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Hello and welcome to another dev diary for the Mainframe Defenders anniversary update. If you've played Mainframe Defenders you probably know that it suffers from the "inverse difficulty curve" syndrome. This basically means that the first missions will be the most difficult ones, and then you'll breeze past the rest of T1. Then, at the beginning of T2 the difficulty spikes again, probably ruining your run. This is what a new upgrade system is designed to elevate.
Basically, every enemy has a chance to have an additional item. That chance increases as you progress through the tier, and scales with the difficulty. So far the upgrades are:
1. +50% bonus damage.
2. +10/15/20 armor (depending on tier)
3. +30/40/50 hull (depending on tier)
4. -50% status effects damage.
5. 50 damage cap from any source.
6. 10/15/20 heat applied per shot.
This will also help to boost the difficulty for the final mission, where you can expect 100% of units to have upgrades on Hard difficulty.
Since those upgrades act very similar to the Enhancer enemy, the latter was removed from the game. The upgrade system recognizes the items an enemy already has and avoids stacking items. For example, if the enemy already has -50% status effects damage, the upgrade system will exclude -50% status effects damage from the potential upgrade items pool for this unit.
I've also added the icon to enemy units to indicate that they've received an upgrade and to draw players' attention. And the last thing - the upgrade system is entirely optional. You can turn it off for your run if the challenge is too high.
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