Yahrit! is a platformer party brawler for 2-4 people. Grab some friends, a few controllers and enjoy the game! Seriously now, it is something very different from Cellar but make sure to check it out nonetheless. https://store.steampowered.com/app/862370/
[ 2018-07-13 14:34:40 CET ] [ Original post ]
Hey guys! I'm super happy to let you know that our new game will soon be available on Steam! Yahrit! is multiplayer platformer fighting game, where you get to combine running, jumping and dashing to overcome your rivals. The tricky part is that you don't get to shoot or slash, and the only way to strike your opponents is to dash right at them. The game is easy to learn and fast to play. It's something completely different from Cellar but make sure to check it out: https://store.steampowered.com/app/862370/
[ 2018-06-30 08:58:31 CET ] [ Original post ]
The most recent update just came through. The list if changes includes: - fixed missing collision on level 4 - fixed Challenge Mode possibly quitting to menu after finishing just one level - updated font for Chinese - forced starting the game in windowed mode on Linux - added missing dates for the Special Time of Year achievement on Linux - allowed to use keyboard in the menu even if controller is select as the input device While the list of changes might not be impressive, it was a very much needed update. All of the improvements were made thanks to people who let us know about them - either by contacting us directly on Steam or Facebook, or by posting screenshots and starting forum threads. So thanks everyone, it was really great of you to let us know about these problems! It's worth noting that aside from fixing the above, we also spent some time on investigating other issues, such as the one where the Monster might go through locked door. Unfortunately we were unable to reproduce it on our end, which makes it tricky to fix. Everything appears to be set up correctly - collisions on the walls and the door are in place, the nav point on player character before the door are closed is there, and another nav point after the player locks the door behind them is triggered correctly as well. Therefore, everything that's required for the system to work is OK but apparently there must be some exception which causes the system to fail. However being unable to actually see the issue and debug it, makes it hard to pinpoint and fix. We also gave some thought to the way controller is handled on Linux. This works perfectly on Windows - if there's no controller connected, it is impossible to select controller as the input device, and if the controller is used and gets disabled at any point, the game then defaults to keyboard instead. On our Linux machine however, it is always possible to enable the controller, even if one isn't connected. The problematic part was that once player switched to controller input and had no controller connected, it was necessary to shut down the game as it wouldn't receive input from the keyboard anymore. Hopefully this is something we'll figure out for the next game. As always, thanks for playing the game and great feedback!
[ 2018-01-15 17:45:39 CET ] [ Original post ]
The most recent update just came through. The list if changes includes: - fixed missing collision on level 4 - fixed Challenge Mode possibly quitting to menu after finishing just one level - updated font for Chinese - forced starting the game in windowed mode on Linux - added missing dates for the Special Time of Year achievement on Linux - allowed to use keyboard in the menu even if controller is select as the input device While the list of changes might not be impressive, it was a very much needed update. All of the improvements were made thanks to people who let us know about them - either by contacting us directly on Steam or Facebook, or by posting screenshots and starting forum threads. So thanks everyone, it was really great of you to let us know about these problems! It's worth noting that aside from fixing the above, we also spent some time on investigating other issues, such as the one where the Monster might go through locked door. Unfortunately we were unable to reproduce it on our end, which makes it tricky to fix. Everything appears to be set up correctly - collisions on the walls and the door are in place, the nav point on player character before the door are closed is there, and another nav point after the player locks the door behind them is triggered correctly as well. Therefore, everything that's required for the system to work is OK but apparently there must be some exception which causes the system to fail. However being unable to actually see the issue and debug it, makes it hard to pinpoint and fix. We also gave some thought to the way controller is handled on Linux. This works perfectly on Windows - if there's no controller connected, it is impossible to select controller as the input device, and if the controller is used and gets disabled at any point, the game then defaults to keyboard instead. On our Linux machine however, it is always possible to enable the controller, even if one isn't connected. The problematic part was that once player switched to controller input and had no controller connected, it was necessary to shut down the game as it wouldn't receive input from the keyboard anymore. Hopefully this is something we'll figure out for the next game. As always, thanks for playing the game and great feedback!
[ 2018-01-15 17:45:39 CET ] [ Original post ]
Cellar has been live for an entire year now, and we're celebrating its 1st birthday with Anniversary Sale! Get your copy of Cellar at 50% discount!
[ 2017-03-23 20:09:45 CET ] [ Original post ]
Cellar has been live for an entire year now, and we're celebrating its 1st birthday with Anniversary Sale! Get your copy of Cellar at 50% discount!
[ 2017-03-23 20:09:45 CET ] [ Original post ]
We finally got our Linux machine up and running, so here comes the latest patch for Ubuntu! Along with this update, we're also releasing 3 additional languages: Russian, Chinese (Traditional) and Chinese (Simplified). The update also contains a fix to the bug that prevented Hard-boiled achievement from unlocking for all the sneaky rascals who wish to work their way around the monster rather than run to the exit. Hope you like it. Enjoy!
