Cellar
Vertical Skull Games Developer
Vertical Skull Games Publisher
2016-03-23 Release
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(196 reviews)
The Game includes VR Support
Latest PatchThe most recent update just came through. The list if changes includes:
- fixed missing collision on level 4
- fixed Challenge Mode possibly quitting to menu after finishing just one level
- updated font for Chinese
- forced starting the game in windowed mode on Linux
- added missing dates for the Special Time of Year achievement on Linux
- allowed to use keyboard in the menu even if controller is select as the input device
While the list of changes might not be impressive, it was a very much needed update. All of the improvements were made thanks to people who let us know about them - either by contacting us directly on Steam or Facebook, or by posting screenshots and starting forum threads. So thanks everyone, it was really great of you to let us know about these problems!
It's worth noting that aside from fixing the above, we also spent some time on investigating other issues, such as the one where the Monster might go through locked door. Unfortunately we were unable to reproduce it on our end, which makes it tricky to fix. Everything appears to be set up correctly - collisions on the walls and the door are in place, the nav point on player character before the door are closed is there, and another nav point after the player locks the door behind them is triggered correctly as well. Therefore, everything that's required for the system to work is OK but apparently there must be some exception which causes the system to fail. However being unable to actually see the issue and debug it, makes it hard to pinpoint and fix.
We also gave some thought to the way controller is handled on Linux. This works perfectly on Windows - if there's no controller connected, it is impossible to select controller as the input device, and if the controller is used and gets disabled at any point, the game then defaults to keyboard instead. On our Linux machine however, it is always possible to enable the controller, even if one isn't connected. The problematic part was that once player switched to controller input and had no controller connected, it was necessary to shut down the game as it wouldn't receive input from the keyboard anymore. Hopefully this is something we'll figure out for the next game.
As always, thanks for playing the game and great feedback!
[ 2018-01-15 17:45:39 CET ] [ Original post ] Latest PatchThe most recent update just came through. The list if changes includes:
- fixed missing collision on level 4
- fixed Challenge Mode possibly quitting to menu after finishing just one level
- updated font for Chinese
- forced starting the game in windowed mode on Linux
- added missing dates for the Special Time of Year achievement on Linux
- allowed to use keyboard in the menu even if controller is select as the input device
While the list of changes might not be impressive, it was a very much needed update. All of the improvements were made thanks to people who let us know about them - either by contacting us directly on Steam or Facebook, or by posting screenshots and starting forum threads. So thanks everyone, it was really great of you to let us know about these problems!
It's worth noting that aside from fixing the above, we also spent some time on investigating other issues, such as the one where the Monster might go through locked door. Unfortunately we were unable to reproduce it on our end, which makes it tricky to fix. Everything appears to be set up correctly - collisions on the walls and the door are in place, the nav point on player character before the door are closed is there, and another nav point after the player locks the door behind them is triggered correctly as well. Therefore, everything that's required for the system to work is OK but apparently there must be some exception which causes the system to fail. However being unable to actually see the issue and debug it, makes it hard to pinpoint and fix.
