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Fictorum
Scraping Bottom Games Developer
Scraping Bottom Games Publisher
2017-08-09 Release
Game News Posts: 59
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive (1002 reviews)
Public Linux Depots:
  • Fictorum Linux Depot [12.01 G]
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
v2.2.12 is Now Available!

Hey wizards! We've been quiet for a bit over the summer, we hope you've had a great one so far. We've been gradually working on a decent sized patch with some good quality of life enhancements and bug fixes.

Enhancements



  • You're now able to rotate the Fictorum in the character customization menu
  • The tooltip for ability/passive extraction on the enchanting window will now clearly convey the extracted item's name, description, and quality
  • Ability cooldown bars are now slightly transparent and are slots are fully shown when the ability is castable
  • The Shaping Bonus attribute no longer has any negative effect on runes
  • Efficiency runes now scale with Shaping Bonus
  • The mana cost for Multishot has been reduced
  • The mana cost of Spread runes has been increased
  • Channeled spells will now properly damage shield spells
  • Haven's spell effect has been optimized
  • Channeling templates will now use caster time dilation
  • The Fictorum is automatically put back on his feet when teleported out of the miasma

Bug Fixes


  • Fixed a bug with rewriting history that would put you on the wrong location in some instances
  • Fixed a bug with summoned sentinel towers that would prevent aegis crystals from being automatically destroyed if the tower was destroyed quickly enough
  • Efficiency, Blood, and Stamina scale better with shaping bonus
  • Fixed the indestructible bridge pieces on the Inquisition Swamp map
  • Fixed the floating nexus on the Winter Peak Town map
  • Cone spells have been updated to scale more consistently with range and radius
  • Defense attributes will now turn red when negative in item tooltips
  • Fixed a bug that would cause inconsistent inventories from stores after moving to a new location
  • The mouse cursor will be displayed properly with all resolutions
  • Falling into the miasma pit in the center of the final level will properly teleport the character out of the miasma
  • Fixed a bug with fire damage over time that would prevent the debuff icon from disappearing
  • Changing the observer default speed text field will now update settings properly
  • Fixed a bug that would cause error sound effects by equipping a passive scroll
  • Fixed a bug that would cause a control lock if there is a conflict in the control mappings menu
  • The Grathia quest will no longer auto complete at the start of the level
  • Traps can now be triggered by rolling projectiles (Tremor and the like) and projectiles that only deal point damage
  • Damage popups will now scale with time dilation
  • Fixed a possible crash with piecing spells
  • You can no longer spam healing while resting to regain full health during a rest
  • Lights inside buildings will be properly destroyed with the structure
Enjoy! Please reach out if you run into any issues.


[ 2022-08-16 03:33:59 CET ] [ Original post ]



A reign of terror never feels so satisfying as when you leave a literal pile of rubble in your wake. Giving wizards a much-needed makeover, Fictorum is an action role-playing game that features fully-destructible structures, a randomized node-based world map, and a satisfying magic system with on-the-fly spell shaping and customization.

In Fictorum, your mage wields real, legendary power right from the start—unlike those found in most magic-centric games. Our magic system uses a dynamic and intuitive spellcasting and shaping system that grants the player an unrivaled level of customization and reconfiguration. Up to three runes can be applied to a spell, each affecting a different spell characteristic. The runes are easily swapped to suit the player’s current need, interest, or whim. You might amplify ice blasts to freeze enemies in place, expand the radius of a fireball explosion to crumble a bridge and hinder pursuers, or chain a lightning attack together to strike several targets in a cluster. Shaping makes spellcasting much more tactical and satisfying.

Rather than starting out as a hapless farm boy who stumbles into his powers and avoids enemies or entire areas until leveling up, players take on the role of an established wizarding badass, hell-bent on his mission for revenge. Yet challenge is abundant—the wizard must bring down a sprawling empire by himself, besting scores of bandits, cadres of Inquisitors, and hordes of corrupted abominations on his quest for vengeance. The protagonist has access to unlimited magical powers, making the game less about spamming that one spell that works passably well until it becomes upgradable. The experience is more about tailoring your magical arsenal, giving the player a wide range of freedom and the ability to effectively, efficiently, and enthusiastically destroy every obstacle. The randomly-generated world map features locations where every structure (from large buildings to bookshelves to tables to even a lone fork) can be demolished.


GAMEBILLET

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MacGamestore

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