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Name | Fictorum | |
Developer | Scraping Bottom Games | |
Publisher | Scraping Bottom Games | | |
Tags | Indie RPG Singleplayer | | |
Release | 2017-08-09 | |
Steam | € £ $ / % |
News | 58 |
Controls | Keyboard Mouse Full Controller Support |
Players online |  n/a  |
Steam Rating | Mostly Positive |
Steam store |  https://store.steampowered.com/app/503620  |
Public Linux depots | Fictorum Linux Depot [12.01 G]
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Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
LINUX STREAMERS (0)
Fictorum v1.2.12 Released! |
Hey wizards!
We've just uploaded a new version of Fictorum full of fixes, a brand new Transcription feature, and a deadlier final boss!
Transcription
This will allow you to spend essence to transform abilities into spells and vice versa, opening up all new possibilities for spell shaping and inventory customization. I'm already surprised by the combinations our beta players have come up with!
Improved Final Battle
We've received a number of complaints about our final boss being too easy and/or boring. Having taken another look at it, we had to agree! We've given the final boss new phases with plenty of tricks up his sleeves, making the encounter more challengingeven more so on harder difficulties! Good luck... steamhappy
Minor Enhancements/Bug Fixes
- Slow Time's mana cost and cooldown have been reduced by half
- Phalanx and Talisman will knock down enemies that come in contact with the shield
- Characters will now animate appropriately while under the stun effect
- Cooldowns are now tied to the item (not the spell or ability) so multiples of the same ability will have independent cooldowns
- The number of items and runes that will drop has been reduced on higher difficulties
- Health potions will be more common
- Warriors will no longer lose their target if they are too close to the enemy
- Some of the harder-to-read tutorial tips have been modified to improve readability
- Fixed a bug that would show "{Spell}" in choices with a spell condition
- Fixed a bug that would have a blank item affix spawn on an item
- Rintara's health has been significantly increased
- Channeled spells with Storm, Familiar, or Sentinel in the runeset will cause more initial mana, but will not require the animation to begin before casting
- Enemies will do a substantially better job of spotting and tracking the player without needing to resort to their psychic powers
- Crashes related to Fire Manifest/Flame Wake have been fixed
- Fixed a bug that would victory-based starting titles too early
- Splash Radius will properly show a decimal
- Enemies will no longer spawn underground
- The Corrupted Hulk's frost breath will properly animate and is no longer infinite
- Decoy will properly aggro enemies
- Fixed bugs that would occasionally prevent quest tracking bars or prompts from showing
- The quest in Cethorp will properly show Kiri as the only quest enemy
- Completing a level will automatically revert any performance-based slowdown
- Exiting through the nexus will no longer cause a massive amount of canceled sound effects
- Slow Time will no longer slow time permanently (whoops!)
- In our infinite wisdom, someone decided that the mesh used for health potions should also be used as decorationThis is no longer the case!
- Abandon and Earth Slam (beta spell) can now be used together properly
- Damage over time will display in the negative status effects UI again
- Fixed a bug with channeling spells that could lock the player in an uncastable state
- Camera shake is less intense
- Lightning strike will look normal with Storm runes again
- Witchslap and Spellblade will function better
- Numerous typos have been fixed
- Surface snapping spells (Flame Strike, Glacier, Pillar, etc.) will always snap to the ground, regardless of runes equipped
- Enemies will no longer spawn and subsequently get stuck underground
Community Art Spotlight
We have our first ever community art spotlight coming from our longtime players and early supporters: Nicktree! He created a pixelized version of the Fictorum and, though his pixel count may be small, his power is mighty. Send us your Fictorum creations and we'll feature whatever we can in the next update. steamhappy
We hope you enjoy this updateIf you haven't left us a few, we'd simply love that! Also, if you'd like to try out the new spell schools we've been working on, you may want to opt into the Fictorum beta!
Thank you for playing (or lurking) and if you have any feedback, please let us know! We're only two people and we certainly won't see or think of everything, but we love talking with our player community! Feel free to reach out to us in whatever way works best for you.
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[ 2019-02-27 00:20:46 CET ] [ Original post ] |