After I launched Our Secret Below in July, I looked at the calendar and thought it might be cool to try and get a short game in out in time for Halloween. I wanted to jump right into The Mortuary Assistant but figured a few months on MA would not be as impactful as a full new title!
So I started on Kohate. A spin-off of my first project The Subject, Kohate focuses much more on the survival aspect as apposed to the puzzle-heavy aspect of The Subject. It's short, fun, and filled with secrets, lore, and multiple endings.
I also have an updated planned with a fourth ending for October 22. Kohate launches today for $4.99! I hope you can go pick it up and be sure to leave a review!
[previewyoutube=7ihvX9E7_P8;full][/previewyoutube]
The Mortuary Assistant
Now that Kohate is finished, I have started on full development of The Mortuary assistant! The environment is larger, there will be more dead bodies, and you will actually embalm them! I'm very excited to start on this project as it is very special to me. There is currently now launch date set other than an aim for spring-summer next year. So be sure to follow my Twitter and keep an eye on development!
[ 2020-10-15 13:48:16 CET ] [ Original post ]
- Inner Linux build [133.77 M]
Everyone has something in their past but few choose to face the things that scare them. Wander your subconscious mind under hypnosis and rummage through your memories. Maybe you will find what you're looking for.
Investigate your memories and connect them together with items from your past to solve the missing pieces to the puzzle. However, there is one memory haunting you in the dark corners of your mind. Can you escape it? Or will you confront it?
FEATURES
- Search for hidden objects within the dark halls
- Collect pieces from past memories to solve the game-wide puzzle
- Avoid the ghost that follows you and haunts your memories
- Light the corners of your mind as you solve the puzzle and stay safe longer
- Uncover the truth about the creature that haunts you
About The Game
INNER is the result of a 3 day game jam live on Twitch.
The game jam and project itself were created to try and capture the feeling of a horror game without using first person perspective as a tool for immersion and, instead, focusing on atmosphere and tone to deliver a darker feeling.
This also gave birth to the concept of DarkStone Digital LABS projects. Smaller titles meant to explore new mechanics, concepts, and styles.
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