Space Haven Alpha 10 - Updated!
We've been working on improving the Alpha 10 version of Space Haven and we also have an exciting new feature implemented. Ship-to-Ship battles now come with music fitting the scene, giving ship battles that nice space battle feel. [previewyoutube=u3vE5CZ1MRc;full][/previewyoutube] Listen to "Hot On Our Tail" above, another masterpiece by Paul Zimmermann!
We also worked further on the starmap, adding some new elements to the UI to show where the player is and which star systems have been explored. A star system cluster will now light up indicating it has been visited. The circle around the node is divided into pieces matching the amount of sub-systems in a star system cluster. The brighter the piece of the circle the more is explored of a sub-system it represents.
We spent some time working on the AI, particularly how tasks are prioritized and executed. The change should help crew members be a bit more effective with the next task they choose. Remember to set priorities for your crew members in the crew management menu but be careful not to set too many categories as highest for the same crew member, setting all to highest for a crew member actually means none of them is more important than the rest =)
One of our great spacefarers TheLittlestTeapot started creating a web comic inspired by the events in Space Haven. It's amazing to see one of our players enjoy the game and create a comic based on it! We find the art style to be really appealing and hoping to see more of this in the future! =) Come say hello to us and TheLittlestTeapot on our Discord: http://discord.gg/spacehaven
[version] 0.10.2
[ 2020-11-10 16:13:51 CET ] [ Original post ]
Greetings, Spacefarer!
We've been working on improving the Alpha 10 version of Space Haven and we also have an exciting new feature implemented. Ship-to-Ship battles now come with music fitting the scene, giving ship battles that nice space battle feel. [previewyoutube=u3vE5CZ1MRc;full][/previewyoutube] Listen to "Hot On Our Tail" above, another masterpiece by Paul Zimmermann!
We also worked further on the starmap, adding some new elements to the UI to show where the player is and which star systems have been explored. A star system cluster will now light up indicating it has been visited. The circle around the node is divided into pieces matching the amount of sub-systems in a star system cluster. The brighter the piece of the circle the more is explored of a sub-system it represents.
We spent some time working on the AI, particularly how tasks are prioritized and executed. The change should help crew members be a bit more effective with the next task they choose. Remember to set priorities for your crew members in the crew management menu but be careful not to set too many categories as highest for the same crew member, setting all to highest for a crew member actually means none of them is more important than the rest =)
Fan Art
One of our great spacefarers TheLittlestTeapot started creating a web comic inspired by the events in Space Haven. It's amazing to see one of our players enjoy the game and create a comic based on it! We find the art style to be really appealing and hoping to see more of this in the future! =) Come say hello to us and TheLittlestTeapot on our Discord: http://discord.gg/spacehaven
Full Patch Notes
[version] 0.10.2
- Ship-to-Ship battle music implemented.
- New music! Hot On Our Tail and Entering the Storm.
- Modified and Improved AI behavior related to task priorities and task execution.
- Added some indication to the highest zoom in starmap to see visited star system clusters.
- Wall-mounts can now be constructed on wall corners - Limited to 1 per wall corner.
- Wall-mount graphics have been modified and improved.
- Vent graphic has been modified and improved.
- Red wall piece has been modified and improved.
- Thermal regulator graphic has been improved.
- Shuttles belonging to other factions now have a faction icon above them.
- Fixed bugs.
- Reduced the amount of CO2 needed for plants.
- Reduced the amount of water vapor released by plants.
- Fixed Android ship not having power linked to their bridge.
- Added missing model names for X1 Power Generator and X1 Hyperdrive.
- CO2 Producer produces more CO2 per carbon unit.
- Added different station symbols to the legend in starmap.
- Small graphical improvements.
- Fixed bugs.
Space Haven
Bugbyte Ltd.
Bugbyte Ltd.
2020-05-21
Strategy RPG Simulation Singleplayer
Game News Posts 84
🎹🖱️Keyboard + Mouse
Very Positive
(7795 reviews)
http://bugbyte.fi/spacehaven/
https://store.steampowered.com/app/979110 
Space Haven linux64 [208.09 M]
Embark on a space voyage with your ragtag crew of civilians in search of a new home. Build spaceships tile by tile, create optimal gas conditions, manage the needs and moods of their crew, encounter other space-faring groups, and explore the universe in this spaceship colony sim.
- Customize - Complete freedom to build a spaceship or station of your own desire. Place every piece of ship hull, wall, door and facility wherever you want.
- Functional - All facilities serve a purpose. Crew members will sleep in beds, use toilets, be disturbed by a noisy room and praise you for an arcade machine.
A functional spaceship can be built tile-by tile, giving you the opportunity to shape a spaceship of your own desire. It can be symmetric and streamlined, or an asymmetrical whimsical looking thing. It does not have to look like a conventional spaceship depicted in sci-fi literature, you are free to design your own, the choice is yours!
