Name | Paint Warfare | ||
Developer | Mini Official | ||
Publisher | Mini Official | ||
Tags | |||
Release | 2019-12-02 | ||
Steam | € £ $ / % | ||
News | |||
Controls | Keyboard Mouse | ||
Players online |  n/a  | ||
Steam Rating | Need more reviews to generate a review score | ||
Steam store | |||
Public Linux depots | Linux Content [117.39 M] |
Fixes:
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Fixes:
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Hey all, this is a super massive update I put together over the past week as a thank you to you guys for sticking around through the lack of updates in my exam.
[h3]Black Hole Gun[/h3]
[h3]Gun Reworks[/h3] Banana Gun
Freeze Gun
Burst
Mine launcher
[h2]ABILITIES[/h2] [h3]Voodoo Doll[/h3] This is an always active ability. When you are damaged, your opponent takes 22% of the damage they deal to you, which lends you the advantage in every gun fight :) [h3]Ammo Kit[/h3] This ability works super similarly to the med-kit in that it's excellent in both free for all and team modes (and in fact you can equip both the med kit and ammo kit!).
[h2]NEW RANKING[/h2] You'll now rank faster because only a small proportion of players get to the final ranks and experience everything the game has to offer. There's now 20 ranks instead of 15 (with less XP per rank). - Your rank may change/increase this update based on the total amount of XP you have. [h2]Other[/h2]
[h2]Bugs and polish[/h2]
[h2]Holiday Coins Sale[/h2] Finally...one last note To celebrate the holiday season, until next update I've dropped the prices of all coins by 60%, which means (if you really wanted to) you could unlock every weapon skin in the game right now for $6.40 ;) As always, enjoy the update & head on over to our discord server! |
Hey everyone, here's another big patch! Next update will be a pretty awesome content update.
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1.28.1 Patch Notes
1.28.2 Patch Notes
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Hello everyone! It's been a while since the last big update...and that's because I've been hard at work polishing up the game and implementing a bunch of really small features/ bug fixes
2 new Abilities [h3]Hardened Bullet[/h3] This is a new always active passive ability
[h3]Med Kit[/h3]
[h3]Overhauled: Glider[/h3] The glider has been due for an overhaul for ages, it's been hardly used because it was weak and it also wasn't very fun to use.
[h3]Overhauled: Radar[/h3]
[h3]Overhauled: Super Speed Boots[/h3]
New Map Feature: Giant Fans This was the suggestion of some of the members on our community Paint Warfare Discord Server. I've only added it to the new castle map for the time being. Polish & Bug Fixes
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Fixes
How to get your video featured I feature quality videos I genuinely likethey can be in any language Paint Warfare supports and I'll show it to that game audience. Most likely I'll find it on youtube but if you've made something you're genuinely proud of, send it in the Discord server or email it to me and I'll check it out! alex@paintwarfare.com Other news I've been pretty busy doing a lot of freelance work and studying for exams recently so I apologise that the patches have been small incremental improvements. My goal is to get the game into a super polished, bug-free state at the moment so we can grow our player base and then I'll add features :) However, some exciting news is that I'll be dropping 1-2 new maps later this week |
Fixed XP and Coin bug
Other changes
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Changelog
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Improved language support
Respawn Screen
Polish and bug fix
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Teams modes improvements (TDM, CFT, Point Capture)
Better respawn screen
Bigger map votes
Kill streaks in chat
And more!
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I'm really excited for this update because this small feature will add so many more possibilities to how you play the game!
No jumping no abilities
Classic Paint Warfare
Skill / Aim training
Along with this change, custom games (if they're set to public) will now display in the map list. If you uncheck public it can only be joined with the code. Bug Fix
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Changes:
I'm currently preparing for my final exams so the update release schedule is slowed for the next month. Please bear with me |
Added new ability: Half Shield
New Changes
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Wassup gamers!
Improvements & Polish
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I wanted to make the game less buggy so I've went through and fixed a bunch of bugs you guys reported on our Discord server.
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Hello people!
