Hello everyone and welcome to the Mainframe Defenders dev diary!
Overall, I think the base game had a solid UI and I hope you can agree with me =) But of course there is always room for improvement. I've changed some parts of the UI based on your feedback and added some extra stuff. One such feature is key binding. This will also show some of the more obscure hotkeys, like zooming in and out and cycling between squad units. I've also added the ability to see upgrade level in squad menu, weapon range highlight for player and enemies, and improved "planned damage" calculation. The latter now shows numerical damage values and correctly predicts damage for units that clear status effects. The new game menu also got a rework: now you don't have to click on a unit preset to see the starting items, and units are now split by upgrade family. You can see the results on this screenshot:
Hopefully, this will improve your gaming experience! I'll see you in the next dev diary, where I will talk about Tier 3.
[ 2020-05-13 00:01:52 CET ] [ Original post ]
- Хранилище Mainframe Defenders Linux Content [130.27 M]
A computer virus have infiltrated Microlinc Dynamics AI controlled research complex. While AI itself is intact, most of its subservient units are controlled by virus. Lead squad of 4 prototype units on mission to defend complex mainframe. You'll have to repel assaults, destroy unit fabricators, download valuable data, clear infected nodes and do more on your way to deepest parts of the complex. Work around item limitations and drawbacks to build powerful combinations. Destroy your enemies with diverse tactics: overheat them, melt with corrosion, absorb damage and return fire. But don't rely on a single strategy too much - enemies might have a way to counter it. But above everything else: defend the Mainframe!
* RETRO STYLE: Graphics, inspired by 80s terminal PC with hybrid synthwave soundtrack.
* DIVERSE TACTICS: Cook enemy robots to death, bury them under your bullets, eliminate with single powerful shot, or render your opponents useless with debuffs - this game is designed with a lot of viable strategies in mind.
* BUILD YOUR SQUAD: Similar to how in card games you have to build your deck, in MAINFRAME DEFENDERS you have to combine different items with unique abilities, to create unstopable squad. Work around item drawbacks or double down on them, creating flawed, yet powerful build! Over 100 obtainable items in demo version alone!
* UNIQUE ENEMIES: Enemy squad woun't sit idle, though. Each unit have its own role in squad, and designed to couter certain strategies. Pick your targets wisely, or you will lose.
* PROCEDURAL LEVELS: Hand-made rooms are combined with procedural generation to create random levels. Missions have differing objectives, combined with unique mission conditions. Will you accept the challenge or avoid the unknown and risk to fall behind?
- Processor: Intel CeleronMemory: 2048 MB RAMStorage: 200 MB available space
- Memory: 2048 MB RAMStorage: 200 MB available space
- Storage: 200 MB available space
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