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Fictorum
Scraping Bottom Games Developer
Scraping Bottom Games Publisher
2017-08-09 Release
Game News Posts: 59
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive (1002 reviews)
Public Linux Depots:
  • Fictorum Linux Depot [12.01 G]
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
Fictorum Beta Update #3: Patch Notes

Hey wizards! We have a fresh batch of enhancements and bug fixes for you! The most important being...

Starting titles have been improved!


We felt that several of our previous starting titles were derivative, odd, or just didn't work. After plenty of internal and external discussion, many starting titles have been drastically changed! Titles will have permanent passives (some of which are drastic and unique to the title) and will now appear on a starting title tooltip. Additionally, certain starting titles will only have spells drop from their associated school. And lastly, many of the unlock conditions for starting titles have been changed to improve progression and title unlocks will be triggered from prior playthroughs on game load. These titles are very much still in-flux, so if you have any thoughts on them, please let us knowwe would love to hear them!

Bug Fixes and Minor Enhancements


  • Fixed a bug with drinking health potions that could crash the game in rare instances
  • Expanse store rerolls on rest or movement (or load if you want to save scum it up)
  • Grand Inquisitor has a variety of new spells to murder you with
  • Collision is now properly removed from completed projectile spells
  • Defeating a boss with Slow Time active will no longer halt the game indefinitely
  • Removed player collision while burrowed
  • Unburrowing will destroy any overlying structures or props
  • Rune-created sentinels will have new visual effects while active
  • Spells using Echo will create area indicators
  • A depth of field control has been added for observer mode
  • Nightmare and Hard difficulty will no longer reduce mana or mana regeneration
  • Spread for meteor-like spells has been reworked
  • Siegers for defend missions have improved AI and appropriate spells for their faction
  • Boots will now use the leather color, not the accent color
  • Projectiles attached to the main character will be removed after 5 seconds
  • Lightning strike has an improved visual effect
  • A camera smoothing option has been added to settings
  • Settings on initial load have been changed
  • While fullscreen mode is selected aspect ratios that are not supported by the monitor will no longer be shown or accepted
  • If the game window mode has been changed to fullscreen or windowed mode outside of the settings menu, the display settings will be updated and saved
  • Fixed a bug that would cause the mouse to improperly track when certain aspect ratios and fullscreen mode were selected
  • Lightning Bolt with bounce will have proper visual effects
  • Releasing a spell while shaping will no longer cause a visual change in shaping triangle
  • Incendium's visual effect has been improved
  • Teleportation Arrow will go through objects much less often
  • The Storm rune should no longer cause a permanent FPS drop for channeling spells
  • Corrupted enemies will no longer target you, regardless of having not seen you
  • Channeling spells will apply target and splash damage much more consistently
  • Stone and wood destructible meshes with have less friction
  • The burial event has been rewritten
  • Fixed a bug that would cause an event reward preview to be different from actual reward received
  • Frost nova's damage and mana cost have been significantly reduced, freezing effects and duration have been increased
  • Enemy damage, attributes, movement speed, and casting speed scaling has been reworked for all modes
  • Text at the edge of the history scroll will now be easier to read
  • Defend quests will spawn townsfolk closer to the player
  • Shald Hill has been edited to provide a better choice
  • Knockback from spells and melee attacks have had their maximum allowable output increased by 10x
  • Area spells will no longer be cast on top of the Grand Inquisitor while he is shielded
  • FIxed a rare bug that would cause projectiles that have collided with the landscape to float in the air
  • Glacier's targeting mesh will now properly scale to the spell size
  • Fixed a bug with multishot with area spells that would cause the first multishot instance to be cast at the primary spell location
  • Witchslap visual effects have been improved, knockback has been increased, and mana cost has been reduced
  • When Defending Pazin you will now start in the tavern as the event suggests
  • High Velocity's boost to velocity has been reduced by 50%
  • Fireball's velocity has been increased by 30%
  • Some hidden damage types (e.g. shambler death from exploding) will no longer show on damage popups
  • Guard quests have been reworked to be easier to complete
  • Fire beam sound effects will properly scale to distance
  • Aspirant AI has been improved
  • On rune tooltips "impact damage" is now "target damage"
  • Health has been reduced on nightmare and hard (was 1.5, 2.0 and now 1.25, 1.5)
  • The mana cost and damage for all Earth magic has been properly balanced
  • Familiars will properly strafe at appropriate heights
  • Sentinel towers are no longer better at killing themselves than the player
  • Mana cost has been added for blitz and other abilities
  • Cyclone's visual effect has been fixed
  • Flame wake will no longer spawn a massive swath of flame
  • Hoplites will no longer target the ground with Phalanx
  • Forsaken weapons will no longer be held upside-down
  • Wind Mittens will no longer spawn with a ridiculous amount of mana regeneration
  • Forsaken voices have been lowered
  • Shades will now do something other than killing themselves next to you
  • Fixed a bug that would occasionally prevent an enemy caster from taking action
  • The Grand Inquisitor will no longer spawn next to the player start in Expanse mode
  • Debug menu spawning rotation has been fixed
  • Debug menu spawning can now spawn full enemy squads
  • Archers and Outcast Champions will once again cast spells
  • Channeling spells that follow the targeting reticle will ignore targets that are close to the camera and not close to the player character.
  • Spiral runes will have a random starting yaw for the spiral
  • Observer can no longer limit to 0% time movement
  • Channeling spells will maintain aim when Observer mode is toggled
  • The third-person camera will be less snappy
Thanks for everything so far, and keep the feedback and bug reports coming!


[ 2019-10-08 20:57:14 CET ] [ Original post ]



A reign of terror never feels so satisfying as when you leave a literal pile of rubble in your wake. Giving wizards a much-needed makeover, Fictorum is an action role-playing game that features fully-destructible structures, a randomized node-based world map, and a satisfying magic system with on-the-fly spell shaping and customization.

In Fictorum, your mage wields real, legendary power right from the start—unlike those found in most magic-centric games. Our magic system uses a dynamic and intuitive spellcasting and shaping system that grants the player an unrivaled level of customization and reconfiguration. Up to three runes can be applied to a spell, each affecting a different spell characteristic. The runes are easily swapped to suit the player’s current need, interest, or whim. You might amplify ice blasts to freeze enemies in place, expand the radius of a fireball explosion to crumble a bridge and hinder pursuers, or chain a lightning attack together to strike several targets in a cluster. Shaping makes spellcasting much more tactical and satisfying.

Rather than starting out as a hapless farm boy who stumbles into his powers and avoids enemies or entire areas until leveling up, players take on the role of an established wizarding badass, hell-bent on his mission for revenge. Yet challenge is abundant—the wizard must bring down a sprawling empire by himself, besting scores of bandits, cadres of Inquisitors, and hordes of corrupted abominations on his quest for vengeance. The protagonist has access to unlimited magical powers, making the game less about spamming that one spell that works passably well until it becomes upgradable. The experience is more about tailoring your magical arsenal, giving the player a wide range of freedom and the ability to effectively, efficiently, and enthusiastically destroy every obstacle. The randomly-generated world map features locations where every structure (from large buildings to bookshelves to tables to even a lone fork) can be demolished.


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