for a fee of course.
    • Crew combat can now take place on asteroids - Seek out the pirate hideout base and engage in fierce crew combat, remember to bring your spacesuits.
    • IRS Mary Shelley (The alien base) has been added to the game. This independent research ship ventured out into the galaxy to find alien life forms, but something bad happened and the ship was never heard from again...
    • A Research Tree has been implemented along with a research lab facility - Build a Research Lab and start researching new technology.
    • A New character skill has been added: Research.
    • A New turret added to the research tree: Missile turret. The missile turret is capable of creating new holes for crew members to enter in derelict ships.
    • Many of the facilities in the game have been moved to the research tree, while basic and critical facilities remain open from the beginning.
    • Added research start technology settings to game customization - You can modify research modules to be open from the start if you want.
    • Lowered research points requirements for research modules in the research tree by 10-20%. Character backstories and occupations now affect the likelyhood of having a higher research skill.
    • New special technology: The Targeting Jammer - An electronic countermeasure that confuses all turret targeting systems within its range of effect. So long as the jammer is online, the ship can neither be targeted by hostiles, nor target them in turn.
    • The Food System got an overhaul, crew members are now affected by what they eat and require a balanced diet for optimal performance in the long run.
    • Added a new system for the Kitchen to allow players to create their own meal compositions of various raw ingredients.
    • Modified the plant growth rates and outputs to balance the change with the Kitchen requiring less overall resources to create meals.
    • Created an Algae dispenser facility for producing basic nutrient.
    • Added a nausious condition, which can be caused by toxins accumulating in the body from foods.
    • Concussions and other conditions might also cause nausea.
    • Micrometeroids and solar flares have been changed to be hidden events, their severity in terms of negative effects have also been lowered.
    • New basic facilities: Hyperium Hyperdrive and Energium Power Generator - This basic hyperdrive and power generator can use raw resources mined from asteroids, but are less effective than their more advanced versions.
    • New AI behavior: Another friendly faction can now help and rescue your cocooned crew members if their ship is in the same sector.
    • Improved UI: Added a mechanism to see which sectors have been visited by the player in the starmap.
    • Factions with a neutral or allied stance towards the player now have more of their crew movements visible to the player.
    • Electronic fabricator and cell fuser facilities have been removed from the game. Electronic components can now be created with the metal refinery and energy cells with optronics fabricator.
    • Rebalanced start scenarios.
    • Modified scenario hints to support the new changes.
    • Rebalanced resource trading values.
    • Shotgun and SMG have been nerfed slightly.
    • Hauler alien has received a slight buff to damage.
    • Modified some space hazards to be a step lower in frequency on harsh difficulty.
    • Added an increased risk for accidents for industry facilities, which are damaged. The risk is increased with the amount of damage.
    • Created new NPC ships for many of the factions you meet on your adventures. Modified also many of the old NPC ship designs.
    • Created new resource crate graphics for a set of resources.
    • Improved various graphics assets.
    • Improved graphics indicators on some facilities.
    • Moved Music and Sound volume settings to gameplay tab in options.
    • A new music track has been added to the game.
    • Fixed problem with some uppercase letters missing in some locales.
    • Added a note with information when trying to load an outdated alpha version save.
    • Fixed bugs.
    Join Space Haven Discord: http://discord.gg/spacehaven Space Haven subreddit: https://www.reddit.com/r/SpaceHaven/ Report bugs here: https://steamcommunity.com/app/979110/discussions/4/ Discuss Space Haven here: https://steamcommunity.com/app/979110/discussions/0/ Technical Support: https://steamcommunity.com/app/979110/discussions/1/ It is time to experience Alpha 10 for yourself, Spacefarers! Do join some of our channels above and come chat with us and give us feedback. If something needs tweaking rest assured we will modify as needed =)


  • [ 2020-10-23 09:14:48 CET ] [ Original post ]



    Space Haven
    Bugbyte Ltd.
  • Developer

  • Bugbyte Ltd.
  • Publisher

  • 2020-05-21
  • Release

  • Strategy RPG Simulation Singleplayer
  • Tags

  • Game News Posts 84  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (7795 reviews)


  • Review Score

  • http://bugbyte.fi/spacehaven/
  • Website

  • https://store.steampowered.com/app/979110 
  • Steam Store



  • Space Haven linux64 [208.09 M]

  • Public Linux depots


  • Embark on a space voyage with your ragtag crew of civilians in search of a new home. Build spaceships tile by tile, create optimal gas conditions, manage the needs and moods of their crew, encounter other space-faring groups, and explore the universe in this spaceship colony sim.




    • Customize - Complete freedom to build a spaceship or station of your own desire. Place every piece of ship hull, wall, door and facility wherever you want.
    • Functional - All facilities serve a purpose. Crew members will sleep in beds, use toilets, be disturbed by a noisy room and praise you for an arcade machine.

    A functional spaceship can be built tile-by tile, giving you the opportunity to shape a spaceship of your own desire. It can be symmetric and streamlined, or an asymmetrical whimsical looking thing. It does not have to look like a conventional spaceship depicted in sci-fi literature, you are free to design your own, the choice is yours!




