
Embark on a space voyage with your ragtag crew of civilians in search of a new home. Build spaceships tile by tile, create optimal gas conditions, manage the needs and moods of their crew, encounter other space-faring groups, and explore the universe in this spaceship colony sim.



- Customize - Complete freedom to build a spaceship or station of your own desire. Place every piece of ship hull, wall, door and facility wherever you want.
- Functional - All facilities serve a purpose. Crew members will sleep in beds, use toilets, be disturbed by a noisy room and praise you for an arcade machine.

A functional spaceship can be built tile-by tile, giving you the opportunity to shape a spaceship of your own desire. It can be symmetric and streamlined, or an asymmetrical whimsical looking thing. It does not have to look like a conventional spaceship depicted in sci-fi literature, you are free to design your own, the choice is yours!



- Oxygen and CO2 - Keep optimal Oxygen and CO2 levels by building life support modules for your crew members.
- Hazardous gases - Certain facilities and explosions can release hazardous gases. Build scrubbers to purify the air.
- Temperature and power - Build thermal regulators to maintain an ideal temperature for your crew. Build power nodes and set up power distribution throughout the ship.
- Comfort - Building a bed right next to the ship core will disturb sleep. Design your ship for crew comfort.
The isometric tile-based gas system simulates various gases, temperature and crew comfort on your spaceship. Humans, plants and facilities react to the conditions surrounding them, giving meaning to how you design your ship and the living conditions you create. Secure facilities, optimize crew survival and well-being, but also think of possible future accidents and chaos generated from crew combat or environmental hazards.


- Skills and traits - Every crew member has their own set of skills and traits. A wimp might get scared shooting a gun, while an iron-stomach can eat anything unaffected.
- Mood - A happy crew member needs food, sleep, comfort, safety and friends. Take something away and their mood will be affected.
- Conditions - Crew members might feel adventurous, suffer from starvation, feel unhygienic, or they simply ate too much. Various conditions affect how they feel.
- Mental breaks - When the stress is too much for a crew member they may suffer a mental break. Some will vent themselves out of the air lock, while others might start a fight.
In Space Haven characters aren't mere robots. The game simulates needs, moods, health and skills of your crew members and they develop relationships with each other. Their past life occupation and hobbies will affect their skills and know-how, and they have both positive and negative traits. Witness joyful moments, depression, and drama surrounding different crew members as you journey onward seeking a new home.


- Away missions - Equip your crew members and organize away teams to explore derelict ships or visit stations or spaceships of other factions.
- Draft - Draft and move your crew members to attack enemies and save their friends.
- Inventory - Each crew member has their own unique inventory. Equip them with pistols, rifles, grenades and more.

Equip your crew with space suits and weapons and organize away teams to explore derelict ships and stations. Explore and salvage resources and items; find activated cryopods with someone frozen inside. Visit spaceships or stations of other factions and find data logs telling stories of past spacefarers searching for a new home.


- Crew combat - Engage in combat with enemy factions or an alien species.
- Aliens - Watch aliens incapacitate your crew members and capture them alive. See them suffer in the alien lair and decide if you want to try to save them or not.

Aliens capture your crew members and cocoon them against walls in their base. See them suffer in the alien lair and decide if you want to save them or not. Explore derelict ships and discover someone from the original crew of the ship captured by the aliens. Events like these create interesting back stories to new arrivals to your crew.


- Battlestations - Watch your crew take battlestations as you engage the enemy in ship-to-ship battle. See your crew load turrets with projectiles, put out fires from explosions, patch hull breaches and repair vital facilities in the midst of battle.
- Tactical - Target the enemy ship engine and stop them from fleeing. See them do the same to you. Engage their turrets directly or try to focus on the enemy ship core and see their ship go pitch black. Build shields to protect your most vital segments of your ships.


- Cryopods - Protect your crew from side-effects of Inter-stellar travel. Place crew members into stasis to freeze the progression of a disease or to await rescue.
- Medical - Treat crew members for injuries, wounds and diseases. Medical conditions affect crew members in various ways.

Your crew members will become wounded in battles and might catch a serious disease. Set up a medical room, scan for diseases and foreign masses and have your best doctor tend to illnesses and perform surgeries. Hope that your doctor is not absent minded and leaves a surgical tool inside.


- Generated galaxy - Explore a new procedurally generated galaxy each playthrough, with planets, asteroids, stations and spaceships of other factions.
- Factions - Interact with various factions all trying to survive and establish dominance their own way. Meet pirates, merchants, slave traders, cultists and more and develop relationships with each.

- Resources - Mine for raw resources and refine them to building materials. Trade resources with other groups you meet.

Explore a new procedurally generated galaxy each new playthrough, with various factions all trying to survive and establish dominance their own way. You'll meet pirates, slavers, merchants, cults, androids and more. Jump into hyperspace, seek out resources and meet various groups and develop your relationship with them.

