Hey wizards (including the 18,000-ish new ones!),
We are completely overjoyed with the outpouring of feedback, bug reports, and reviews from our new players over the last week! Thank you so much for the suggestions and helping us make our game even better. steamhappy
I forgot to mention this in our previous announcement, but a MASSIVE, HIGH EXPLOSIVE THANK YOU to all of our v2.1 beta players! Being the small, but mighty team of two that we are, we simply could not deliver quality patches without your crafty experimentation, dedicated playtesting, and detailed bug reports.
We appreciate you so much.
Patch Notes for v2.1.11:
- Navigating the Expanse world map with a gamepad will be substantially better/easier
- Inquisition legion at a location will no longer override a boss
- Closing the game or returning to the main menu after clicking to move to a map location will no longer prevent the event from loading
- Bosses on expanse mode will no longer show the reward event twice
- Revived enemies will now get their weapons back after being revived
- Fixed a bug that would instantly end an expanse chapter after choosing to start another chapter
- Fixed a bug that would allow the player to go any clicked location regardless of distance on expanse mode
- Fixed a bug that would caused rubble to be permanently transparent
- Banish's implosion radius has been reduced from 250 --> 125, but will now properly scale with radius modifiers
- Receiving small amounts of Miasma damage over time will return the player to safety
- Fixed various untextured models in the lumber mill, castle roofing, and tavern flooring
- Fixed a bug with Blink Strike that could cause the Fictorum to be stuck in the ground
- Defend quests will now have the Aegis disabled
- Sentinel + Storm will now properly work with Meteor
- Filled a hole on the Bridge Network level
- Trees have proper destruction effects
- Channeling spells in first person will properly follow the reticle
- The inventory tooltip will properly adjust to avoid being offscreen
- Once a tree is destroyed, all collision is removed from the debris
- Motion blur no longer breaks observer
- Roller projectiles (like Tremor, Fire Wave, and Megalith) will navigate hills better and will more closely follow spell targeting
- Fixed a bug with observer that would prevent repossessing the Fictorum
- Blink strike's targeting VFX have been improved
- The reduced casting mana cost period for non-channeling spells has been reduced from 3 seconds to .5 seconds
[ 2021-04-26 03:05:45 CET ] [ Original post ]
🎮 Full Controller Support
- Fictorum Linux Depot [12.01 G]
A reign of terror never feels so satisfying as when you leave a literal pile of rubble in your wake. Giving wizards a much-needed makeover, Fictorum is an action role-playing game that features fully-destructible structures, a randomized node-based world map, and a satisfying magic system with on-the-fly spell shaping and customization.
In Fictorum, your mage wields real, legendary power right from the start—unlike those found in most magic-centric games. Our magic system uses a dynamic and intuitive spellcasting and shaping system that grants the player an unrivaled level of customization and reconfiguration. Up to three runes can be applied to a spell, each affecting a different spell characteristic. The runes are easily swapped to suit the player’s current need, interest, or whim. You might amplify ice blasts to freeze enemies in place, expand the radius of a fireball explosion to crumble a bridge and hinder pursuers, or chain a lightning attack together to strike several targets in a cluster. Shaping makes spellcasting much more tactical and satisfying.
Rather than starting out as a hapless farm boy who stumbles into his powers and avoids enemies or entire areas until leveling up, players take on the role of an established wizarding badass, hell-bent on his mission for revenge. Yet challenge is abundant—the wizard must bring down a sprawling empire by himself, besting scores of bandits, cadres of Inquisitors, and hordes of corrupted abominations on his quest for vengeance. The protagonist has access to unlimited magical powers, making the game less about spamming that one spell that works passably well until it becomes upgradable. The experience is more about tailoring your magical arsenal, giving the player a wide range of freedom and the ability to effectively, efficiently, and enthusiastically destroy every obstacle. The randomly-generated world map features locations where every structure (from large buildings to bookshelves to tables to even a lone fork) can be demolished.
[ 6132 ]
[ 2625 ]