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Fictorum Beta Update #9: Patch Notes
[ 2019-11-12 17:41:59 CET ] [ Original post ]
Hey wizards, 2.0 is stable and essentially donevery little will change between now and our release on Thursday. If you already own the game, you would be doing a us a huge favor by opting into our beta and trying it out. If you find any bugs or game-breaking issues, please let us know as soon as possible so that we can iron those out before release.
- The initial loading screen has been improved
- Fixed a bug that would show completed quests as incomplete in the quest tracker
- Trees will properly simulate physics when they are hit the first time
- Hitting a frozen solid enemy with a projectile will apply an impulse in the proper direction
- Dragging a rune from a runeset into an open slot will move the associated rune and remove it from the runeset
- Fixed bugs that would cause cooldown timers to either not display or display improperly
- Liches will now cast Skull Grenade (in addition to Nefarium) and their spell damage has been increased
- The Giftbringer will no longer start with a mana bonus
- Holiday spells have had their mana costs revised
- The unlock condition for the Verdant Incinerator has been changed
- Incendium's spell multipliers have been reworked
- Items will now spawn with +Earth, Corrupted, and Wind damage
- Blitz will spawn a visual effect at the location prior to teleport
- Coiled Wyvern will no longer be unlocked instantly upon starting the game with a hardcore character
- The Inquisition Captain's Sentinel will properly be destroyed if it's owner is killed
- Collision radius on Eldritch Blast has been reduced from 50-->35
- Fixed a bug that would occasionally cause Sentinels to spawn improperly
- Familiars will properly follow the player when they are not following a target
- Battlemage will no longer be unlocked with a Spellblade on a vendor slot
- Killing Balmur will properly end the boss battle
- The floating cube above the player start on Bridge Network map has been removed
- Starcaller will no longer be unlocked instantly
- Seeking power has been improved on lower quality runes
[ 2019-11-12 17:41:59 CET ] [ Original post ]
Fictorum
Scraping Bottom Games
Developer
Scraping Bottom Games
Publisher
2017-08-09
Release
Game News Posts:
58
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Mostly Positive
(1000 reviews)
Public Linux Depots:
- Fictorum Linux Depot [12.01 G]
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
A reign of terror never feels so satisfying as when you leave a literal pile of rubble in your wake. Giving wizards a much-needed makeover, Fictorum is an action role-playing game that features fully-destructible structures, a randomized node-based world map, and a satisfying magic system with on-the-fly spell shaping and customization.
In Fictorum, your mage wields real, legendary power right from the start—unlike those found in most magic-centric games. Our magic system uses a dynamic and intuitive spellcasting and shaping system that grants the player an unrivaled level of customization and reconfiguration. Up to three runes can be applied to a spell, each affecting a different spell characteristic. The runes are easily swapped to suit the player’s current need, interest, or whim. You might amplify ice blasts to freeze enemies in place, expand the radius of a fireball explosion to crumble a bridge and hinder pursuers, or chain a lightning attack together to strike several targets in a cluster. Shaping makes spellcasting much more tactical and satisfying.
Rather than starting out as a hapless farm boy who stumbles into his powers and avoids enemies or entire areas until leveling up, players take on the role of an established wizarding badass, hell-bent on his mission for revenge. Yet challenge is abundant—the wizard must bring down a sprawling empire by himself, besting scores of bandits, cadres of Inquisitors, and hordes of corrupted abominations on his quest for vengeance. The protagonist has access to unlimited magical powers, making the game less about spamming that one spell that works passably well until it becomes upgradable. The experience is more about tailoring your magical arsenal, giving the player a wide range of freedom and the ability to effectively, efficiently, and enthusiastically destroy every obstacle. The randomly-generated world map features locations where every structure (from large buildings to bookshelves to tables to even a lone fork) can be demolished.
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