New Gun: Flamethrower I wanted to add some more beginner weapons, so this update I'm adding a flamethrower! Similar to the freeze gun, it gives the enemy a debuff when you hit them, except instead of freezing the enemy in place, it sets them on fire, making them more visible and dealing 5 damage every 0.5s for 2.5s. Rebalancing AK (Snake)
Sniper
Thundergn (Railgun)
Pressure Washer
Jetpack Ability
Fixed Voice Chat Voice chat wasn't getting a lot of use and I realised it was because it didn't work steamfacepalm
Weapon Skins Synced Between Devices
Others
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Fixes
AK Balance Changes
I hope the AK sees more use as a result of these changes Shop / DLC Changes Thank you to everyone who bought the weapon skin + hat bundle early, we raised about 60 bucks which has helped me buy some new assets and tools to bring more maps and content out to you faster. Unfortunately, it was cannibalizing the sales of coins so I've bumped the small bundle price to $3 (from $1) and big one to $6 (from $4). It's still a steal of a deal tho
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Aloha!
Stuff that affects you
Other
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Howdy gamers!
Koto Changes The Koto map didn't see many players, and it was unsuited for FFA as I originally designed it with Capture the Flag in mind. Over the next couple updates, I want to put more focus on Team modes and playing with friends, and we needed some more maps in the Team based modes.
Bubble Grenade Changes If you missed it, last update I made the bubble grenade do tick damage in its radius (~10 damage/second) I've made some more changes to it in this update to make it more useful
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Hey hey hey!
Weapon buffs Some weapons weren't seeing as much use as I'd hoped, so I've made some buffs Changes:
Other
Enjoy the update! |
I play the game for a couple of hours after each update and release hotfixes where necessary
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Hey hey hey!
Most notable changes
Other
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Welcome back everyone!
Obviously, these kinds of guns will take a bit longer to develop, so this update I'm super hyped to announce the freeze gun. It's honestly a thrill to use Bugfix and Other Improvements
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Hey supporters!
(2.) More players Over the past few months, we've had complains that there's not enough players. I hear y'all loud and clear so now you should see up to 2X more players in lobbies. (3.) Voice chat This feature HAS at one point been in the game, but it was underdeveloped so now I'm re-releasing it with significant improvements.
I feel like this feature will make playing with friends so much more fun! Enjoy! (4.) Fixes & Improvements
(5.) Balancing
Enjoy the update! Head over to our discord to partake in tournaments, report bugs of offer ideas! |
Hey all!
(2.) Sights (Zoom) Improvements for the ACR and AK
(3.) Hunger Games This game mode needed some love so I've added the following changes.
(4.) NEW GAME SERVERS!!!
(5.) All Other Improvements:
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I'm so hyped up to release Paint Warfare merch! |
(1.) NEW WEAPONS + WEAPONS REBALANCING
[h3]AK IMPROVEMENTS[/h3]
[h3]GAS GUN REWORK[/h3] The current version of the gas gun wasn't true to my original vision for the gun, or to how you guys probably expected it to work. It only did damage in a straight line and was really inaccurate. So to make it feel more like 'gas', I've made some improvements.
[h3]WEAPON REBALANCING[/h3]
(2.) RANKING CHANGES
(3.) GAMEPLAY IMPROVEMTS [h3]ABILITY OVERHAUL[/h3] As many of you pointed out, having only one ability equipped at once was king of limiting, so I've reworked the ability system this update.
[h3]MOVEMENT IMPROVEMENTS[/h3]
(4.) HUNGER GAMES REWORK Thank you for your feedback on the hunger games mode last update! I've made some improvements to the mode in line with your ideas.
Above: the new spectator mode I've also made the following fixes:
Hunger Games will also have the new guns added in this update! Polish and bug fix
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Hello again!
(2.) ARMOURY IMPROVEMENTS In the armoury, unique gun modifiers are now displayed as an icon beneath the weapon description (3.) NO PLAYERS IMPROVEMENTS From now on, when there are no other players in a map, explosive bots will spawn while you wait for more players to join. (4.) BUG FIXES
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Hello again! I'm working on making the game more friendly for beginners, so the past few updates have been centred around polish and incremental improvements.
Sounds pretty stupid, but it's fun to play (2.) KILL ASSISTS It could get frustrating having your kill stolen by others and you wouldn't get anything for it. Now if you damaged another player, and they were then later killed by another player, you will get an assist (your crosshair will turn blue) and you will get 5 points.
(3.) CAPTURE THE FLAG IMPROVEMENTS
(4.) POLISH AND EXPLOIT FIXES
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Hello again! I'm working on making the game more friendly for beginners, so the past few updates have been centred around polish and incremental improvements.