Cool things that can happen in Space Haven:
- Gain a new crew member by finding a activated cryo chamber aboard a derelict ship.
- Have a space burial for your fallen crew member to let other crew members say good bye.
- Grow plants with bio mass and water recycled from toilets.
- Eat the meat from a fallen crew member or an invader if desperation is high.
- Watch aliens capture your crew member and cocoon them to a wall in their lair. Will you go save them or leave them there?
Wishlist and Follow now!
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Greetings, Spacefarer!
We have some big news to share! We\'ve been working on the next Major Update, the upcoming update will be the 21st Major Update to the game and we will name it Beta 2.
The main role of the upcoming update is a new game mode called Station Mode. This update was something we had in mind already at the beginning of Early Access and has been much requested by you, our players. In addition to the Station Mode we will be doing smaller modifications as well as general improvements and polish to the game.
A New Game Mode - Station Mode
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A new game mode allowing you to role play as the owner of a station somewhere in the galaxy!
Role play as the owner of a station trying to establish a hub somewhere in the galaxy and specialize in services of your choosing. Expand your station gradually by mining nearby asteroids and derelicts moving in and out of your sector. Trade with visiting merchants, watch tourist come visit your station and specialize in various services like industry and food or become a notorious arms dealer.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/34134616/0549046dcbaff5f4a731f7847d63ddcc7f12f02c.jpg\"][/img]Start from a bare minimum base. Larger cliffs on the asteroid surface will require creativity as you expand.
Start from a bare minimum base and expand gradually as you gather more resources. Larger cliffs on the asteroid surface will require creativity as you build around them to expand your station. Certain facilities, like hangars, can be built directly on the asteroid surface without the need of hull surrounding them.
Large Area to Build On - 3x3 Grids Enabled for Station Mode and Fleet Mode!
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/34134616/b1353a367e2b4f32b5369808c0f44167bbe6f65d.jpg\"][/img]The size of the asteroid surface will be a 3x3 grid sized area, allowing for building big stations.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/34134616/f8857245b3e1f66a7d817dbf176457efbe0e4720.jpg\"][/img]The shape and composition of the asteroid surface will be randomized for each playthrough.
We will enable a 3x3 sized grid for the possibility to build big stations on the asteroid surface. Random rocks on the asteroid surface will require creativity as you build around them. We will also enable these big sized 3x3 canvases for the fleet game mode, and increase ship points to 9 to allow you to build much larger ships than before!
The Station Mode Starmap - A More Robust Star System
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/34134616/0280e880488a533f12330b0fe3464991922a5a3f.jpg\"][/img]Station Mode will feature its own Starmap in form of a larger star system with various points of interests.
We\'re building a starmap meant specifically for the station mode, which will be a larger star system with various points of interests allowing NPC ships, rogue bots and aliens to come visit your sector but also allowing you to go on away missions to other sectors in the star system.
The station mode star system will feature a set of orbits around a star, with simulation of star system entities circling around the star in the different orbits. Your sector and station will also be on its own orbit circling slowly around the star.
Station Services - Specialize and Become a Hub of Services
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/34134616/e12e6ceb9f895a55bfd690ffb3a98a097645d387.jpg\"][/img]Build and specialize in services of your choosing, you can specialize in one or many services.
Station Mode will allow you to build facilities with a goal of becoming a hub for certain services of your choosing. You can build lots of food facilities and entertainment to become a leisure station or specialize in weapons production to become an arms dealer, there will be a multitude of services to choose from.
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Services related to resources will function as an autotrade, allowing you to specify how much you want to keep back in storages at all times.
As you specialize your station in certain services you will start to attract more visitors with those needs as the word spreads of your great station and its services. Visitors will pay you good money and you will have a service rating going up or down depending on the experience the visitor had with you.
Derelict Ships and Asteroids Moving Within the Sector
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/34134616/13c81aa4a0a1f3c2e40169513728b08556e3bcb6.jpg\"][/img]Derelict ships will move into the sector and slowly move out, giving you plenty of time to scavenge it.
To prevent the player sector from becoming congested we\'ve implemented a system of slow movement of certain entities like derelict ships and small asteroids. This will allow the entities to enter the sector but eventually be moved out of the sector with time.
This is something we will tweak and modify as needed. The idea is to give a generous amount of time for the player to grab the resources from the derelict ships and asteroids before they slip away out of the sector.
Claimable Areas on the Asteroid Surface
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/34134616/efd1b37695b3a326cd176a23266c32992775e8c7.jpg\"][/img]Certain areas of the asteroid surface may be guarded by rogue bots or aliens.
Parts of the asteroid surface will be claimable areas, guarded by either rogue bots or aliens. These areas need to be secured to get access to more space for building and the surface resources located within the area.
Mineable Resources on the Asteroid Surface
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Crew members mining resources on the surface of the Station Mode asteroid.
Scattered around the surface of the Station Mode asteroid there will be mineral rich debree and crystals, which the crew members can mine directly without having to use mining pods. These patches of resources will help with building the new station.
Away Missions
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Take a set of shuttles and venture out on away missions outside of your own sector.
The station mode will feature a new style of away missions where a set of shuttles can be sent out to sectors outside your own. There will be a slight travel time as your shuttles venture out, when arriving at the destination you will be able to execute an away mission by commanding your crew members in draft mode.
More to Come - When Will This Next Major Update be Released?
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This was the first progress update on the upcoming Station Mode. We are working to deliver a solid new game mode and other improvements to the game. We have made good progress but don\'t have a date yet for the release of the update.
We will keep you posted and let you know when we are closer to release. Stay tuned for more news! =)
Minimum Setup
- Processor: 1.8 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 128MB 3D OpenGL 2.0 Compatible
- Storage: 250 MB available space
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