We also gave some thought to the way controller is handled on Linux. This works perfectly on Windows - if there's no controller connected, it is impossible to select controller as the input device, and if the controller is used and gets disabled at any point, the game then defaults to keyboard instead. On our Linux machine however, it is always possible to enable the controller, even if one isn't connected. The problematic part was that once player switched to controller input and had no controller connected, it was necessary to shut down the game as it wouldn't receive input from the keyboard anymore. Hopefully this is something we'll figure out for the next game.
As always, thanks for playing the game and great feedback!
[ 2018-01-15 17:45:39 CET ] [ Original post ] Do you remember when as a little child you were sent to fetch something from the cellar and you were always afraid that something's lurking there in the darkness?
Cellar will allow you to go back to these days and face the greatest fears from your childhood - join Lily on her quest to find her missing teddy, Blackbear the Pirate!
Cellar is a short, casual game created in pixel art. Gameplay is presented in top-down view (like Bomberman or early Zelda installments). At the core, the game requires you to find your way through a maze of crates and other stuff stocked in a basement and get the key that unlocks the door to next level. The ultimate goal is to find your lost teddy bear while avoiding dangerous traps and monsters that lurk in the cellar.
You're still here? OK, so here's some hard facts about the game:
- It's a fine variation of Bomberman/Dyna Blaster in the world of Sokoban (you know, because of all the crates)
- The game auto-saves only at the beginning of each level. Deal with it.
- There are 8 levels. That's right, 8 of them.
- It's a perfect choice to boost up your completion / achievement rate on Steam. You can get a nice, round 100% in about 1 hour, unless you turn out really bad at this game.
- We actually said this already, but the expected playtime is about 1 hour. Enough for a refreshing break from all those well-known, repetitive AAA titles, but still short enough to keep you from getting frustrated.
- You CAN actually speedrun through the game in 15 minutes, even though you're in a cellar and not a vault. Are you up for a challenge?
- Speaking of challenge, there's also an additional, time-based difficulty setting that becomes playable after you beat the game once.
- There are Steam Achievements, including those horrible hidden ones that you'll be dying to figure out before someone finally posts a guide for this game.
- You can play it with a controller from the comfort of your couch. Or you can keep standing, that's fine too.
- If you're still reading this, then we'd suggest you get the game, cause it seems we seriously got your attention.
MINIMAL SETUP- OS: Ubuntu 14.04
- Processor: AMD or Intel Dual-Core @ 1.86GHz or higherMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GPU with 512 MB Video RAM
- Storage: 20 MB available spaceAdditional Notes: Best suited for 16:9 aspect ratio
21.22$ (15%)
8.25$ (17%)
4.95$ (17%)
16.59$ (17%)
34.59$ (42%)
8.39$ (16%)
4.95$ (17%)
2.50$ (90%)
16.59$ (17%)
9.98$ (67%)
16.57$ (17%)
8.74$ (13%)
4.19$ (16%)
16.79$ (16%)
8.46$ (15%)
8.39$ (16%)
17.59$ (12%)
20.49$ (18%)
43.94$ (12%)
8.19$ (18%)
16.96$ (15%)
17.54$ (12%)
16.39$ (18%)
41.96$ (16%)
16.96$ (15%)
13.34$ (11%)
16.57$ (17%)
7.46$ (81%)
12.59$ (16%)
33.14$ (17%)
30.0$ (50%)
0.85$ (91%)
0.85$ (91%)
9.0$ (77%)
8.91$ (70%)
3.0$ (62%)
4.5$ (62%)
2.55$ (83%)
4.0$ (90%)
3.0$ (85%)
13.6$ (66%)
17.0$ (66%)
1.28$ (91%)
1.7$ (91%)
3.4$ (91%)
1.19$ (83%)
1.13$ (91%)
8.25$ (67%)
23.99$ (40%)
0.85$ (91%)
5.09$ (49%)
9.99$ (50%)
6.0$ (80%)
1.8$ (91%)
8.49$ (58%)
12.49$ (50%)
1.5$ (85%)
0.75$ (81%)
0.85$ (91%)
4.14$ (86%)
7.99$ (20%)
13.99$ (22%)
1.99$ (87%)
1.19$ (76%)
0.99$ (80%)
49.99$ (17%)
1.19$ (88%)
7.49$ (25%)
1.19$ (88%)
1.24$ (75%)
1.49$ (85%)
1.99$ (80%)
39.99$ (20%)
1.29$ (91%)
1.99$ (90%)
6.49$ (78%)
29.99$ (50%)
8.99$ (55%)
1.99$ (85%)
1.19$ (87%)
4.99$ (83%)
5.99$ (70%)
1.59$ (68%)
7.69$ (23%)
3.99$ (69%)
2.49$ (88%)
17.49$ (13%)
8.99$ (10%)
1.19$ (80%)
1.99$ (87%)
FANATICAL BUNDLES