[ 2016-11-07 21:18:59 CET ] [ Original post ]
We finally got our Linux machine up and running, so here comes the latest patch for Ubuntu! Along with this update, we're also releasing 3 additional languages: Russian, Chinese (Traditional) and Chinese (Simplified). The update also contains a fix to the bug that prevented Hard-boiled achievement from unlocking for all the sneaky rascals who wish to work their way around the monster rather than run to the exit. Hope you like it. Enjoy!
[ 2016-11-07 21:18:59 CET ] [ Original post ]
The promised update is now live and it's so huge we're happily referring to it as Patch 2.00. The complete change list is actually too big to bother writing it here but the highlights are as follows: New Cute Pixel Art Lily has received new animations and cellar levels have become more varied and stocked with new stuff! Additional Features We've revised Challenge Mode, added options menu, added interactions with objects in the enviroment and easter eggs! Localization For the time being we're supporting English, German, Spanish, Polish and Swedish. Russian language version is on the way! New Achievements New features go with additional Achievements which also received a nice, hand-made sub-menu in the game.
[ 2016-10-29 09:40:57 CET ] [ Original post ]
The promised update is now live and it's so huge we're happily referring to it as Path 2.00. The complete change list is actually too big to bother writing it here but the highlights are as follows: New Cute Pixel Art Lily has received new animations and cellar levels has become more varied and stocked with new stuff! Additional Features We've revised Challenge Mode, added options menu, added interactions with objects in the enviroment and easter eggs! Localization For the time being we're supporting English, German, Spanish, Polish and Swedish. Russian language version is on the way! New Achievements New features go with additional Achievements which also received a nice, hand-made sub-menu in the game.
[ 2016-10-29 09:40:57 CET ] [ Original post ]
It's been some time since the last update or any news. Rest assured this was mainly due to us working on the next game but we won't be getting into any details on that just yet. Aside from our new title, we also spent some time on improving Cellar and we have a major update (although possibly split into 2 or 3 smaller patches) incoming soon. The changes you can expect include: Localization We're aiming for English, French, Italian, German, Spanish, Polish, Russian and Swedish language versions. Some of them, as well as additional language versions, may become available at a later date. Options The new menu will feature language, display mode, sound and music volume as well as input device settings. Hardcore Mode The original Challenge Mode felt little fun and unrewarding. The new Hardcore Mode will rise up the stakes by requiring you to complete the whole game from start to beginning within a time limit and without dying. New Achievements Beating the Hardcore Mode should definitely be rewarded with an Achievement but you can expect some more of those as well. We will also restore a nice, hand-made Achievement submenu that was earlier available in non-Steam versions only. Changes to Levels Aside from some new seasonal events, Lily will now be able to examine objects in the environment, adding reactivity and encouraging you to explore the game and reveal its secrets. More Art We'll be adding more variety to the scenery across the game to keep things more interesting and to help track how far in the game the player is already. Feel free to share your thoughts with us, either on Steam or on our Facebook page.
[ 2016-10-13 18:17:08 CET ] [ Original post ]
It's been some time since the last update or any news. Rest assured this was mainly due to us working on the next game but we won't be getting into any details on that just yet. Aside from our new title, we also spent some time on improving Cellar and we have a major update (although possibly split into 2 or 3 smaller patches) incoming soon. The changes you can expect include: Localization We're aiming for English, French, Italian, German, Spanish, Polish, Russian and Swedish language versions. Some of them, as well as additional language versions, may become available at a later date. Options The new menu will feature language, display mode, sound and music volume as well as input device settings. Hardcore Mode The original Challenge Mode felt little fun and unrewarding. The new Hardcore Mode will rise up the stakes by requiring you to complete the whole game from start to beginning within a time limit and without dying. New Achievements Beating the Hardcore Mode should definitely be rewarded with an Achievement but you can expect some more of those as well. We will also restore a nice, hand-made Achievement submenu that was earlier available in non-Steam versions only. Changes to Levels Aside from some new seasonal events, Lily will now be able to examine objects in the environment, adding reactivity and encouraging you to explore the game and reveal its secrets. More Art We'll be adding more variety to the scenery across the game to keep things more interesting and to help track how far in the game the player is already. Feel free to share your thoughts with us, either on Steam or on our Facebook page.
