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Fictorum v2.0 Beta Available!
Three new spell schools (Corrupted, Earth, Wind) have been added to the game, adding dozens of new spells for you to unleash and titles to unlock! We've also created a six new movement and utility abilities for you!
Five new bosses have been added to the game and boss fights will always occur at the end of a chapter. In addition, defeating a boss will now grant you a choice between three guaranteed unique items!
We've added over 20 new enemies into the game! Enemies have been added to all factions, each using magic from specific schools, and they will use much more challenging abilities and spells.
Our wonderful artist, Leif, has crafted some really cool map markers for our chapter map, which correspond to the difficulty and faction in the location. Difficulty locations can be risky, but will grant better loot!
We've added a new way to experience Fictorum! This single-chapter Expanse mode of Fictorum is a large, dangerous chapter and is drastically different every time!
We've listened to your feedback about our third-person camera and have overhauled it to be smoother and perform better across the board. Appropriate channeling spells will even use a targeting reticle and adjust the aiming camera to provide a clearer aiming.
[ 2019-09-13 21:48:45 CET ] [ Original post ]
After a year of development, v2.0 (formerly named v1.3) is now in beta! This massive content update includes three new spell schools, twenty new enemies, and five new bosses, improved enemy AI, a new game mode, a new rune, an improved chapter map, an improved player camera, and loads of bug fixes/enhancements.
v2.0 Major Updates
New Spell Schools and Abilities
Three new spell schools (Corrupted, Earth, Wind) have been added to the game, adding dozens of new spells for you to unleash and titles to unlock! We've also created a six new movement and utility abilities for you!
New Bosses
Five new bosses have been added to the game and boss fights will always occur at the end of a chapter. In addition, defeating a boss will now grant you a choice between three guaranteed unique items!
New Enemies and Improved AI
We've added over 20 new enemies into the game! Enemies have been added to all factions, each using magic from specific schools, and they will use much more challenging abilities and spells.
- Inquisition will now use Fire magic
- Outcasts (formerly bandits) will use Lightning and Wind magic
- Debilor will use Ice and Earth magic
- Corrupted will still use Corrupted magic
New Chapter Map Markers
Our wonderful artist, Leif, has crafted some really cool map markers for our chapter map, which correspond to the difficulty and faction in the location. Difficulty locations can be risky, but will grant better loot!
New Expanse Mode
We've added a new way to experience Fictorum! This single-chapter Expanse mode of Fictorum is a large, dangerous chapter and is drastically different every time!
Improved Camera and Targeting Reticle
We've listened to your feedback about our third-person camera and have overhauled it to be smoother and perform better across the board. Appropriate channeling spells will even use a targeting reticle and adjust the aiming camera to provide a clearer aiming.
Bug Fixes and Minor Enhancements
- The new Spiral rune can now be found through the world
- Health will be completely restored after defeating a boss
- Many enemies and bosses will now use area spells
- Chaos and Order will now work on Area spells
- Bosses are now immune to knockdown
- Using a Nova rune with a Storm rune will now create a storm that follows the player
- Spells and runes dropped in combat will now correspond to the faction's element(s)
- Title selection has been improved to show attribute modifiers
- Choosing a victory option on Classic mode will display a confirmation window
- The standard animation for area spells will now take drastically less time to complete. (Was 1.2s, now .33s for the Fictorum and .5s for enemies)
- A grace period has been added after defeating a boss to clear trash slots
- Three new unlockable titles have been added to the game, each utilizing one of the new spell schools
- Frost nova now has a new visual effect, a damage increase, and a minimum slow percentage/slow duration
- Diminishing returns have been added for all negative status effects
- A close button has been added to save slot selection
- A UI indicator has been added for walking
- Doors will now shatter when forced
- Unique drop chance has been reduced from +1% to +.5% x (chapter - 1)
- A Colorblind Assist option has been added to the settings menu
- The Fictorum will get up more smoothly after a knockdown
- The settings and control binding menus have been improved visually and functionally
- Area spread will now curve around the player for non-surface snapping spells
- Rintara has been given new abilities, AI, and enemy adds
- Abridged is now the recommended mode
- Characters in the Run History screen can now be deleted
- Flare's effects have been improved
- There is now a back button when choosing a reward item/rune
- Seek will do a better job of tracking targets and searching for individual targets
- Highly powered Seek runes will maintain velocity after collisions
- The cursor will now appear over the selected mountain in the chapter map for extra clarity
- Disenchanting an item will grant the full sell value
- The damage bonus on High Velocity has been reduced
- New loading screen tooltips have been added
- The shop window has been moved to a new spot on the screen for ease of use
- An option has been added to the fountain event
- Archers and mages will now spawn on castle battlements
- The world map will dim when it is not selected
- Duplicate abilities are now viable and will trigger an independent cooldown
- Navigation on the title menu has been improved
- Snow beam and Fire Beam have new visual effects
- Frozen enemies will be turned into snowmen once killed if playing as the Giftbringer
- The inventory has been visually improved
- Fixed a bug that would lock the Grand Inquisitor in a teleporting loop
- Destructibles will once again do damage to the player (mwahahaha, foolish mortals)
- Enemies will now move if they aren't rendered (whoops)
- Indicators will appear for enemy dynamic angle spells (e.g. meteor)
- Healing costs from vendors have been significantly reduced ceil(playthrough progress*3)
- An additional failsafe has been added to prevent the Fictorum from falling through the earth
- Engaging the Grand Inquisitor in combat will stop the Inquisition Legion from teleporting in
- Fixed a serious bug that gave casting speed a ceiling of 100%
- Enemies are significantly easier to hit with melee abilities
- Fixed a bug that would allow clicking through the reward screen to a chapter location
- The Main Menu will properly reset after the initial click delay
- Fixed a bug that would prevent the inventory from opening automatically after the store is generated on the location.
