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✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
MELTDOWN UPDATE This big update is designed to rework those aspects of the game that were not working, improve balance, add new content, and make the UI more convenient. New content: - New mission types: Activate The Defense, Matter Raid, and Destroy Maintenance Station. - Tier 3 with new opponents: Operator, Assailant, Pest, Hellkite, and Forge. - New player units: Viper B and Vulcan B. - New mechanics: Return Fire. Some weapons have the ability to perform return fire a limited number of times per turn. This is no different from a regular shot, but a weapon cannot return fire if the enemy is outside the firing range. The return fire does not require AP but adds heat. Several weapons with this ability do stack. - A new level of difficulty: "Very easy." At this level of difficulty, the players units get a 20 hull bonus. - 17 new items, including a rare version of existing items. - Added 14 Steam achievements. - Added support for Steam cloud saves. Reworked content: - The following missions have been reworked: Download Data and Destroy the Infected Node. - Internal Damage effect now deals 25% of max health as damage. Previously, it did not differ much from the Corrosion effect. This gives Internal Damage effect its own flavor. - Allied AI improved. Now, allies are less likely to block narrow passages and try not to attack targets that will be dead on the next turn due to status effects. - Player unit upgrades slightly reworked. - Arawn B and Oppressor B have other starting items. - Corridors in all missions now have more space. - Some items such as MER-12 and the Moritz Gun were reworked to use new mechanics. - Opponents applying Corrosion effects now apply Corruption instead (Each effect deals 1 damage per unit of this effect, ignoring armor). This new status effect is easier to deal with, as it loses stacks each turn. - All Prop. Damaged effects applied by the player units have been replaced by Immobility effects. This is a new status effect that is a more useful replacement for Porp. Damaged, making opponents exposed to attacks. Opponents are still using old Prop. Damaged effects. - Overlord rework. Status effects are now his main weakness because he can no longer get rid of them on his own. Instead, he learned to shoot back up to 2 times per turn, which makes him dangerous for teams that depend too much on direct damage and have poor positioning. Item Balance: - The T1 store cannot have rare items. Instead, rare items are guaranteed in the T3 store. - T1 missions cannot have rare items as rewards. Instead, rare items are guaranteed as rewards in the T3 missions. - Item unlocks require fewer research points. Opponent Balance: - Enhancers can no longer add more than one item and cannot add a Nullifier. - When the opponent squad wakes up prematurely, the wake-up counter is reset. Bug fixes/other improvements: - You can see how many improvements the unit has in the squad management menu and unit info panel during battle. - Text and UI color is changed to be easier on the eyes. - New game menu rework. - Fixed a bug causing opponents to shoot 1 tile further than they should. - Added range of fire preview mode (by default, the Q button). - The planned damage is calculated more correctly. The damage value is shown in the tooltip. - Key bindings (finally!). If there are any bugs left, please let me know, I will try to fix them ASAP. Thanks for your support and I hope you'll enjoy this update! =D I've also added a one-week 25% discount starting on May 28th.
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