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🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Hey all! Sorry for the delay with this update, been working on my next game (check it out here). This is a huge update though and I'm super excited to release it.
Paint Warfare was at PAX and SXSW Australia last week. I noticed a couple issues and bugs which I fixed over a couple updates :) 1.32.2
I added a new kind of cosmetic called player trails/effects which look super awesome Fixes
Hello! The hunger games mode needed some love so that was the focus for this update.
Changes
Fixes:
Heya
Kingfisher Rework:
Fixes:
Fixes:
Hey all, this is a super massive update I put together over the past week as a thank you to you guys for sticking around through the lack of updates in my exam. This update was released in two parts (but I'm writing this announcement now) so you may have already noticed some of the changes!
Hey everyone, here's another big patch! Next update will be a pretty awesome content update. 1.28.3 Changelog:
1.28.1 Patch Notes
Hello everyone! It's been a while since the last big update...and that's because I've been hard at work polishing up the game and implementing a bunch of really small features/ bug fixes It's time for another huge content update!
Changelog
I'm really excited for this update because this small feature will add so many more possibilities to how you play the game!
Changes:
Wassup gamers! Welcome back, this one brings a new map, improvements to the tutorial and some general polish steamhappy
I wanted to make the game less buggy so I've went through and fixed a bunch of bugs you guys reported on our Discord server.
Hello people! Welcome back, this one brings a new gun, but most of the focus was brought to fixing some pressing issues and a bug that broke the game completely for a lot of people.
Aloha! Ya'll loved the last content update, but it was time to do some quick quality of life work on the game to polish up the small details
Howdy gamers! Welcome back, I've had this one planned for a while and I'm so hyped to release this update to y'all steamhappy
Hey hey hey! Here's a quick patch based on your feedback over the past few days steamhappy
I play the game for a couple of hours after each update and release hotfixes where necessary
Hey hey hey! I'm finally back to Paint Warfare and I'm excited to announce the first map to Paint Warfare in over a month Mafia Island, the amount of time and work that went into this one is insane, and I'm so excited to unveil it to you guys. There's also a DDay map coming up, but I'm not quite ready to unveil it yet, join our discord server to get sneak peeks on it though steamhappy
Welcome back everyone! It's been a busy few weeks for meI've been caught up in examsbut I've put together a super exciting update that I think you guys will enjoy. From next update onwards we'll be going back to the traditional massive updates like a few months ago :)
Hey supporters! This update is super exciting and I think you guys will love this one!
Hey all! I've spent the past few weeks thoroughly testing and ironing out bugs in the game, the patch is finally out and I'm super excited to talk about some of the new changes...
I'm so hyped up to release Paint Warfare merch!
Hello again! Here's this week's mega content update :)
Hello again! I'm working on making the game more friendly for beginners, so the past few updates have been centred around polish and incremental improvements. Here's the key features new in this update:
Hello again! I'm working on making the game more friendly for beginners, so the past few updates have been centred around polish and incremental improvements. Here's the key features new in this update:
Hey! It's still peak exam time for me, but I thought I'd come out with a pretty big bugfix update for y'all.
This is the first of a two part update in the second part I'll be adding weapon inspect animations and some more game modes (potentially)
This update's focus was to add as much new content as possible, improve translations and polish up the game. Enjoy!
Hello again! This update I wanted to focus on adding some new unique weapons & polishing up the gameplay. There are a number of fixes and changes in this update so it's worth reading through :)
Hello everyone. Thanks for reporting connection bugs with yesterday's patch, these should all be fixed now.
Yo! I'm still working on marketing this week, but I've put together a small regular patch to fix some bugs.
Welcome back! It's been a while since I've brought you guys some new gamemodes, so I'm proud to introduce Capture the Flag! Along with a new map designed explicitly around it There won't be an update next week as I'll be directing my efforts to marketing Paint Warfare.
