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Space Haven Alpha 11 - Now In The Experimental Branch!


Greetings, Spacefarer!


Space Haven Alpha 11 is now available to play in the experimental branch. As a reminder, the update process is as follows: [olist]
  • A new Update is first available in the Experimental Branch.
  • Players, who do not mind playing a more unstable version, will first want to test the new update.
  • Once the experimental game build looks solid and stable enough we will push it out officially to all players! [/olist] NOTE! Joining experimental is completely optional, and you should only do it if you are willing to risk that some new bugs are introduced, which could affect your game play and potentially break your save. Please do not join the experimental branch if you don't want to risk breaking your save or have the game break on you in midst of play! If you want to play a more stable version please wait for the official release of the update. Note! We believe old Alpha 10 saves will work, but cannot guarantee it to 100%. A lot of new things have been added to the game. We will know better once many of you have tested it. =) Here is how you join The Experimental Starfarer crew: [olist]
  • Open Steam Library
  • Right click Space Haven
  • Select Properties
  • Go to tab 'Betas' at the top.
  • Select 'Experimental' in the drop-down. [/olist] To see what has been added, check the in-game patch notes.

    Giving Feedback



    Please give your feedback in the experimental branch forum. Link below: https://steamcommunity.com/app/979110/discussions/5/ Let us know what you think of the new features and if something should be altered or tweaked in your mind. Perhaps something makes the game too hard or something is too annoying, let us know so we can get a feel for how the new features feel! =)

    Space Haven Alpha 11 Experimental Branch Patch Notes


    You can read up on many of the new features in more detail in the previous post: https://steamcommunity.com/games/979110/announcements/detail/3040460250852032969
    • Expanded on the Slaver's Guild faction and added slaves to the game.
    • Added an Enslavement facility to the game, which the Slaver's Guild use to enslave crew members. The player can also build this facility.
    • Slaves can now be purchased from the Slaver's Guild but also sold to them.
    • Added a Slaver's Guild base to the starmap.
    • Created a slave collar, which gives shocks to slaves for insubordination.
    • A slave collar needs to be charged with energy cells, otherwise a slave may escape. The wearer will automatically be reminded to recharge the slave collar themselves at the enslavement facility.
    • Slaves with lower surrender rates (Hero, Iron will, etc...) will use up more charges from a slave collar, as they try to escape more often.
    • Slaves can escape and may try to free other slaves on the same ship. After this they will seek out to flee the ship if they can.
    • Faction interactions - Factions now react to finding out you have prisoners, refugees or slaves belonging to them but also their enemies or allies. These reactions depend on the relationships between various factions.
    • Factions can now inspect your ships by: Scanning your ships, boarding your ships, hacking your ships consoles and probing your crafts.
    • Under Inspection - Implemented a new user interface window to show the results and consequences of another faction spaceship/station inspecting your ship.
    • Examples of faction inspection interactions include: A faction finding out you are sheltering their enemies, keeping their allies captive or the Military Alliance finding out you have slaves.
    • Factions may carry out inspections by scanning but also by boarding your ships and having a look around your ship.
    • Added support for contraband items, with related information in the resource/item information tooltip. What is contraband to some factions might not be contraband to others.
    • Routine inspections - The Military Alliance will board your ships and search for illegal activity and contraband, they will also interrogate your crew members. Some of your crew members might be blabbermouths, while others are better at keeping their mouth shut.
    • Convincing and bribing - You can try convincing or bribing the Military Alliance when being in a dialogue with them, to avoid an inspection at the time.
    • Faction spaceships/stations may contact you and ask for help if they run out of some resource they need.
    • The Military Alliance now has prison bases. You can sell them your prisoners, who are of an enemy faction to the Military Alliance.
    • Factions now get frustrated if you keep bailing on paying settlements owed to them.
    • Bounties - You can now claim bounties for prisoners belonging to another faction, if you choose to bring them back to the faction who imprisoned them.
    • Refugees can now be forced into prisoners, but they will fight you for it.
    • Trading UI has been modified to be more intuitive. NOTE that the resources shown for you and the trading partner are now flipped compared to the old UI.
    • 2-tile wide door (Double door) added to the game.
    • Improved the interior appearance of the NPC factions stations and ships.
    • Implemented an under attack UI message, which slows game speed and auto-drafts a crew member when they are being attacked.
    • Fixed some of the issues with having refugees but their faction spaceship not being able to take more of them onboard.
    • Added roof decoration graphics to the hyperdrive and the airlock. Check the roof view!
    • Added comfort values to many objects, which had them missing.
    • Fixed bugs.
    Please give your feedback in the experimental branch forum. Link below: https://steamcommunity.com/app/979110/discussions/5/ Join Space Haven Discord: http://discord.gg/spacehaven Space Haven subreddit: https://www.reddit.com/r/SpaceHaven/ We will gather feedback for Alpha 11 in the experimental branch and tweak as needed. Once everything is looking solid enough we will publish the update to the main branch. Thanks for reading and see you again in the next update!


