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1.3 Anniversary content update

New content: - New player units: "Synapse A" and "Synapse B". - New strategic tile: "Upgrade Chest". - You can now rename your units and assign individual colors to them. Upgrade System for enemies Every enemy has a chance to have an additional item. That chance increases as you progress through the tier, and scales with the difficulty. So far the upgrades are: 1. "1 Armor breach" on the attack. 2. +10/15/20 armor (depending on tier) 3. +30/40/50 hull (depending on tier) 4. -50% status effects damage. 5. 20 damage cap from any source. 6. 10/15/20 heat applied per shot. The upgraded enemies are marked with the + icon. Reworked content: - Status effects mechanics changed: some status effects can now have a set amount of turns before expiration. This solves the issue of player mechs having 10 stacks of "Propulsion Damaged" and limping along for the rest of the mission. The duration is refreshed upon adding new stacks though! - "Propulsion Damaged" and Interference now only lasts 3 turns, regardless of stack amount. - "Corrupted Data rework". It lasts for 2 turns now, but prevents any healing and can't be cleansed. This gives this status effect a unique place in the game, adding a new threat type. - "Damaged Sensor rework". Lasts 2 turns and limits the max damage from weapons. - "Armor Breach" now lasts 3 turns. Negative armor now increases incoming attack damage. "Armor Breach" values reduced for all items. - Corrosion now ignores armor. - New status effect: "Unstable Current". Lasts 2 turns and reduces weapon damage by 5 per stack. It is introduced as a proper active counter to burst fire builds. - New status effect: "Lingering Heat". Applies 1 heat per stack, but can't be cleaned at all. - Player units utilize Improved Interference that cuts damage by 50%. - "Dominator Armor". This armor sets a limit on how much damage the owner can take in a single instance. This counters single crit shot builds and mass corrosion, but leaves the unit vulnerable to other builds. - "Enemy Nullifiers" are reworked into Isolated Internals. Isolated Internals item cuts 50% of any status effects damage. This should be enough to discourage players from focusing on the wrong target, yet will allow finishing a wounded Sentinel with status effects. - "Armor Penetration" removed from the game. - Armor values reduced. Item Balance - Immobilize items nerfed severely to no longer be able to lock enemies in place indefinitely. Still should be a good 'panic button'. - Broadsword has Immobilize and does not have a huge CD. It is prone to overheat though. - "Javelin" and "Brazier" have a new ability: bonus damage depending on your current heat. - "Laser Cannon", "Horus", and "Rapier" have a new ability: stacking damage bonus, similar to the one "Acarids" have. Each time they are fired, they gain a bit of damage up to a maximum. - "Crucible" now applies part of your current heat on the attack. - "Abolisher" now deals insane amounts of damage, but has a huge CD and applies heat just by having it equipped. - "Improved Sensor" now provides an additional bonus during enemy turns. This should buff return fire builds. - "Welding Kit" now heals slightly less, but also reduces heat by 15. - "Cooling Kit" now reduces heat by 30. - "Rend cannon" is now also increasing damage whenever a status effect damages an enemy. - "Acid Suppressor" now apply both, Corruption and Internal Damage. - "Internal Damage" damage reduced to 15%. Player Units - Couple of talents reshuffle. "Mechanic" + "Oppressor" Internal Damage combo is gone. - All Immobilize talents are replaced with other options. - All Armor "Penetration" talents are replaced with other options. Enemies: - "Pretorians" now have "Dominator" Armor and got the T2 variant. - "Armored Spiders" renamed to "Heavy Spiders". They have Isolated Internals to make them tankier against status effects. - "Bulwarks" and "Suppressors" have static armor. - "Suppressors" now apply "Armor Breach" instead of Interference - "Orions" now apply "Lingering Heat" on the attack. They've got more armor, and apply heat to the attackers. - "Sentinels" apply "Unstable Current" and "Damaged Sensors" on the attack. - "Devastators" increase main gun damage by 1 each turn. Each time they are attacked they apply "Unstable Current". Any damage dealt to them is capped at 40. Featuring a new T3 model as well. - "Overlord" applies Interference on attacks and has status effects damage reduction. - "Assailant" has 50% status effect damage reduction. - "Attack", "health", "max heat", and armor values tweaked for a lot of enemies. Lower difficulty levels should be more forgiving now. - "Repairman" and "Operators" can now either move or heal, but not both. "Repair Kit" now has CD 2. Oher changes - Very Easy difficulty made easier. - UI shows the number of turns left for status effects. By the way, help us to fill the wiki: https://mainframe-defenders.fandom.com/wiki/Mainframe_Defenders_Wiki


[ 2021-02-27 12:36:20 CET ] [ Original post ]

Mainframe Defenders
Old Byte Apps Developer
Mega9Pixel Publisher
2020-02-25 Release
Game News Posts: 40
🎹🖱️Keyboard + Mouse
Very Positive (603 reviews)
Public Linux Depots:
  • Хранилище Mainframe Defenders Linux Content [130.27 M]
MAINFRAME DEFENDERS - tactical retrofuturistic strategy game.
A computer virus have infiltrated Microlinc Dynamics AI controlled research complex. While AI itself is intact, most of its subservient units are controlled by virus. Lead squad of 4 prototype units on mission to defend complex mainframe. You'll have to repel assaults, destroy unit fabricators, download valuable data, clear infected nodes and do more on your way to deepest parts of the complex. Work around item limitations and drawbacks to build powerful combinations. Destroy your enemies with diverse tactics: overheat them, melt with corrosion, absorb damage and return fire. But don't rely on a single strategy too much - enemies might have a way to counter it. But above everything else: defend the Mainframe!

* RETRO STYLE: Graphics, inspired by 80s terminal PC with hybrid synthwave soundtrack.

* DIVERSE TACTICS: Cook enemy robots to death, bury them under your bullets, eliminate with single powerful shot, or render your opponents useless with debuffs - this game is designed with a lot of viable strategies in mind.

* BUILD YOUR SQUAD: Similar to how in card games you have to build your deck, in MAINFRAME DEFENDERS you have to combine different items with unique abilities, to create unstopable squad. Work around item drawbacks or double down on them, creating flawed, yet powerful build! Over 100 obtainable items in demo version alone!

* UNIQUE ENEMIES: Enemy squad woun't sit idle, though. Each unit have its own role in squad, and designed to couter certain strategies. Pick your targets wisely, or you will lose.

* PROCEDURAL LEVELS: Hand-made rooms are combined with procedural generation to create random levels. Missions have differing objectives, combined with unique mission conditions. Will you accept the challenge or avoid the unknown and risk to fall behind?

MINIMAL SETUP
  • Processor: Intel CeleronMemory: 2048 MB RAMStorage: 200 MB available space
  • Memory: 2048 MB RAMStorage: 200 MB available space
  • Storage: 200 MB available space
GAMEBILLET

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