Hello! Apologies for the delays with this update. I'm pleased to affirm that the development of this game is still in overdrive. Let me know in the discord if you have any feedback/ suggestions!
Hello! Thank you everyone for reporting the bugs in yesterday's release. I put together a quick patch today covering all of the bugs you guys encountered. Let me know on the discord if you find any more!
Hello! From this point on, I'm making weekly mega updates. Let me know in the discord if you have any feedback/ suggestions!
Hey all! Sorry about the delay with this update, there's been a lot of smaller features I've been putting together :)
Hey!
Yo! I'm aiming to get rid of as many bugs as possible over the coming weeks :)
Hiya! Here's a quick bugfix patch :3
Hiya! I'm currently doing exams so this one is a little on the smaller sidehere are some well requested features :3
Howdy! I've returned, I'm currently doing exams so this one is a little on the smaller side I'll be making updates on a more consistent basis now though :3
Ima try to drop these huge updates on a monthly basis now :)
There were some minor issues with the game, so here's one more patch to add polish :)
I've just dropped the cost of the supporter bundle to $3.5 for the duration of the steam summer sale (July 7) and added some cool new features :)
Howdy reader! This update took longer than some of the other major updates, but I'm so hyped to finally release it for y'all to try out B:)
Hey! Welcome to another fancy patch! Thanks for all the support recently, I appreciate it. Onto the patch notes :DD
Yo! B:) I've been on spring break, & so I patched all the known bugs and added some needed polish to the game. I'd like to thank you all for the support, constant bug reports, feedback and content you've all been putting out! Anyways, here are the patch notes:
Howdy! I wanted to add heaps of new content for this update. I hope yall enjoy it :D
I've been secretly dropping some lil mini patches recently so here's the official changelog :)
Howdy! Here's an update I've been working on in the background for a while with some big movement changes and other cool stuff. Next update will be even bigger ;)
Aloha! Here's part 2 of the patch released last week, that tackles some bugs and gameplay issues you all found in the release. :D
Hey! I just wanted to thank everyone for the huge amount of support recently, the game has totally blown up and I'm so thankful for you all *<:) Here's the first of 2-3 small patches that'll be coming over the next few weeks targeting bugs and cheaters. Please update to continue to be able to play with other players.
Howdy! This update is a little on the smaller side, but brings some well-needed improvements before the game comes out of early access :)
Howdy! This update adds a crazy amount of new mechanics, polish, progression/economy improvements and content that I'm so excited to finally release to you all! Basically, after this version is fully tested & some other minor polish changes are added, the game will come out of early access. :)
Hey people! i've been pretty tied up with exams, videos and commissions as of late, so this month's update is a little on the smaller side. Nevertheless though, strap in and prepare to find out all about the cool new features you're getting! ;)
0.9.1_b fixes a few minor bugs and adds more polish (credit to mandar1jn for reporting!)
The new update brings crazy amounts of new content, unlockables (like tags, weapons and even more achievements) and some more polish/bugfixes based on your feedback. After a lil bit of closed testing, Paint Warfare is back, and there's even more planned for the future of the game!
0.8_b2 adds adds more polish in the game :)
0.8_b adds a huge amount of content, polish and well-needed bug fixes to the the game :D
0.6.2 addresses critical issues in the last version like cheaters and fixes a few bugs.
The goal of the Paint Warfare rework was to fix a lot of the underlying issues with the old Paint Warfare and to shape the game into something that was unique to anything any other FPS game has to offer currently After a bunch of closed testing, and a short public beta on itch.io, Paint Warfare is back on Steam! :)
Hey guys! Over the next few months, I will be completely overhauling the game in order to address some core issues and bugs with the game in response to recent reviews. This rework will bring with it:
Paint Warfare is now Free To Play, making it easier than ever to play with and invite friends! Bigger and better updates are in the workings. Cheers, Mini
After long and careful consideration, I've decided to make Paint Warfare a Free to Play game.
