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Fictorum Beta Update #2: Patch Notes
[ 2019-09-21 13:29:46 CET ] [ Original post ]
Hey Wizards! We're chugging our way along to a 2.0 release, we've fixed some of the bugs with the beta and are bringing you a sweet new map for Prostmore!
- Fixed a bug with some combat events that would fail or succeed despite any player action
- Spells cast by NPCs will be further restricted by their current rotation
- Projectiles attached to the Fictorum will disappear after 5 seconds
- Fall damage for all characters has been reduced by 25%
- The cast animation for Christmas present is now substantially quicker
- The amount of loot on Nightmare and Hard difficulties is now the same as Medium
- X% Mana Leech and +X Mana after Kill will now appear on items
- Bigger enemies will cull equipment meshes at longer ranges
- Legion spawns will be consistently higher
- Damage over time will no longer ignore mana threshold
- Double-jumping will trigger Vault even as an equipped scroll
- Returning to the main menu with observer mode active will unfreeze time properly
- Runeset auto-movement has been improved slightly
- The fall damage threshold will be increased when jump height is increased
- Teleporting next to an loot container will no longer remove the contained loot
- Mount Ganyar's item reward is now a random item instead of a choice of item
- Cast actor runes (Storm, Sentinel, and Familiar) on spells using a bow will use a proper animation
- Snow Beam's channel sound effect will properly adjust to sound settings
- Fixed the inner materials within some of the destructible meshes
- The chapter map has been slightly improved visually
- Transcribing abilities into tomes will consume the displayed amount of essence, instead of undercharging
- Killed actors will no longer leave area spell indicators
- Forsaken will now show up in clairvoyance after self-reviving
- Prostmore has a new map
- Doombolt's mana cost has been reduced from 25-->18
- Caster strafing will be less erratic
- The red marker at the end of the tutorial map will appear once again
- The Fictorum will now die faster in the hole in the center of the earth boss battle
- Aegis no longer interferes with Camera
[ 2019-09-21 13:29:46 CET ] [ Original post ]
Fictorum
Scraping Bottom Games
Developer
Scraping Bottom Games
Publisher
2017-08-09
Release
Game News Posts:
58
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Mostly Positive
(1000 reviews)
Public Linux Depots:
- Fictorum Linux Depot [12.01 G]
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
A reign of terror never feels so satisfying as when you leave a literal pile of rubble in your wake. Giving wizards a much-needed makeover, Fictorum is an action role-playing game that features fully-destructible structures, a randomized node-based world map, and a satisfying magic system with on-the-fly spell shaping and customization.
In Fictorum, your mage wields real, legendary power right from the start—unlike those found in most magic-centric games. Our magic system uses a dynamic and intuitive spellcasting and shaping system that grants the player an unrivaled level of customization and reconfiguration. Up to three runes can be applied to a spell, each affecting a different spell characteristic. The runes are easily swapped to suit the player’s current need, interest, or whim. You might amplify ice blasts to freeze enemies in place, expand the radius of a fireball explosion to crumble a bridge and hinder pursuers, or chain a lightning attack together to strike several targets in a cluster. Shaping makes spellcasting much more tactical and satisfying.
Rather than starting out as a hapless farm boy who stumbles into his powers and avoids enemies or entire areas until leveling up, players take on the role of an established wizarding badass, hell-bent on his mission for revenge. Yet challenge is abundant—the wizard must bring down a sprawling empire by himself, besting scores of bandits, cadres of Inquisitors, and hordes of corrupted abominations on his quest for vengeance. The protagonist has access to unlimited magical powers, making the game less about spamming that one spell that works passably well until it becomes upgradable. The experience is more about tailoring your magical arsenal, giving the player a wide range of freedom and the ability to effectively, efficiently, and enthusiastically destroy every obstacle. The randomly-generated world map features locations where every structure (from large buildings to bookshelves to tables to even a lone fork) can be demolished.
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