[ 2016-10-13 18:15:56 CET ] [ Original post ]
It's been some time since the last update or any news. Rest assured this was mainly due to us working on the next game but we won't be getting into any details on that just yet. Aside from our new title, we also spent some time on improving Cellar and we have a major update (although possibly split into 2 or 3 smaller patches) incoming soon. The changes you can expect include: Localization We're aiming for English, French, Italian, German, Spanish, Polish, Russian and Swedish language versions. Some of them, as well as additional language versions, may become available at a later date. Options The new menu will feature language, display mode, sound and music volume as well as input device settings. Hardcore Mode The original Challenge Mode felt little fun and unrewarding. The new Hardcore Mode will rise up the stakes by requiring you to complete the whole game from start to beginning within a time limit and without dying. New Achievements Beating the Hardcore Mode should definitely be rewarded with an Achievement but you can expect some more of those as well. We will also restore a nice, hand-made Achievement submenu that was earlier available in non-Steam versions only. Changes to Levels Aside from some new seasonal events, Lily will now be able to examine objects in the environment, adding reactivity and encouraging you to explore the game and reveal all its secrets. More Art We'll be adding more variety to the scenery across the game to keep things more interesting and to help track how far in the game the player is already.
[ 2016-10-13 18:09:23 CET ] [ Original post ]
Patch 1.02 is now available. Change List for this update includes: - added the ability to capture screenshots via Steam interface - fixed a bug that allowed player to walk outside the room on level 8 - made it possible to toggle between fullscreen and windowed mode while in the menu - changed the way the game checks for controller - this reduced a short lag that occurred if you connected or disconnected the controller while in the menu - added one new hidden feature - if you liked our Easter update, you'll like this one as well; stay alert! As stated in the previous update, we'll be very grateful for any feedback on the Linux version of the game. Feel free to PM us or get in touch through our Facebook page.
[ 2016-05-07 19:06:58 CET ] [ Original post ]
Patch 1.02 is now available. Change List for this update includes: - added the ability to capture screenshots via Steam interface - fixed a bug that allowed player to walk outside the room on level 8 - made it possible to toggle between fullscreen and windowed mode while in the menu - changed the way the game checks for controller - this reduced a short lag that occurred if you connected or disconnected the controller while in the menu - added one new hidden feature - if you liked our Easter update, you'll like this one as well; stay alert! As stated in the previous update, we'll be very grateful for any feedback on the Linux version of the game. Feel free to PM us or get in touch through our Facebook page.
[ 2016-05-07 19:06:58 CET ] [ Original post ]
Cellar is coming to Linux and will be here this weekend, along with a tiny patch. The patch will naturally be included for both Windows and Linux builds, so both versions are expected to be fully equal. The biggest update is likely going to be the ability to capture screenshots using Steam. This was actually a fairly stupid overlook on our side as we simply did not know that you have to set up capturing a screenshot for the game itself (as opposed to this being handled automatically by Steam). It was not until recently that someone pointed out "Hey guys, why can't I get screenshots it your game?", and we were all like "Say whaaat?". So yeah... Still, we will be wiser for our next game! As for the Linux build there is a whole different story behind it, but I will keep it for later. The important thing is that we only got to test the Linux build on one machine and one Ubuntu distribution - which obviously means that could not do much testing. That said, we really do hope that the game will work well for Linux users but in case anything unexpected happens, we'll be really grateful for your feedback. Seriously, even if your write us as much as "Works!", it will be fantastic news and big help to us. As usual, thank to all of you for supporting Vertical Skull Games. Be sure to follow us on Facebook if you haven't done this already!
[ 2016-05-05 22:47:24 CET ] [ Original post ]
Cellar is coming to Linux and will be here this weekend, along with a tiny patch. The patch will naturally be included for both Windows and Linux builds, so both versions are expected to be fully equal. The biggest update is likely going to be the ability to capture screenshots using Steam. This was actually a fairly stupid overlook on our side as we simply did not know that you have to set up capturing a screenshot for the game itself (as opposed to this being handled automatically by Steam). It was not until recently that someone pointed out "Hey guys, why can't I get screenshots it your game?", and we were all like "Say whaaat?". So yeah... Still, we will be wiser for our next game! As for the Linux build there is a whole different story behind it, but I will keep it for later. The important thing is that we only got to test the Linux build on one machine and one Ubuntu distribution - which obviously means that could not do much testing. That said, we really do hope that the game will work well for Linux users but in case anything unexpected happens, we'll be really grateful for your feedback. Seriously, even if your write us as much as "Works!", it will be fantastic news and big help to us. As usual, thank to all of you for supporting Vertical Skull Games. Be sure to follow us on Facebook if you haven't done this already!
