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Space Haven Alpha 12 - Updated and Improved!


Greetings, Spacefarers!


Before we move on to develop the next big Alpha update (Alpha 13) we wanted to spend some time to implement improvements, which could have a big impact on game play. Our priority is to always leave the current Alpha in a solid state before moving on to a longer period of development time on a new Alpha iteration. Tooltips for Character skills and attributes have been requested by many and we're happy to include them in this new update along with many tweaks to their effects! Read on to see what's new in this update.

Tooltips for Character Skills and Attributes



We were able to spend time implementing the much requested tooltips for Character Skills, Attributes and other information. In conjunction with this we tweaked the character skills and attributes to have a more meaningful impact on the jobs they are related to. We also gave hand guns their own accuracy values. The Shotgun is less accurate than the Assault Rifle for example. All these factors make accuracy a cocktail of different things. Things affecting accuracy:
  • The Weapons skill
  • The Perception attribute
  • The accuracy of the weapon itself
  • Various character conditions
This makes accuracy a variable, which can change depending on the conditions the character may find themselves in and the weapon they are using.

Modified Character Info Boxes



We added some new indicators to the character info boxes, giving information on the current whereabouts of the character. We also made the boxes themselves change color based on the whereabouts of the character. All of this should make it a bit more clear to know who is where simply by looking at the info boxes. =)

Cage Mouse Selector in Drafted Mode



The isometric view takes some time to get used to. It is not always easy to know where the cursor is actually positioned. To make this easier, we created a tile-sized cage as a mouse selector in drafted mode. This will hopefully make it easier to navigate derelict ships and stations and to target those crawling aliens.

New Transfer Menu



We also modified the transfer menu when transferring resources between ships. We noticed players would often select all resources but never give the command to actually transfer them. So we rearranged the transfer menu to hopefully make it more clear that the transfer command should also be given using the +- buttons or the arrow buttons.

Improved Tooltips for Resources



Tooltips for Resources now have some additional information on how to produce more or acquire more of them. Remember that besides production there is always a chance to find resources on derelict ships and stations, and you can also acquire more by trading for them.

New Scenario Hints



We spent time rewriting many of the more complex scenario hints. We made them more detailed and tried to make them easier to read, by having clear steps where needed. User on-boarding is something we want to improve with time as we find opportunities to do so. We hope new players will find these helpful beginning their Spacefarer journeys! =)

New Sounds



We added a sound for hyperspace jumps. The sound will be played as an ambient type of sound, both when player ships and NPC ships jump into sectors. This will also give a hint to a ship entering or leaving the sector even if the player is focused on tasks elsewhere. We also added a sound for the Jukebox, which now plays a short tune when characters turn it on. Beep boop! More sounds will come in the future.

Patch Notes for Version 0.12.5


  • Created a tile-sized cage as a mouse selector in drafted mode to make it more clear where the selector is in the isometric world.
  • Added tooltips for character skills, attributes and rates.
  • Modified the user interface for the transfer tab, when transferring resources between ships.
  • Added a sound for hyperspace jumps. The sound will be played as an ambient type of sound, both when player ships and NPC ships jump into sectors.
  • Added a sound for the jukebox when set to play by a crew member.
  • Lowered volume on the character whistle sound.
  • Lowered volume on the Arcade Machine sound slightly.
  • Tweaked the power node drainage information in the power view mode.
  • Added indicators to the character info boxes, giving information on the current whereabouts of the character.
  • Increased the comfort value of the single bed, to make it more comfortable than bunk beds.
  • Modified the scenario guide step related to building a navigation console and two hyperium hyperdrives.
  • Balancing: Halved energy usage of industry facilities, doubled the default production time and modified industry skill levels to have a more significant effect on production speed.
  • Balancing: Reworked the weapons skill to have more impact on accuracy, in combination with the perception attribute.
  • Balancing: Buffed Assault Rifle in terms of cooldown and damage.
  • Balancing: Buffed SMG in terms of cooldown.
  • Balancing: Different type of weapons also affect accuracy. The Accuracy rate tooltip will list all effects.
  • Balancing: Worked on many other skills to have more impact on tasks they are linked to.
  • Fixed translation UI issues.
  • Fixed bugs.
We have also worked on fixing bugs you are reporting to us. Keep the feedback flowing. Thank you for reporting and enjoy the new version. =) Join Space Haven Discord: http://discord.gg/spacehaven Space Haven subreddit: https://www.reddit.com/r/SpaceHaven/ Report bugs here: https://steamcommunity.com/app/979110/discussions/4/ Discuss Space Haven here: https://steamcommunity.com/app/979110/discussions/0/ Help/Technical Support: https://steamcommunity.com/app/979110/discussions/1/ Remember! If you need help with technical issues (Game not working) please create a thread in the Help/Technical forum mentioned above. We will help you as soon as possible.