    • Oxygen and CO2 - Keep optimal Oxygen and CO2 levels by building life support modules for your crew members.
    • Hazardous gases - Certain facilities and explosions can release hazardous gases. Build scrubbers to purify the air.
    • Temperature and power - Build thermal regulators to maintain an ideal temperature for your crew. Build power nodes and set up power distribution throughout the ship.
    • Comfort - Building a bed right next to the ship core will disturb sleep. Design your ship for crew comfort.

    The isometric tile-based gas system simulates various gases, temperature and crew comfort on your spaceship. Humans, plants and facilities react to the conditions surrounding them, giving meaning to how you design your ship and the living conditions you create. Secure facilities, optimize crew survival and well-being, but also think of possible future accidents and chaos generated from crew combat or environmental hazards.



    • Skills and traits - Every crew member has their own set of skills and traits. A wimp might get scared shooting a gun, while an iron-stomach can eat anything unaffected.
    • Mood - A happy crew member needs food, sleep, comfort, safety and friends. Take something away and their mood will be affected.
    • Conditions - Crew members might feel adventurous, suffer from starvation, feel unhygienic, or they simply ate too much. Various conditions affect how they feel.
    • Mental breaks - When the stress is too much for a crew member they may suffer a mental break. Some will vent themselves out of the air lock, while others might start a fight.

    In Space Haven characters aren't mere robots. The game simulates needs, moods, health and skills of your crew members and they develop relationships with each other. Their past life occupation and hobbies will affect their skills and know-how, and they have both positive and negative traits. Witness joyful moments, depression, and drama surrounding different crew members as you journey onward seeking a new home.



    • Away missions - Equip your crew members and organize away teams to explore derelict ships or visit stations or spaceships of other factions.
    • Draft - Draft and move your crew members to attack enemies and save their friends.
    • Inventory - Each crew member has their own unique inventory. Equip them with pistols, rifles, grenades and more.

    Equip your crew with space suits and weapons and organize away teams to explore derelict ships and stations. Explore and salvage resources and items; find activated cryopods with someone frozen inside. Visit spaceships or stations of other factions and find data logs telling stories of past spacefarers searching for a new home.



    • Crew combat - Engage in combat with enemy factions or an alien species.
    • Aliens - Watch aliens incapacitate your crew members and capture them alive. See them suffer in the alien lair and decide if you want to try to save them or not.

    Aliens capture your crew members and cocoon them against walls in their base. See them suffer in the alien lair and decide if you want to save them or not. Explore derelict ships and discover someone from the original crew of the ship captured by the aliens. Events like these create interesting back stories to new arrivals to your crew.



    • Battlestations - Watch your crew take battlestations as you engage the enemy in ship-to-ship battle. See your crew load turrets with projectiles, put out fires from explosions, patch hull breaches and repair vital facilities in the midst of battle.
    • Tactical - Target the enemy ship engine and stop them from fleeing. See them do the same to you. Engage their turrets directly or try to focus on the enemy ship core and see their ship go pitch black. Build shields to protect your most vital segments of your ships.
    Build turrets and engage in tactical ship-to-ship combat, where a hit and explosion could cause a snowball effect of fire, smoke, hazardous gases and even hull breaches for either party. All crew members need to work together to win the battle.



    • Cryopods - Protect your crew from side-effects of Inter-stellar travel. Place crew members into stasis to freeze the progression of a disease or to await rescue.
    • Medical - Treat crew members for injuries, wounds and diseases. Medical conditions affect crew members in various ways.

    Your crew members will become wounded in battles and might catch a serious disease. Set up a medical room, scan for diseases and foreign masses and have your best doctor tend to illnesses and perform surgeries. Hope that your doctor is not absent minded and leaves a surgical tool inside.



    • Generated galaxy - Explore a new procedurally generated galaxy each playthrough, with planets, asteroids, stations and spaceships of other factions.
    • Factions - Interact with various factions all trying to survive and establish dominance their own way. Meet pirates, merchants, slave traders, cultists and more and develop relationships with each.

    • Resources - Mine for raw resources and refine them to building materials. Trade resources with other groups you meet.

    Explore a new procedurally generated galaxy each new playthrough, with various factions all trying to survive and establish dominance their own way. You'll meet pirates, slavers, merchants, cults, androids and more. Jump into hyperspace, seek out resources and meet various groups and develop your relationship with them.


    Cool things that can happen in Space Haven:

    • Gain a new crew member by finding a activated cryo chamber aboard a derelict ship.
    • Have a space burial for your fallen crew member to let other crew members say good bye.
    • Grow plants with bio mass and water recycled from toilets.
    • Eat the meat from a fallen crew member or an invader if desperation is high.
    • Watch aliens capture your crew member and cocoon them to a wall in their lair. Will you go save them or leave them there?

    Keywords: space, base building, simulation, strategy, sandbox, survival, management, crafting, open world, indie, build, city builder, sci-fi, procedural, sim.

    Wishlist and Follow now!
    MINIMAL SETUP
    • Processor: 1.8 GHzMemory: 1 GB RAM
    • Memory: 1 GB RAM
    • Graphics: 128MB 3D OpenGL 2.0 Compatible
    • Storage: 250 MB available space
    GAMEBILLET

    [ 5945 ]

    4.12$ (17%)
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    GAMERSGATE

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    1.69$ (81%)
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