Hello and welcome to another dev diary for the Mainframe Defenders anniversary update. If you've played Mainframe Defenders you probably know that it suffers from the "inverse difficulty curve" syndrome. This basically means that the first missions will be the most difficult ones, and then you'll breeze past the rest of T1. Then, at the beginning of T2 the difficulty spikes again, probably ruining your run. This is what a new upgrade system is designed to elevate.
Basically, every enemy has a chance to have an additional item. That chance increases as you progress through the tier, and scales with the difficulty. So far the upgrades are:
1. +50% bonus damage.
2. +10/15/20 armor (depending on tier)
3. +30/40/50 hull (depending on tier)
4. -50% status effects damage.
5. 50 damage cap from any source.
6. 10/15/20 heat applied per shot.
This will also help to boost the difficulty for the final mission, where you can expect 100% of units to have upgrades on Hard difficulty.
Since those upgrades act very similar to the Enhancer enemy, the latter was removed from the game. The upgrade system recognizes the items an enemy already has and avoids stacking items. For example, if the enemy already has -50% status effects damage, the upgrade system will exclude -50% status effects damage from the potential upgrade items pool for this unit.
I've also added the icon to enemy units to indicate that they've received an upgrade and to draw players' attention. And the last thing - the upgrade system is entirely optional. You can turn it off for your run if the challenge is too high.
[ 2020-12-25 00:08:08 CET ] [ Original post ]
- Хранилище Mainframe Defenders Linux Content [130.27 M]
A computer virus have infiltrated Microlinc Dynamics AI controlled research complex. While AI itself is intact, most of its subservient units are controlled by virus. Lead squad of 4 prototype units on mission to defend complex mainframe. You'll have to repel assaults, destroy unit fabricators, download valuable data, clear infected nodes and do more on your way to deepest parts of the complex. Work around item limitations and drawbacks to build powerful combinations. Destroy your enemies with diverse tactics: overheat them, melt with corrosion, absorb damage and return fire. But don't rely on a single strategy too much - enemies might have a way to counter it. But above everything else: defend the Mainframe!
* RETRO STYLE: Graphics, inspired by 80s terminal PC with hybrid synthwave soundtrack.
* DIVERSE TACTICS: Cook enemy robots to death, bury them under your bullets, eliminate with single powerful shot, or render your opponents useless with debuffs - this game is designed with a lot of viable strategies in mind.
* BUILD YOUR SQUAD: Similar to how in card games you have to build your deck, in MAINFRAME DEFENDERS you have to combine different items with unique abilities, to create unstopable squad. Work around item drawbacks or double down on them, creating flawed, yet powerful build! Over 100 obtainable items in demo version alone!
* UNIQUE ENEMIES: Enemy squad woun't sit idle, though. Each unit have its own role in squad, and designed to couter certain strategies. Pick your targets wisely, or you will lose.
* PROCEDURAL LEVELS: Hand-made rooms are combined with procedural generation to create random levels. Missions have differing objectives, combined with unique mission conditions. Will you accept the challenge or avoid the unknown and risk to fall behind?
- Processor: Intel CeleronMemory: 2048 MB RAMStorage: 200 MB available space
- Memory: 2048 MB RAMStorage: 200 MB available space
- Storage: 200 MB available space
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