[ 2021-06-16 09:29:16 CET ] [ Original post ]



Space Haven
Bugbyte Ltd.
  • Developer

  • Bugbyte Ltd.
  • Publisher

  • 2020-05-21
  • Release

  • Strategy RPG Simulation Singleplayer
  • Tags

  • Game News Posts 84  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (7795 reviews)


  • Review Score

  • http://bugbyte.fi/spacehaven/
  • Website

  • https://store.steampowered.com/app/979110 
  • Steam Store



  • Space Haven linux64 [208.09 M]

  • Public Linux depots


  • Embark on a space voyage with your ragtag crew of civilians in search of a new home. Build spaceships tile by tile, create optimal gas conditions, manage the needs and moods of their crew, encounter other space-faring groups, and explore the universe in this spaceship colony sim.




    • Customize - Complete freedom to build a spaceship or station of your own desire. Place every piece of ship hull, wall, door and facility wherever you want.
    • Functional - All facilities serve a purpose. Crew members will sleep in beds, use toilets, be disturbed by a noisy room and praise you for an arcade machine.

    A functional spaceship can be built tile-by tile, giving you the opportunity to shape a spaceship of your own desire. It can be symmetric and streamlined, or an asymmetrical whimsical looking thing. It does not have to look like a conventional spaceship depicted in sci-fi literature, you are free to design your own, the choice is yours!




    • Oxygen and CO2 - Keep optimal Oxygen and CO2 levels by building life support modules for your crew members.
    • Hazardous gases - Certain facilities and explosions can release hazardous gases. Build scrubbers to purify the air.
    • Temperature and power - Build thermal regulators to maintain an ideal temperature for your crew. Build power nodes and set up power distribution throughout the ship.
    • Comfort - Building a bed right next to the ship core will disturb sleep. Design your ship for crew comfort.

    The isometric tile-based gas system simulates various gases, temperature and crew comfort on your spaceship. Humans, plants and facilities react to the conditions surrounding them, giving meaning to how you design your ship and the living conditions you create. Secure facilities, optimize crew survival and well-being, but also think of possible future accidents and chaos generated from crew combat or environmental hazards.



    • Skills and traits - Every crew member has their own set of skills and traits. A wimp might get scared shooting a gun, while an iron-stomach can eat anything unaffected.
    • Mood - A happy crew member needs food, sleep, comfort, safety and friends. Take something away and their mood will be affected.
    • Conditions - Crew members might feel adventurous, suffer from starvation, feel unhygienic, or they simply ate too much. Various conditions affect how they feel.
    • Mental breaks - When the stress is too much for a crew member they may suffer a mental break. Some will vent themselves out of the air lock, while others might start a fight.

    In Space Haven characters aren't mere robots. The game simulates needs, moods, health and skills of your crew members and they develop relationships with each other. Their past life occupation and hobbies will affect their skills and know-how, and they have both positive and negative traits. Witness joyful moments, depression, and drama surrounding different crew members as you journey onward seeking a new home.



    • Away missions - Equip your crew members and organize away teams to explore derelict ships or visit stations or spaceships of other factions.
    • Draft - Draft and move your crew members to attack enemies and save their friends.
    • Inventory - Each crew member has their own unique inventory. Equip them with pistols, rifles, grenades and more.

