Cellar
Vertical Skull Games Developer
Vertical Skull Games Publisher
2016-03-23 Release
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive
(199 reviews)
The Game includes VR Support
Latest PatchThe most recent update just came through. The list if changes includes:
- fixed missing collision on level 4
- fixed Challenge Mode possibly quitting to menu after finishing just one level
- updated font for Chinese
- forced starting the game in windowed mode on Linux
- added missing dates for the Special Time of Year achievement on Linux
- allowed to use keyboard in the menu even if controller is select as the input device
While the list of changes might not be impressive, it was a very much needed update. All of the improvements were made thanks to people who let us know about them - either by contacting us directly on Steam or Facebook, or by posting screenshots and starting forum threads. So thanks everyone, it was really great of you to let us know about these problems!
It's worth noting that aside from fixing the above, we also spent some time on investigating other issues, such as the one where the Monster might go through locked door. Unfortunately we were unable to reproduce it on our end, which makes it tricky to fix. Everything appears to be set up correctly - collisions on the walls and the door are in place, the nav point on player character before the door are closed is there, and another nav point after the player locks the door behind them is triggered correctly as well. Therefore, everything that's required for the system to work is OK but apparently there must be some exception which causes the system to fail. However being unable to actually see the issue and debug it, makes it hard to pinpoint and fix.
We also gave some thought to the way controller is handled on Linux. This works perfectly on Windows - if there's no controller connected, it is impossible to select controller as the input device, and if the controller is used and gets disabled at any point, the game then defaults to keyboard instead. On our Linux machine however, it is always possible to enable the controller, even if one isn't connected. The problematic part was that once player switched to controller input and had no controller connected, it was necessary to shut down the game as it wouldn't receive input from the keyboard anymore. Hopefully this is something we'll figure out for the next game.
As always, thanks for playing the game and great feedback!
[ 2018-01-15 17:45:39 CET ] [ Original post ] Latest PatchThe most recent update just came through. The list if changes includes:
- fixed missing collision on level 4
- fixed Challenge Mode possibly quitting to menu after finishing just one level
- updated font for Chinese
- forced starting the game in windowed mode on Linux
- added missing dates for the Special Time of Year achievement on Linux
- allowed to use keyboard in the menu even if controller is select as the input device
While the list of changes might not be impressive, it was a very much needed update. All of the improvements were made thanks to people who let us know about them - either by contacting us directly on Steam or Facebook, or by posting screenshots and starting forum threads. So thanks everyone, it was really great of you to let us know about these problems!
It's worth noting that aside from fixing the above, we also spent some time on investigating other issues, such as the one where the Monster might go through locked door. Unfortunately we were unable to reproduce it on our end, which makes it tricky to fix. Everything appears to be set up correctly - collisions on the walls and the door are in place, the nav point on player character before the door are closed is there, and another nav point after the player locks the door behind them is triggered correctly as well. Therefore, everything that's required for the system to work is OK but apparently there must be some exception which causes the system to fail. However being unable to actually see the issue and debug it, makes it hard to pinpoint and fix.
We also gave some thought to the way controller is handled on Linux. This works perfectly on Windows - if there's no controller connected, it is impossible to select controller as the input device, and if the controller is used and gets disabled at any point, the game then defaults to keyboard instead. On our Linux machine however, it is always possible to enable the controller, even if one isn't connected. The problematic part was that once player switched to controller input and had no controller connected, it was necessary to shut down the game as it wouldn't receive input from the keyboard anymore. Hopefully this is something we'll figure out for the next game.
As always, thanks for playing the game and great feedback!
[ 2018-01-15 17:45:39 CET ] [ Original post ] Do you remember when as a little child you were sent to fetch something from the cellar and you were always afraid that something's lurking there in the darkness?
Cellar will allow you to go back to these days and face the greatest fears from your childhood - join Lily on her quest to find her missing teddy, Blackbear the Pirate!
Cellar is a short, casual game created in pixel art. Gameplay is presented in top-down view (like Bomberman or early Zelda installments). At the core, the game requires you to find your way through a maze of crates and other stuff stocked in a basement and get the key that unlocks the door to next level. The ultimate goal is to find your lost teddy bear while avoiding dangerous traps and monsters that lurk in the cellar.
You're still here? OK, so here's some hard facts about the game:
- It's a fine variation of Bomberman/Dyna Blaster in the world of Sokoban (you know, because of all the crates)
- The game auto-saves only at the beginning of each level. Deal with it.
- There are 8 levels. That's right, 8 of them.
- It's a perfect choice to boost up your completion / achievement rate on Steam. You can get a nice, round 100% in about 1 hour, unless you turn out really bad at this game.
- We actually said this already, but the expected playtime is about 1 hour. Enough for a refreshing break from all those well-known, repetitive AAA titles, but still short enough to keep you from getting frustrated.
- You CAN actually speedrun through the game in 15 minutes, even though you're in a cellar and not a vault. Are you up for a challenge?
- Speaking of challenge, there's also an additional, time-based difficulty setting that becomes playable after you beat the game once.
- There are Steam Achievements, including those horrible hidden ones that you'll be dying to figure out before someone finally posts a guide for this game.
- You can play it with a controller from the comfort of your couch. Or you can keep standing, that's fine too.
- If you're still reading this, then we'd suggest you get the game, cause it seems we seriously got your attention.
MINIMAL SETUP- OS: Ubuntu 14.04
- Processor: AMD or Intel Dual-Core @ 1.86GHz or higherMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GPU with 512 MB Video RAM
- Storage: 20 MB available spaceAdditional Notes: Best suited for 16:9 aspect ratio
16.57$ (17%)
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17.19$ (14%)
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1.84$ (91%)
17.5$ (50%)
14.85$ (67%)
53.99$ (10%)
1.19$ (88%)
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9.49$ (5%)
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1.09$ (82%)
2.49$ (75%)
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5.99$ (80%)
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3.49$ (65%)
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3.39$ (92%)
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1.99$ (87%)
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FANATICAL BUNDLES

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