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Fictorum
Scraping Bottom Games Developer
Scraping Bottom Games Publisher
2017-08-09 Release
Game News Posts: 59
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive (1002 reviews)
Public Linux Depots:
  • Fictorum Linux Depot [12.01 G]
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
Fictorum v2.2 is out now, featuring eight new runes and rune system upgrades!

Hey Wizards! We're ready to put our largest content patch in two years into your hands! This patch has eight new runes that can drastically change how your spells work! Additionally, multiple runes of the same type are now allowed in the same runeset. Plus, we've added many quality of life upgrades!

Major Changes


New Runes


Blood Damage is vastly increased, but health will be used instead of mana to power the spell
Stamina Damage is vastly reduced, but stamina will be used instead of mana to power the spell
Drain A portion of spell damage is leeched as energy
Implosion Deals a percentage of radial damage every .1s
Doom Spell is automatically cast when you kill someone, but can no longer be directly cast
Wrath Spell is automatically cast upon hitting an enemy, but can no longer be directly cast
Pain Spell is automatically cast upon being hit, but can no longer be directly cast
Fury Spell is automatically cast along with any other spell, but this one can no longer be directly cast

Runeset Changes


Multiple runes of the same type are now allowed in the same runeset! Ever wanted to have 50 multishot fireballs? Well, now you can!

Minor Enhancements


  • Rune mana cost is now applied based on the amount shaped (initial rune power for base cost and current shaping amount for channeling)
  • The tutorial is now skippable and, once skipped, opens a quick tips screen showing the key features of the game
  • The time between key presses to toggle flight/vault has been reduced from <=.5s to <=.2s
  • Added a Toggle Flight hotkey
  • Dash has been overhauled to have better aiming, better animation, and smoother movement
  • Incendium's mana cost has been reduced 20-->13
  • Rune negative values will no longer roll beyond the maximum negative amount
  • Added a Purge History button in the developer menu which will erase the character history in order to reduce load time
  • Magic, Rare, and Unique runes have smaller, more appropriate stat ranges, making them more consistent
  • Chain rune strength increases will now diminish the damage loss for chain reactions
  • Trap runes are now compatible with projectile spells
  • Nova runes are now compatible with projectile spells
  • A new perk is available for selection
  • The ending credits can now be skipped
  • Automatically generated runesets will now pick runes of the same type as a last resort
  • The reduced channeling cost grace period for projectile and area spells has been reduced from .5s --> .2s
  • The grace period of draining health once mana has been depleted has been reduced .5s --> .25s
  • Walking momentum is kept when flight is toggled and vice versa
  • Concentrate, Efficiency, Magic's Reach, Bounce, and Massive runes have been rebalanced
  • Base elemental projectiles created by Chaos, Order, and Spiral will now include damage bonuses
  • Spell slots will visually update when they can and can't cast be cast
  • You can no longer equip/unequip an item that would reduce your health or mana to 0
  • There is now no maximum essence cost for disenchanting and purchasing items

Bug Fixes


  • Fixed a bug that would prevent movement while in observer mode
  • Fixed a bug that would cause enemy weapons to float in mid-air if their wielder was killed mid-swing
  • Cancelling Spellblade no longer spawns a persistent glow
  • Fixed a bug for the Bulwark that would cause Sentinel runes to increase channeling cost
  • Fixed a bug that would prevent clairvoyance during the Brazmek boss fight
  • The playthrough statistics screen will now show value ranges for magical-unique runes
  • Map location focusing on the world map with gamepad has been significantly improved
  • The fictorum is no longer invisible after toggling observer mode while using the first person camera
  • Inventory camera transition has been slightly improved
  • Reward choices now have a substantially lower chance of spawning exactly the same item
  • Fixed a bug that could cause inconsistent event selection behavior when overlapping the inquisition legion
  • The cast animations for Candy Cane and Snowball have been improved
  • Fixed a bug that would clear falling lateral friction and flying breaking deceleration after flying
  • Familiars and Sentinels will now properly target summoned shamblers
  • Fixed a rare bug that could cause a crash when destroying a physics-simulated piece of loot or furniture
  • Chlorobeam no longer knocks down trees
  • Fixed a bug that would prevent Echo runes from working with Area spells
  • Familiars can no longer affect the player with their spells
  • Fixed a bug that could cause staircases within castle structures to float in midair
  • Chaos on Chlorobeam will no longer only hit the ground in front of the player
  • Fixed a rare bug with the enchantment window that could cause spellcasting to be locked
  • Projectile rune interactions have been standardized for Pierce, Bounce, Trap, Chain, and Echo
  • Adds will now spawn with the proper material during the balmur fight
  • Sentinels will now properly fire roller projectiles (Fire Wave, Tremor, etc.)
  • Fixed a bug that would prevent Master Modifier from triggering
  • Fixed a bug that could cause bosses to permanently target a sentinel or familiar
  • Fixed a bug that would show improper mana values when a penalty to mana was applied from a passive
Enjoy! Feel free to reach out if you have any feedback or issues.


[ 2022-03-29 13:22:10 CET ] [ Original post ]



A reign of terror never feels so satisfying as when you leave a literal pile of rubble in your wake. Giving wizards a much-needed makeover, Fictorum is an action role-playing game that features fully-destructible structures, a randomized node-based world map, and a satisfying magic system with on-the-fly spell shaping and customization.

In Fictorum, your mage wields real, legendary power right from the start—unlike those found in most magic-centric games. Our magic system uses a dynamic and intuitive spellcasting and shaping system that grants the player an unrivaled level of customization and reconfiguration. Up to three runes can be applied to a spell, each affecting a different spell characteristic. The runes are easily swapped to suit the player’s current need, interest, or whim. You might amplify ice blasts to freeze enemies in place, expand the radius of a fireball explosion to crumble a bridge and hinder pursuers, or chain a lightning attack together to strike several targets in a cluster. Shaping makes spellcasting much more tactical and satisfying.

Rather than starting out as a hapless farm boy who stumbles into his powers and avoids enemies or entire areas until leveling up, players take on the role of an established wizarding badass, hell-bent on his mission for revenge. Yet challenge is abundant—the wizard must bring down a sprawling empire by himself, besting scores of bandits, cadres of Inquisitors, and hordes of corrupted abominations on his quest for vengeance. The protagonist has access to unlimited magical powers, making the game less about spamming that one spell that works passably well until it becomes upgradable. The experience is more about tailoring your magical arsenal, giving the player a wide range of freedom and the ability to effectively, efficiently, and enthusiastically destroy every obstacle. The randomly-generated world map features locations where every structure (from large buildings to bookshelves to tables to even a lone fork) can be demolished.


GAMEBILLET

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1.00$ (90%)
GAMERSGATE

[ 1961 ]

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MacGamestore

[ 3733 ]

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