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v2.2.3 Beta is Now Available and v2.2 Release Date!
[ 2022-03-16 04:03:08 CET ] [ Original post ]
Hey wizards! We've got another beta patch ready for you to break. steamhappy Also, we have exciting news: Fictorum v2.2 will be officially releasing in two weeks on 3/29! We are stoked to finally have this patch in your hands! v2.2.3 Patch Notes
- Enchanting has been reworked to be more favorable for new runes
- Spell slot UI widgets have slight visual improvements and will now properly show as castable when you have the required energy
- Projectile rune interactions have been standardized for Pierce, Bounce, Trap, Chain, and Echo
- Fixed a bug with roller projectiles (like Fire Wave and Tremor) and Trap
- All passive runes will properly have an accuracy shown
- Fixed a UI visual bug with ability enchantment
- The time between key presses to toggle flight/vault has been reduced (<=.5s to <=.2s)
- Fixed a rare bug that could cause a crash when destroying a physics-simulated piece of loot or furniture
- Chaos on Chlorobeam will no longer only hit the ground in front of the player
- Familiars can no longer affect the player with their spells
- Chlorobeam no longer knocks down trees
[ 2022-03-16 04:03:08 CET ] [ Original post ]
Fictorum
Scraping Bottom Games
Developer
Scraping Bottom Games
Publisher
2017-08-09
Release
Game News Posts:
58
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Mostly Positive
(1000 reviews)
Public Linux Depots:
- Fictorum Linux Depot [12.01 G]
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
A reign of terror never feels so satisfying as when you leave a literal pile of rubble in your wake. Giving wizards a much-needed makeover, Fictorum is an action role-playing game that features fully-destructible structures, a randomized node-based world map, and a satisfying magic system with on-the-fly spell shaping and customization.
In Fictorum, your mage wields real, legendary power right from the start—unlike those found in most magic-centric games. Our magic system uses a dynamic and intuitive spellcasting and shaping system that grants the player an unrivaled level of customization and reconfiguration. Up to three runes can be applied to a spell, each affecting a different spell characteristic. The runes are easily swapped to suit the player’s current need, interest, or whim. You might amplify ice blasts to freeze enemies in place, expand the radius of a fireball explosion to crumble a bridge and hinder pursuers, or chain a lightning attack together to strike several targets in a cluster. Shaping makes spellcasting much more tactical and satisfying.
Rather than starting out as a hapless farm boy who stumbles into his powers and avoids enemies or entire areas until leveling up, players take on the role of an established wizarding badass, hell-bent on his mission for revenge. Yet challenge is abundant—the wizard must bring down a sprawling empire by himself, besting scores of bandits, cadres of Inquisitors, and hordes of corrupted abominations on his quest for vengeance. The protagonist has access to unlimited magical powers, making the game less about spamming that one spell that works passably well until it becomes upgradable. The experience is more about tailoring your magical arsenal, giving the player a wide range of freedom and the ability to effectively, efficiently, and enthusiastically destroy every obstacle. The randomly-generated world map features locations where every structure (from large buildings to bookshelves to tables to even a lone fork) can be demolished.
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