  • [ 2021-02-04 14:17:09 CET ] [ Original post ]



    Space Haven
    Bugbyte Ltd.
  • Developer

  • Bugbyte Ltd.
  • Publisher

  • 2020-05-21
  • Release

  • Strategy RPG Simulation Singleplayer
  • Tags

  • Game News Posts 84  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (7795 reviews)


  • Review Score

  • http://bugbyte.fi/spacehaven/
  • Website

  • https://store.steampowered.com/app/979110 
  • Steam Store



  • Space Haven linux64 [208.09 M]

  • Public Linux depots


  • Embark on a space voyage with your ragtag crew of civilians in search of a new home. Build spaceships tile by tile, create optimal gas conditions, manage the needs and moods of their crew, encounter other space-faring groups, and explore the universe in this spaceship colony sim.




    • Customize - Complete freedom to build a spaceship or station of your own desire. Place every piece of ship hull, wall, door and facility wherever you want.
    • Functional - All facilities serve a purpose. Crew members will sleep in beds, use toilets, be disturbed by a noisy room and praise you for an arcade machine.

    A functional spaceship can be built tile-by tile, giving you the opportunity to shape a spaceship of your own desire. It can be symmetric and streamlined, or an asymmetrical whimsical looking thing. It does not have to look like a conventional spaceship depicted in sci-fi literature, you are free to design your own, the choice is yours!




    • Oxygen and CO2 - Keep optimal Oxygen and CO2 levels by building life support modules for your crew members.
    • Hazardous gases - Certain facilities and explosions can release hazardous gases. Build scrubbers to purify the air.
    • Temperature and power - Build thermal regulators to maintain an ideal temperature for your crew. Build power nodes and set up power distribution throughout the ship.
    • Comfort - Building a bed right next to the ship core will disturb sleep. Design your ship for crew comfort.

    The isometric tile-based gas system simulates various gases, temperature and crew comfort on your spaceship. Humans, plants and facilities react to the conditions surrounding them, giving meaning to how you design your ship and the living conditions you create. Secure facilities, optimize crew survival and well-being, but also think of possible future accidents and chaos generated from crew combat or environmental hazards.



    • Skills and traits - Every crew member has their own set of skills and traits. A wimp might get scared shooting a gun, while an iron-stomach can eat anything unaffected.
    • Mood - A happy crew member needs food, sleep, comfort, safety and friends. Take something away and their mood will be affected.
    • Conditions - Crew members might feel adventurous, suffer from starvation, feel unhygienic, or they simply ate too much. Various conditions affect how they feel.
    • Mental breaks - When the stress is too much for a crew member they may suffer a mental break. Some will vent themselves out of the air lock, while others might start a fight.

    In Space Haven characters aren't mere robots. The game simulates needs, moods, health and skills of your crew members and they develop relationships with each other. Their past life occupation and hobbies will affect their skills and know-how, and they have both positive and negative traits. Witness joyful moments, depression, and drama surrounding different crew members as you journey onward seeking a new home.