- Oxygen and CO2 - Keep optimal Oxygen and CO2 levels by building life support modules for your crew members.
- Hazardous gases - Certain facilities and explosions can release hazardous gases. Build scrubbers to purify the air.
- Temperature and power - Build thermal regulators to maintain an ideal temperature for your crew. Build power nodes and set up power distribution throughout the ship.
- Comfort - Building a bed right next to the ship core will disturb sleep. Design your ship for crew comfort.
The isometric tile-based gas system simulates various gases, temperature and crew comfort on your spaceship. Humans, plants and facilities react to the conditions surrounding them, giving meaning to how you design your ship and the living conditions you create. Secure facilities, optimize crew survival and well-being, but also think of possible future accidents and chaos generated from crew combat or environmental hazards.
- Skills and traits - Every crew member has their own set of skills and traits. A wimp might get scared shooting a gun, while an iron-stomach can eat anything unaffected.
- Mood - A happy crew member needs food, sleep, comfort, safety and friends. Take something away and their mood will be affected.
- Conditions - Crew members might feel adventurous, suffer from starvation, feel unhygienic, or they simply ate too much. Various conditions affect how they feel.
- Mental breaks - When the stress is too much for a crew member they may suffer a mental break. Some will vent themselves out of the air lock, while others might start a fight.
In Space Haven characters aren't mere robots. The game simulates needs, moods, health and skills of your crew members and they develop relationships with each other. Their past life occupation and hobbies will affect their skills and know-how, and they have both positive and negative traits. Witness joyful moments, depression, and drama surrounding different crew members as you journey onward seeking a new home.
- Away missions - Equip your crew members and organize away teams to explore derelict ships or visit stations or spaceships of other factions.
- Draft - Draft and move your crew members to attack enemies and save their friends.
- Inventory - Each crew member has their own unique inventory. Equip them with pistols, rifles, grenades and more.
Equip your crew with space suits and weapons and organize away teams to explore derelict ships and stations. Explore and salvage resources and items; find activated cryopods with someone frozen inside. Visit spaceships or stations of other factions and find data logs telling stories of past spacefarers searching for a new home.
- Crew combat - Engage in combat with enemy factions or an alien species.
- Aliens - Watch aliens incapacitate your crew members and capture them alive. See them suffer in the alien lair and decide if you want to try to save them or not.
Aliens capture your crew members and cocoon them against walls in their base. See them suffer in the alien lair and decide if you want to save them or not. Explore derelict ships and discover someone from the original crew of the ship captured by the aliens. Events like these create interesting back stories to new arrivals to your crew.
- Battlestations - Watch your crew take battlestations as you engage the enemy in ship-to-ship battle. See your crew load turrets with projectiles, put out fires from explosions, patch hull breaches and repair vital facilities in the midst of battle.
- Tactical - Target the enemy ship engine and stop them from fleeing. See them do the same to you. Engage their turrets directly or try to focus on the enemy ship core and see their ship go pitch black. Build shields to protect your most vital segments of your ships.
- Cryopods - Protect your crew from side-effects of Inter-stellar travel. Place crew members into stasis to freeze the progression of a disease or to await rescue.
- Medical - Treat crew members for injuries, wounds and diseases. Medical conditions affect crew members in various ways.
Your crew members will become wounded in battles and might catch a serious disease. Set up a medical room, scan for diseases and foreign masses and have your best doctor tend to illnesses and perform surgeries. Hope that your doctor is not absent minded and leaves a surgical tool inside.
- Generated galaxy - Explore a new procedurally generated galaxy each playthrough, with planets, asteroids, stations and spaceships of other factions.
- Factions - Interact with various factions all trying to survive and establish dominance their own way. Meet pirates, merchants, slave traders, cultists and more and develop relationships with each.
- Resources - Mine for raw resources and refine them to building materials. Trade resources with other groups you meet.
Explore a new procedurally generated galaxy each new playthrough, with various factions all trying to survive and establish dominance their own way. You'll meet pirates, slavers, merchants, cults, androids and more. Jump into hyperspace, seek out resources and meet various groups and develop your relationship with them.
Cool things that can happen in Space Haven:
- Gain a new crew member by finding a activated cryo chamber aboard a derelict ship.
- Have a space burial for your fallen crew member to let other crew members say good bye.
- Grow plants with bio mass and water recycled from toilets.
- Eat the meat from a fallen crew member or an invader if desperation is high.
- Watch aliens capture your crew member and cocoon them to a wall in their lair. Will you go save them or leave them there?
Keywords: space, base building, simulation, strategy, sandbox, survival, management, crafting, open world, indie, build, city builder, sci-fi, procedural, sim.
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MINIMAL SETUP
- Processor: 1.8 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 128MB 3D OpenGL 2.0 Compatible
- Storage: 250 MB available space
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