[ 2016-05-05 22:47:24 CET ] [ Original post ]
Celebrating 30 days on Steam, over 1200 sold copies, 91% of positive reviews and overall a huge success of our first game, we're giving away 50 keys for Cellar. Thanks everyone for your support! Every house should have a Cellar, so go get yours at: https://www.steamgifts.com/giveaway/ZDmbB/cellar
[ 2016-04-23 14:49:53 CET ] [ Original post ]
Celebrating 30 days on Steam, over 1200 sold copies, 91% of positive reviews and overall a huge success of our first game, we're giving away 50 keys for Cellar. Thanks everyone for your support! Every house should have a Cellar, so go get yours at: https://www.steamgifts.com/giveaway/ZDmbB/cellar
[ 2016-04-23 14:49:53 CET ] [ Original post ]
Patch 1.01 for Cellar is now available. We're very happy to see that only a few bugs slipped through to the release version and while there's plenty of things that could be improved, the list of actual bugs seems rather short. Change List for this patch includes: - The Monster no longer slows down - This is probably the most important fix in this patch. The bug was a new one that we noticed during some of the Let's Plays you guys made and we're very sorry this happened. We noticed the issue caused some confusion regarding the way the game is balanced and we realise this might have affected the difficulty and overall experience. From now on, the Monster should find his way around better and he should no longer slow down as he did from time to time. - Choosing Continue after playing Challenge Mode now properly restores the game in Story Mode - This could actually spoil your second and following playthroughs. Right now you can actually continue playing the regular game mode where you left off. - Improved the music track that plays before the Monster spawns - For some completely unreasonable reasons we used a poorly looped and very short track. The new one is longer and has two parts with slightly different tempo. It should make the soundtrack less repetitive as you play. - Updated the icon on the task bar - Self-explanatory, minor visual improvement. - One new hidden feature - We won't tell anything about it, but you should notice it easily. Keep your eyes peeled for more of those!
[ 2016-03-26 00:23:41 CET ] [ Original post ]
Patch 1.01 for Cellar is now available. We're very happy to see that only a few bugs slipped through to the release version and while there's plenty of things that could be improved, the list of actual bugs seems rather short. Change List for this patch includes: - The Monster no longer slows down - This is probably the most important fix in this patch. The bug was a new one that we noticed during some of the Let's Plays you guys made and we're very sorry this happened. We noticed the issue caused some confusion regarding the way the game is balanced and we realise this might have affected the difficulty and overall experience. From now on, the Monster should find his way around better and he should no longer slow down as he did from time to time. - Choosing Continue after playing Challenge Mode now properly restores the game in Story Mode - This could actually spoil your second and following playthroughs. Right now you can actually continue playing the regular game mode where you left off. - Improved the music track that plays before the Monster spawns - For some completely unreasonable reasons we used a poorly looped and very short track. The new one is longer and has two parts with slightly different tempo. It should make the soundtrack less repetitive as you play. - Updated the icon on the task bar - Self-explanatory, minor visual improvement. - One new hidden feature - We won't tell anything about it, but you should notice it easily. Keep your eyes peeled for more of those!
[ 2016-03-26 00:23:41 CET ] [ Original post ]
Just a brief news to let everyone know that Cellar now features Steam Trading Cards along with themed backgrounds and emoticons. Hope you like them. Good hunting!
[ 2016-03-25 13:58:36 CET ] [ Original post ]
🎮 Full Controller Support
- CELLAR Linux [12.57 M]
Cellar is a short, casual game created in pixel art. Gameplay is presented in top-down view (like Bomberman or early Zelda installments). At the core, the game requires you to find your way through a maze of crates and other stuff stocked in a basement and get the key that unlocks the door to next level. The ultimate goal is to find your lost teddy bear while avoiding dangerous traps and monsters that lurk in the cellar.
You're still here? OK, so here's some hard facts about the game:
- It's a fine variation of Bomberman/Dyna Blaster in the world of Sokoban (you know, because of all the crates)
- The game auto-saves only at the beginning of each level. Deal with it.
- There are 8 levels. That's right, 8 of them.
- It's a perfect choice to boost up your completion / achievement rate on Steam. You can get a nice, round 100% in about 1 hour, unless you turn out really bad at this game.
- We actually said this already, but the expected playtime is about 1 hour. Enough for a refreshing break from all those well-known, repetitive AAA titles, but still short enough to keep you from getting frustrated.
- You CAN actually speedrun through the game in 15 minutes, even though you're in a cellar and not a vault. Are you up for a challenge?
- Speaking of challenge, there's also an additional, time-based difficulty setting that becomes playable after you beat the game once.
- There are Steam Achievements, including those horrible hidden ones that you'll be dying to figure out before someone finally posts a guide for this game.
- You can play it with a controller from the comfort of your couch. Or you can keep standing, that's fine too.
- If you're still reading this, then we'd suggest you get the game, cause it seems we seriously got your attention.
- OS: Ubuntu 14.04
- Processor: AMD or Intel Dual-Core @ 1.86GHz or higherMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GPU with 512 MB Video RAM
- Storage: 20 MB available spaceAdditional Notes: Best suited for 16:9 aspect ratio
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