    • Away missions - Equip your crew members and organize away teams to explore derelict ships or visit stations or spaceships of other factions.
    • Draft - Draft and move your crew members to attack enemies and save their friends.
    • Inventory - Each crew member has their own unique inventory. Equip them with pistols, rifles, grenades and more.

    Equip your crew with space suits and weapons and organize away teams to explore derelict ships and stations. Explore and salvage resources and items; find activated cryopods with someone frozen inside. Visit spaceships or stations of other factions and find data logs telling stories of past spacefarers searching for a new home.



    • Crew combat - Engage in combat with enemy factions or an alien species.
    • Aliens - Watch aliens incapacitate your crew members and capture them alive. See them suffer in the alien lair and decide if you want to try to save them or not.

    Aliens capture your crew members and cocoon them against walls in their base. See them suffer in the alien lair and decide if you want to save them or not. Explore derelict ships and discover someone from the original crew of the ship captured by the aliens. Events like these create interesting back stories to new arrivals to your crew.



    • Battlestations - Watch your crew take battlestations as you engage the enemy in ship-to-ship battle. See your crew load turrets with projectiles, put out fires from explosions, patch hull breaches and repair vital facilities in the midst of battle.
    • Tactical - Target the enemy ship engine and stop them from fleeing. See them do the same to you. Engage their turrets directly or try to focus on the enemy ship core and see their ship go pitch black. Build shields to protect your most vital segments of your ships.
    Build turrets and engage in tactical ship-to-ship combat, where a hit and explosion could cause a snowball effect of fire, smoke, hazardous gases and even hull breaches for either party. All crew members need to work together to win the battle.



    • Cryopods - Protect your crew from side-effects of Inter-stellar travel. Place crew members into stasis to freeze the progression of a disease or to await rescue.
    • Medical - Treat crew members for injuries, wounds and diseases. Medical conditions affect crew members in various ways.

    Your crew members will become wounded in battles and might catch a serious disease. Set up a medical room, scan for diseases and foreign masses and have your best doctor tend to illnesses and perform surgeries. Hope that your doctor is not absent minded and leaves a surgical tool inside.



    • Generated galaxy - Explore a new procedurally generated galaxy each playthrough, with planets, asteroids, stations and spaceships of other factions.
    • Factions - Interact with various factions all trying to survive and establish dominance their own way. Meet pirates, merchants, slave traders, cultists and more and develop relationships with each.

    • Resources - Mine for raw resources and refine them to building materials. Trade resources with other groups you meet.

    Explore a new procedurally generated galaxy each new playthrough, with various factions all trying to survive and establish dominance their own way. You'll meet pirates, slavers, merchants, cults, androids and more. Jump into hyperspace, seek out resources and meet various groups and develop your relationship with them.


    Cool things that can happen in Space Haven:

    • Gain a new crew member by finding a activated cryo chamber aboard a derelict ship.
    • Have a space burial for your fallen crew member to let other crew members say good bye.
    • Grow plants with bio mass and water recycled from toilets.
    • Eat the meat from a fallen crew member or an invader if desperation is high.
    • Watch aliens capture your crew member and cocoon them to a wall in their lair. Will you go save them or leave them there?

    Keywords: space, base building, simulation, strategy, sandbox, survival, management, crafting, open world, indie, build, city builder, sci-fi, procedural, sim.

    Wishlist and Follow now!
    MINIMAL SETUP
    • Processor: 1.8 GHzMemory: 1 GB RAM
    • Memory: 1 GB RAM
    • Graphics: 128MB 3D OpenGL 2.0 Compatible
    • Storage: 250 MB available space
    GAMEBILLET

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    3.76$ (81%)
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    1.90$ (87%)
    GAMERSGATE

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    31.99$ (20%)
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    6.37$ (36%)
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    31.99$ (20%)
    3.19$ (79%)
    5.0$ (50%)
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    14.29$ (43%)
    4.0$ (75%)
    3.51$ (88%)
    17.99$ (28%)
    2.5$ (75%)
    4.56$ (89%)

    FANATICAL BUNDLES

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