    Equip your crew with space suits and weapons and organize away teams to explore derelict ships and stations. Explore and salvage resources and items; find activated cryopods with someone frozen inside. Visit spaceships or stations of other factions and find data logs telling stories of past spacefarers searching for a new home.



    • Crew combat - Engage in combat with enemy factions or an alien species.
    • Aliens - Watch aliens incapacitate your crew members and capture them alive. See them suffer in the alien lair and decide if you want to try to save them or not.

    Aliens capture your crew members and cocoon them against walls in their base. See them suffer in the alien lair and decide if you want to save them or not. Explore derelict ships and discover someone from the original crew of the ship captured by the aliens. Events like these create interesting back stories to new arrivals to your crew.



    • Battlestations - Watch your crew take battlestations as you engage the enemy in ship-to-ship battle. See your crew load turrets with projectiles, put out fires from explosions, patch hull breaches and repair vital facilities in the midst of battle.
    • Tactical - Target the enemy ship engine and stop them from fleeing. See them do the same to you. Engage their turrets directly or try to focus on the enemy ship core and see their ship go pitch black. Build shields to protect your most vital segments of your ships.
    Build turrets and engage in tactical ship-to-ship combat, where a hit and explosion could cause a snowball effect of fire, smoke, hazardous gases and even hull breaches for either party. All crew members need to work together to win the battle.



    • Cryopods - Protect your crew from side-effects of Inter-stellar travel. Place crew members into stasis to freeze the progression of a disease or to await rescue.
    • Medical - Treat crew members for injuries, wounds and diseases. Medical conditions affect crew members in various ways.

    Your crew members will become wounded in battles and might catch a serious disease. Set up a medical room, scan for diseases and foreign masses and have your best doctor tend to illnesses and perform surgeries. Hope that your doctor is not absent minded and leaves a surgical tool inside.



    • Generated galaxy - Explore a new procedurally generated galaxy each playthrough, with planets, asteroids, stations and spaceships of other factions.
    • Factions - Interact with various factions all trying to survive and establish dominance their own way. Meet pirates, merchants, slave traders, cultists and more and develop relationships with each.

    • Resources - Mine for raw resources and refine them to building materials. Trade resources with other groups you meet.

    Explore a new procedurally generated galaxy each new playthrough, with various factions all trying to survive and establish dominance their own way. You'll meet pirates, slavers, merchants, cults, androids and more. Jump into hyperspace, seek out resources and meet various groups and develop your relationship with them.


    Cool things that can happen in Space Haven:

    • Gain a new crew member by finding a activated cryo chamber aboard a derelict ship.
    • Have a space burial for your fallen crew member to let other crew members say good bye.
    • Grow plants with bio mass and water recycled from toilets.
    • Eat the meat from a fallen crew member or an invader if desperation is high.
    • Watch aliens capture your crew member and cocoon them to a wall in their lair. Will you go save them or leave them there?

    Keywords: space, base building, simulation, strategy, sandbox, survival, management, crafting, open world, indie, build, city builder, sci-fi, procedural, sim.

    Wishlist and Follow now!
    MINIMAL SETUP
    • Processor: 1.8 GHzMemory: 1 GB RAM
    • Memory: 1 GB RAM
    • Graphics: 128MB 3D OpenGL 2.0 Compatible
    • Storage: 250 MB available space
    GAMEBILLET

    [ 5945 ]

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    12.32$ (65%)
    3.43$ (14%)
    37.49$ (25%)
    16.39$ (18%)
    9.17$ (69%)
    GAMERSGATE

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    3.4$ (57%)
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    6.75$ (66%)
    7.88$ (74%)
    0.75$ (92%)
    4.05$ (73%)
    9.99$ (50%)
    3.75$ (75%)
    5.1$ (66%)
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    2.0$ (90%)
    5.31$ (79%)
    1.13$ (77%)
    5.0$ (80%)
    0.8$ (60%)
    3.75$ (62%)
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    9.37$ (63%)
    1.13$ (89%)
    9.0$ (85%)
    1.13$ (92%)

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