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Paint Warfare (or PW for short) is an early access multiplayer paintball shooter FPS, with realistic unlockable weapons and a unique low-poly art style.
The remastered version (which has been in development since late 2018) features better combat, brand new maps and weapons.
The vast maps supporting large-scale team and FFA combat, taking inspiration from real-world military combat around the world.
While this may not look, like your everyday shooter title, Paint Warfare combines strategy, along with fun cartoony gameplay to create a unique and fun multiplayer experience.

Key Features

  • Easy to pick up, with features designed to reward skilled and new players
  • Vast 2x2km maps, encouraging both close and long range combat
  • Fight as infantry or in vehicles (coming soon), such as tanks, jeeps and helicopters
  • Features both FFA, Teams and King of the Hill modes
  • Cross-platform play with lightning fast Eu servers

Development

Paint Warfare major releases are released every month, with smaller patches and content additions in between. The game is currently in a very early early access stage, with more content and fixes coming soon!
Paint Warfare
Mini OfficialDeveloper
Mini OfficialPublisher
2019-12-02Release
🎹🖱️ Keyboard + Mouse
Very Positive (1814 reviews)
Public Linux Depots:
  • Linux Content [117.39 M]
6.0.1 Mini Update / Hotfix

6.0.1 fixes a ton of bugs (especially vehicle bugs), buffed and balanced vehicles, updated (and added) a bunch of sound fx, and polished a bunch of features implemented in 6.0.
Game Description Image

Full list of changes / fixes:

  • Updated / removed solid colour textures from some vehicles
  • Decreased amount of vehicles per map by ~50%
  • Changed vehicle entering to be the same across both water and land vehicles
  • Fixed a bug where a player would only be disabled locally when entering vehicles
  • Fixed a bug where vehicles could bug out if already entered
  • Buffed vehicle health
  • Made vehicles indestructable unless there is a player inside as to prevent people from gaining points by blowing up empty vehicles
  • Made tanks default to first person view to help with aiming
  • Synced tank turret rotation over network
  • Fixed issues preventing vehicle UI from updating correctly
  • Decreased boat sound range
  • Fixed some ambient sound effects (especially the wetlands one)
  • Fixed an issue where the user could select an insanely low screen resolution
  • Improved some animations
  • Med-kit now heals health before shield
  • Fixed a bug where that caused a team death-match game with 2 players to be on the same team when joining / respawning
  • Changed damage FX, removed blur and blood loss effects
  • Added new shell casings to TOZ
  • Added casing sounds
  • Added hit sounds
Game Description Image

As you can see a bunch of issues have been addressed, including some changes not mentioned here. Another smaller patch is also coming soon addressing the a smaller amount of other less noticeable balancing / bugfixes before the 7.0 update coming early 2020.

[ 2019-12-08 20:42:29 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 12.04. SteamOS
  • Processor: 64-bit. 2 GHz or FasterMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Intel HD 3000Network: Broadband Internet connection
  • Storage: 160 MB available space
  • Memory: 8 GB RAM
  • Recommended Setup

    • OS: Latest Ubuntu. SteamOS
    • Processor: 64-bit. 3 GHz or FasterMemory: 8 GB RAM
    • Graphics: Geforce GTX 750Network: Broadband Internet connection
    • Storage: 160 MB available space
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