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Fictorum
Scraping Bottom Games Developer
Scraping Bottom Games Publisher
2017-08-09 Release
Game News Posts: 59
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive (1002 reviews)
Public Linux Depots:
  • Fictorum Linux Depot [12.01 G]
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
Fictorum Beta Update #4: Patch Notes

  • Fixed a bug with Inquisition fortifications that would load the wrong level for Expanse mode
  • The third-person camera will zoom in more quickly while clipping under the landscape
  • Character history details screen has been overhauled to show more information
  • Using channeling spells with Order, Spiral, and Chaos runes will work properly
  • The Bulwark will now start with a unique Sentinel rune and the Construct Specialty passive
  • Clicking on a mountaintop before an event has loaded will no longer work
  • Damage from early Debilor enemies has been lowered slightly
  • Fire manifestations will have more reasonable collision radii
  • Reduce chances of randomly selecting night
  • Destruction effects have been improved across the board
  • Sentinels created by runes will now fire at sentinel towers
  • Abandon with Shocking Shuriken will use a more appropriate animation
  • Sentinels created from runes will now fire faster, are more accurate, and are significantly better at finding targets
  • Boss music has been added
  • Sentinel tower crystals have had their AI logic improved
  • Weather will be more appropriate to the various settings
  • The channeling spell targeting reticle will be hidden while viewing the inventory
  • Lighting visual effects will no longer remain after candles, braziers, torches, etc. are destroyed
  • Telekinesis will properly use targeting reticle while it is channeled
  • Pressing the close button on the inventory screen while on the main menu will properly close the inventory
  • Enemies that channel spells will stop aiming or channeling if line of sight is lost
  • Chapter map music will change properly based on the distance to the Inquisition Legion
  • Observer has been disabled while in the developer menu
  • Player-resurrected enemies assigned to an enemy captain will no longer attack the player
  • Earth Slam can now be canceled
  • Tremor's mana cost and damage have been increased by 50%
  • Fixed a bug that would cause the embellishment event to not have a minor negative reward on one of the options
  • Spread/Multi-shot will once again work on channeling spells
  • Aegis collision on the nexus has been fixed
  • Fixed a clipping tree on the WinterDefense level
  • Order will once again aim properly at nearby enemies
Many of these reports have come from players like you! Thank you so much for everything so far, and keep the feedback and bug reports coming!


[ 2019-10-17 00:59:21 CET ] [ Original post ]



A reign of terror never feels so satisfying as when you leave a literal pile of rubble in your wake. Giving wizards a much-needed makeover, Fictorum is an action role-playing game that features fully-destructible structures, a randomized node-based world map, and a satisfying magic system with on-the-fly spell shaping and customization.

In Fictorum, your mage wields real, legendary power right from the start—unlike those found in most magic-centric games. Our magic system uses a dynamic and intuitive spellcasting and shaping system that grants the player an unrivaled level of customization and reconfiguration. Up to three runes can be applied to a spell, each affecting a different spell characteristic. The runes are easily swapped to suit the player’s current need, interest, or whim. You might amplify ice blasts to freeze enemies in place, expand the radius of a fireball explosion to crumble a bridge and hinder pursuers, or chain a lightning attack together to strike several targets in a cluster. Shaping makes spellcasting much more tactical and satisfying.

Rather than starting out as a hapless farm boy who stumbles into his powers and avoids enemies or entire areas until leveling up, players take on the role of an established wizarding badass, hell-bent on his mission for revenge. Yet challenge is abundant—the wizard must bring down a sprawling empire by himself, besting scores of bandits, cadres of Inquisitors, and hordes of corrupted abominations on his quest for vengeance. The protagonist has access to unlimited magical powers, making the game less about spamming that one spell that works passably well until it becomes upgradable. The experience is more about tailoring your magical arsenal, giving the player a wide range of freedom and the ability to effectively, efficiently, and enthusiastically destroy every obstacle. The randomly-generated world map features locations where every structure (from large buildings to bookshelves to tables to even a lone fork) can be demolished.


GAMEBILLET

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26.34$ (12%)
33.89$ (32%)
GAMERSGATE

[ 1961 ]

8.91$ (70%)
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MacGamestore

[ 3733 ]

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1.09$ (82%)

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