- Initial and maintain mana costs for channeling spells with Familiar, Storm, and Sentinel will now be more consistent for channeling spells
- Christmas Tree will now match the size of it's targeting mesh
- Fixed a bug that will prevent houses exploding outwards from minimal damage
- Storms will fire area spells at landscapes significantly below the storm cloud
- Casting sound effects will now play for enemy, familiar, sentinel, and storm channeling spells
- Projectiles will now launch characters in the direction of the projectile, not the direction of the hit
- Enemies will be much easier to hit at very close range with surface projectiles (dreidel, flame wave, etc.)
- Fixed a very rare bug where the loading screen would infinitely loop
- Enemies will no longer halt their casting animations if you're not looking at them
- Game UIs will properly remain active or inactive while in observer mode
- Familiars can no longer be damaged by their creator's spells
- Fixed a bug that would sometimes give a mirror image item or rune from an event
- Fixed a bug that would cause Telekinesis to occasionally get stuck on itself
- Fixed a rare bug that would prevent locations on the chapter map from being selected with a gamepad
- Dropdown boxes are now easier to navigate on the settings menu
- Extra safeguards have been added for bosses that have fallen through the world, are stuck in the miasma, or are falling indefinitely
- The difficulty window on the main menu will properly show changes to enemy damage, health, movement speed, and accuracy
- Many spell descriptions and icons have been improved
- Fire manifestations have been drastically improved
- Manifest and Echo are now properly incompatible with certain transcribed abilities
- Lightning bolt will properly display visual effects when used with a Storm rune
- The Full Heal button will no longer show negative values
- Slow time animation and effects are synched properly
- Fixed a bug that would show spell tomes to have a mana cost of zero when viewed in an event
- Fixed a bug that would occasionally prevent channeling spells from being cast from NPCs
- Resting in shop locations will no longer reopen the shop window
- Fixed a bug that would cause incorrect values for additional/reduced mana cost to show on reward runes
- Fixed an issue that would cause some rune sets to load incorrectly
- Switching to the first-person camera while during the inventory transition will no longer lock the camera behind the player
- Fixed a visual bug with raised yards
- Fixed a bug that would occasionally move the player location in the tutorial
- Inventory can no longer be toggled while using observer mode
- Difficulty health modifiers have been changed from 5./.75/1/1.25/1.5 to .25/.5/1/1.5/2
- Selecting the option to return to chapter one with all current gear will actually return to chapter one
- The bug logger menu will no longer be permanent if toggling into or out of observer mode
- Cooldown reduction scaling per chapter has been significantly reduced
- Tutorial no longer shows the history scroll upon death
- Control of observer will no longer be lost after completing a spell
- Fixed a bug that would show the time of death/victory as 1/1/1900
- Rune descriptions have been edited for clarity
- The Vizier event has been changed for clarity
- If the game is minimized, Clairvoyance will no longer remain active if it was being used immediately prior
- Larger enemies will have an easier time getting up from a knockdown
- Killing/fearing large groups of enemies at once will no longer cause a performance hit
- Maximum projectile range will once again be reflected while targeting
- Projectile aiming when looking up or down has been improved
- Observer mode will properly set FOV controls once active
- Fixed a bug that would cause screen discrepancies when switching to observer mode
- Haven will now properly when used with transcribe
- Classic and Abridged will more consistently spawn two paths
- Holding the cancel hotkey for one second will cancel all active spells.
- Fixed a bug that incorrectly caused fleeing folks to show up on clairvoyance
[ 2019-09-13 21:48:45 CET ] [ Original post ]
Fictorum
Scraping Bottom Games
Developer
Scraping Bottom Games
Publisher
2017-08-09
Release
Game News Posts:
58
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Mostly Positive
(1000 reviews)
Public Linux Depots:
- Fictorum Linux Depot [12.01 G]
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
A reign of terror never feels so satisfying as when you leave a literal pile of rubble in your wake. Giving wizards a much-needed makeover, Fictorum is an action role-playing game that features fully-destructible structures, a randomized node-based world map, and a satisfying magic system with on-the-fly spell shaping and customization.
In Fictorum, your mage wields real, legendary power right from the start—unlike those found in most magic-centric games. Our magic system uses a dynamic and intuitive spellcasting and shaping system that grants the player an unrivaled level of customization and reconfiguration. Up to three runes can be applied to a spell, each affecting a different spell characteristic. The runes are easily swapped to suit the player’s current need, interest, or whim. You might amplify ice blasts to freeze enemies in place, expand the radius of a fireball explosion to crumble a bridge and hinder pursuers, or chain a lightning attack together to strike several targets in a cluster. Shaping makes spellcasting much more tactical and satisfying.
Rather than starting out as a hapless farm boy who stumbles into his powers and avoids enemies or entire areas until leveling up, players take on the role of an established wizarding badass, hell-bent on his mission for revenge. Yet challenge is abundant—the wizard must bring down a sprawling empire by himself, besting scores of bandits, cadres of Inquisitors, and hordes of corrupted abominations on his quest for vengeance. The protagonist has access to unlimited magical powers, making the game less about spamming that one spell that works passably well until it becomes upgradable. The experience is more about tailoring your magical arsenal, giving the player a wide range of freedom and the ability to effectively, efficiently, and enthusiastically destroy every obstacle. The randomly-generated world map features locations where every structure (from large buildings to bookshelves to tables to even a lone fork) can be demolished.
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