Due to dwindling players over the past few months, we believe that Free to Play will help you guys enjoy the game with friends and will bring more players overall to our small community.
We're also going to roll out a few other new features, to reach a greater base of players, including more languages, controller support and more optimisations!
Cheers,
Mini
After a month of both open and closed beta testing on the discord server, weve nailed down most of the major bugs found in 1.7 and 1.7.2. Along with that, some well-needed overhauls reworks, and polish work have finally been completed!
Following some feedback and some suggestions, I've released 1.7.2, fixing some smaller issues, cleaning up the UI, previewing the upcoming singleplayer mode, and more!
Paint Warfare 1.7.1 was a 2 part update fixing critical issues and bugs found in 1.7.0.
Paint Warfare 1.7.0 has been a trek; it's been a 3-month project, the most development time ever put into a release after 1.0. We've had countless new people come and go, helping make this update possible, and I'm finally happy to announce that the 1.7.0 update is now public on Steam! [previewyoutube=jYSWUjsloQw;full][/previewyoutube]
We're holding the final 1.7.0 open beta in our discord server. Feel free to join in and be part of the gameplay for our new trailer! The test will be hosted on via a link so won't matter whether you have the game or not. :) [previewyoutube=rWKqtSqA5OE;full][/previewyoutube] "1.7.0 has been a trek. It's been a 3-month project, the longest development time ever put into an update after 1.0. We've had people helping out with the project come and go, though development has been going strong. There's been countless stages of testing (some more successful than others), from private 1v1s, closed betas and now the open beta this Saturday. All funds earnt from the last 2 months past release have been put directly back into the game, whether it be licensing music, SFX and render farms for rendering the shorts. Paint Warfare has been one of my biggest projects yet, and I'd like to thank the community for still sticking with me and being so supportive, as I know the past builds recently have been a bit rough and buggy recently. Hope you guys enjoy the build :)" - From our discord
Hey all! Sorry for all the radio silence this month while we've been testing an perfecting Paint Warfare 1.7.0 (yes that's right, 1.7.0).
We've been busy stress testing the game, so when the build releases, I won't have to consistently release small patches to fix up tiny bugs and me and a few other people have been hard at work creating brand new features and content, such as planes, new maps (read about them here), grenades, and much more!
[previewyoutube=kE5uQTNClNc;full][/previewyoutube]
1.7.0 will be one of the biggest updates to the game, bringing forth massive changes, fixes and content overhauls!
For the past 2 months, I've been secretly working on 2 new 4x4km (yes that's right) maps for Paint Warfare, to replace 2 of the 4 existing maps already in the game!
These maps will feature a spawn select screen, new areas, brand new vehicles and more! The new Archipelago map will replace the old Tornado map, and a brand new Blizzard map (with a completely new layout and custom models) will replace the old map, with a massively larger fighting area.
Sketch a monster or two for the 8.0 co-op update and get a free game key for paint warfare or my other games!
7.0 will be the biggest and greatest update to the game!
I'll be working on a lot of new content, maps and features for this new build of the game.
Firstly I'd like to mention about some of the problems / issues brought up by the community that we'd like to address in this update.
This update features a completely reworked footsteps system, with 170 different SFX for different surfaces, a fresh menu, balancing, matchmaking fixes, optimisations and more!
6.0.1 fixes a ton of bugs (especially vehicle bugs), buffed and balanced vehicles, updated (and added) a bunch of sound fx, and polished a bunch of features implemented in 6.0.
Hey all!
Me and a few other people have been testing the new build recently, and we've come across a few minor issues, though the general feedback overall has been really positive. I'd like to seriously thank anyone who's purchased the game at this stage and left feedback on how I could improve.
I've combined all this feedback and will be making changes to the game for 6.1...
First off I'd like to talk about some changes and fixes I'd like to make for the 6.0.1 mini update:
Paint Warfare is a low-poly casual multiplayer FPS with large scale maps. team and FFA combat, fun and unique weapons, vehicles and much more!
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