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Fictorum Beta Update #6: Patch Notes
[ 2019-10-28 05:46:23 CET ] [ Original post ]
- Fixed a crash that occasionally happens when shattering frozen enemies
- Starting Title buttons will have a different border if you've beaten the game with that title
- Casting, energy shield, mana threshold, and damage sound effects will now properly attenuate while using the observer
- Screen shake intensity has been reduced by 33% in most situations
- Proper default observer time speed will now be loaded
- Higher destruction lifespan settings will cull important destructible meshes much less often
- Clairvoyance outlines for defense structures are removed on quest completion/failure
- Quests have been streamlined and will no longer be added to the map, they will instead be resolved within the current location.
- The post-processing effect for Clairvoyance has been improved
- Spell impact decals have been improved slightly
- Jadon's Peak will give an essence reward in addition to slowing the Inquisition Legion
- Traveling through the nexus has a new visual effect
- Camera controls are now based on observed time
- Annihilator Beam and Christmagheddon will behave properly with Storm and Nova runes
- Rolling projectiles should no longer get stuck
- Damage taken will be recorded more consistently
- The sentinel crystals before the final boss will once again be active
- Enemies will no longer get stuck on top of Pillar
- The corpse explosion passive will now work properly
- Channeling crosshair will be hidden if your current spell will create a storm, familiar, or sentinel
- Power crystals will no longer count as quest enemies on the tracker
[ 2019-10-28 05:46:23 CET ] [ Original post ]
Fictorum
Scraping Bottom Games
Developer
Scraping Bottom Games
Publisher
2017-08-09
Release
Game News Posts:
58
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Mostly Positive
(1000 reviews)
Public Linux Depots:
- Fictorum Linux Depot [12.01 G]
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
A reign of terror never feels so satisfying as when you leave a literal pile of rubble in your wake. Giving wizards a much-needed makeover, Fictorum is an action role-playing game that features fully-destructible structures, a randomized node-based world map, and a satisfying magic system with on-the-fly spell shaping and customization.
In Fictorum, your mage wields real, legendary power right from the start—unlike those found in most magic-centric games. Our magic system uses a dynamic and intuitive spellcasting and shaping system that grants the player an unrivaled level of customization and reconfiguration. Up to three runes can be applied to a spell, each affecting a different spell characteristic. The runes are easily swapped to suit the player’s current need, interest, or whim. You might amplify ice blasts to freeze enemies in place, expand the radius of a fireball explosion to crumble a bridge and hinder pursuers, or chain a lightning attack together to strike several targets in a cluster. Shaping makes spellcasting much more tactical and satisfying.
Rather than starting out as a hapless farm boy who stumbles into his powers and avoids enemies or entire areas until leveling up, players take on the role of an established wizarding badass, hell-bent on his mission for revenge. Yet challenge is abundant—the wizard must bring down a sprawling empire by himself, besting scores of bandits, cadres of Inquisitors, and hordes of corrupted abominations on his quest for vengeance. The protagonist has access to unlimited magical powers, making the game less about spamming that one spell that works passably well until it becomes upgradable. The experience is more about tailoring your magical arsenal, giving the player a wide range of freedom and the ability to effectively, efficiently, and enthusiastically destroy every obstacle. The randomly-generated world map features locations where every structure (from large buildings to bookshelves to tables to even a lone fork) can be demolished.
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