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Patch 1.01 for Cellar is now available. We're very happy to see that only a few bugs slipped through to the release version and while there's plenty of things that could be improved, the list of actual bugs seems rather short. Change List for this patch includes: - The Monster no longer slows down - This is probably the most important fix in this patch. The bug was a new one that we noticed during some of the Let's Plays you guys made and we're very sorry this happened. We noticed the issue caused some confusion regarding the way the game is balanced and we realise this might have affected the difficulty and overall experience. From now on, the Monster should find his way around better and he should no longer slow down as he did from time to time. - Choosing Continue after playing Challenge Mode now properly restores the game in Story Mode - This could actually spoil your second and following playthroughs. Right now you can actually continue playing the regular game mode where you left off. - Improved the music track that plays before the Monster spawns - For some completely unreasonable reasons we used a poorly looped and very short track. The new one is longer and has two parts with slightly different tempo. It should make the soundtrack less repetitive as you play. - Updated the icon on the task bar - Self-explanatory, minor visual improvement. - One new hidden feature - We won't tell anything about it, but you should notice it easily. Keep your eyes peeled for more of those!
Patch 1.01 for Cellar is now available. We're very happy to see that only a few bugs slipped through to the release version and while there's plenty of things that could be improved, the list of actual bugs seems rather short. Change List for this patch includes: - The Monster no longer slows down - This is probably the most important fix in this patch. The bug was a new one that we noticed during some of the Let's Plays you guys made and we're very sorry this happened. We noticed the issue caused some confusion regarding the way the game is balanced and we realise this might have affected the difficulty and overall experience. From now on, the Monster should find his way around better and he should no longer slow down as he did from time to time. - Choosing Continue after playing Challenge Mode now properly restores the game in Story Mode - This could actually spoil your second and following playthroughs. Right now you can actually continue playing the regular game mode where you left off. - Improved the music track that plays before the Monster spawns - For some completely unreasonable reasons we used a poorly looped and very short track. The new one is longer and has two parts with slightly different tempo. It should make the soundtrack less repetitive as you play. - Updated the icon on the task bar - Self-explanatory, minor visual improvement. - One new hidden feature - We won't tell anything about it, but you should notice it easily. Keep your eyes peeled for more of those!
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