Time left:
356374 days, 7 hours, 42 minutes

Time left:
1 days, 14 hours, 42 minutes

Time left:
5 days, 14 hours, 42 minutes

Time left:
30 days, 14 hours, 42 minutes

Time left:
1 days, 14 hours, 42 minutes

Time left:
40 days, 14 hours, 42 minutes

Time left:
45 days, 14 hours, 42 minutes

Time left:
29 days, 14 hours, 42 minutes

Time left:
51 days, 14 hours, 42 minutes

Time left:
25 days, 14 hours, 42 minutes

Time left:
25 days, 14 hours, 42 minutes
HUMBLE BUNDLES

Time left:
4 days, 8 hours, 42 minutes

Time left:
4 days, 8 hours, 42 minutes

Time left:
6 days, 8 hours, 42 minutes

Time left:
6 days, 8 hours, 42 minutes

Time left:
6 days, 8 hours, 42 minutes

Time left:
11 days, 8 hours, 42 minutes

Time left:
11 days, 8 hours, 42 minutes

Time left:
20 days, 8 hours, 42 minutes
by buying games/dlcs from affiliate links you are supporting tuxDB
🔴 LIVE
photostyle
Art
Blender work - ED Mandalay model :: AI :: #BLM :: TransRights
tom__bh
Software and Game Development
Tattoy Release Progress 20%: github.com/tombh/tattoy/milestones
angelbruni
THE FINALS
[DROPS ENABLED] THE FINALS | #9 POWER SHIFT EU | POWER SHIFT 24/7???
Radvil
INJOKER TIME!! | Gaming on Linux Ep: 34
bonnerlima
Software and Game Development
Micro service + Kafka + docker(PODMAN)
st0uffff
It Takes Two
The ultimate Dcouverte - la Bromance ft @locohshot !dance !clip !love ...
adagium42
Final Fantasy XII: The Zodiac Age
2025/04/12 - Finalmente Fantasia! n XII (PS4*)
zerostatemachine
Factorio
RAILGUN RAILGUN RAILGUN RAILGUN RAILGUN RAILGUN RAILGUN RAILGUN RAILGU...
blazack1
XCOM: Chimera Squad
Coming for Sacred Coil
dolphde
Path of Exile 2
[GER] Eislanze leveln -> gegen die Meta!
silverfractal
Always On
1990s Live Emulated Oldschool PC DOS Demos + Modfiles played to beat ...
sneaky_donkey
Software and Game Development
Working through "Building a Debugger" book
N0Viewers
Gaming in Linux - Schedule 1 - Feel free to join and chat :)
kyrenaz
That's Not My Neighbor
This game looks easy | That's not my neighbor
soulchainer
Just Chatting
Da de lluvia, de migas, de amigas y de plataformas :3. Fel sabadicoooo...
ofadiman
ELDEN RING
Elden Ring Speed Run | No Death | Try Hard
b7h30
Software and Game Development
Wrecking Windows server 2025 with @xhacktheplanetx | Co-Learn with a P...
maxgonhunter
BLACKSHARD
[fr linux] une exploration tranquille
jimpy3
Tom Clancy's The Division 2
PC : Faffing about as usual ... :)
het_tanis
Science & Technology
ProLUG - Prepping for Sysadmin and Security Engineering Course.
imperorthefirst
Stellaris
War in Heaven is coming | Streaming from Linux Mint
keyb1nd_
Software and Game Development
Tunnels.is is going OPEN SOURCE today! infinite code genjutsu Using ...
tphonkitonk
Software and Game Development
Honki Tonks Zivilisationen [Ada] [Eng|Ger]
t2sde
Software and Game Development
AMD ROCm 6.4 is out for even faster AI / Linux!
0bakei
Mount & Blade II: Bannerlord