(Above), the new 'recommended map' UI in the map selector, which shows you the map with the most players (2.) POWERUPS On death, players now have a 25% change of dropping a random power-up. This should encourage people to move around the map more! Power-ups include:
(3.) NEW CHALLENGES
(4.) TRANSLATIONS
(5.) DASH CHANGES // EXPLOIT FIX Over the past month, I've heard your reports of out-of-map/ inside object glitches with the dash. This along with being killed by the 'World' is now fixed. I've also made some improvements to the dash
I haven't seen many people using the Grapple, honestly, I'd recommend using it if you're reading this (6.) NEW KILL SFX // UI I've heard your feedback on the SFX, and I've put together some killer new sounds for killstreaks. Also, the UI for kill streaks now goes up to 10 (X) and the sound goes up to 15. BUG FIX
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Hey!
Snipers and railguns are still one shot. Report System I don't understand why some people cheat, it literally makes the game less fun for you by removing skill. There's now a ban and report system. Bans are irreversible. Falsely reporting players will get you banned also. Bug fixes
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This is the first of a two part update in the second part I'll be adding weapon inspect animations and some more game modes (potentially)
Of course, the slate carbon fibre gun wrap skins still also work
It's now possible to toggle skins with a new UI in the armoury 3 New minigames Added 3 new minigames to all free-for-all maps! [h3]Gun game[/h3] Each kill = new gun Start off with a frenzy, and work your way up to a poison gun and the no longer unlockable Snowball Machine Gun! [h3]Infinite abilities[/h3] All your abilities are infinite in this game mode. This means infinite heals, jetpack, dashes, etc. [h3]Coop[/h3] Work to eliminate explosive bots that spawn around the map! The more players in a lobby, the more bots are spawned. Great for XP as well :) Other
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Fixes
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This update's focus was to add as much new content as possible, improve translations and polish up the game.
Overall its a very powerful weapon, but it's only good at close range and requires a lot of tracking to keep your crosshair over your enemy. Armoury Improvements I've cleaned up the armoury and improved the usability of hats and costumes.
FREE Daily Coins: New Shop UI
Glider Added a new ability: the glider
Translations Improved all translations. The game is now fully translated to
Bug Fixes
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Hello again!
Overall, if you have it unlocked, I've differentiated the rail gun more from the sniper, and it'll now give you an advantage over the sniper provided you are able to master it. Butter Smooth Connection I've done a lot of optimisation to the net code, so the game uses ~60% less bandwidth now. [h3]What this means is[/h3]
QoL and Polish
Bug fixes
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Hello everyone.
Note
Other Improvements
Thank you for your patience! Head to our discord server if you have any suggestions or questions. Enjoy the update! |
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Yo! I'm still working on marketing this week, but I've put together a small regular patch to fix some bugs.
Polish
Balance
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Polish
Bug fix
Balance
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Welcome back!
Feedback is welcome! |
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Hello! I've introduced a new winter battle pass, complete with 13 rewards.
Enjoy! Custom Game Improvements I know a lot of you love to play with your friends, so I've made some improvements to (private) custom games.
NEW ABILITY Invisibility Added a requested 2s invisibility ability! Polish and Game Improvements
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Turret Balancing
Sniper Balancing The full accuracy noscope feature on the sniper felt like something that distinguished the sniper from snipers in other games. I've buffed the accuracy of the sniper when its unscoped. Other
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Hello!
Turrets I've thoroughly retested the turrets. Fixed 3 major issues
Other
Thank you everyone for your patience and support. Report more bugs if you find them! See you next week :) |
Hello!
Huge Gamemode Improvements I've made some huge improvements to both Teams & FFA [h3]FFA[/h3]
[h3]Teams[/h3]
Turret Ability I made a new ability that makes you rethink the way you play. With this ability, you can place up to 3 paintball turrets at once, but you have to get a kill before placing each one. The turrets can be destroyed by enemies with one shot. All of your turrets are destroyed if you die. I'm excited to see how this will open up new gameplay opportunities with people hiding turrets in funny places, dropping turrets from the sky, or taking control of entire sectors of the map in Team Deathmatch. Other
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Hey all!
To prevent this from getting overwhelming in combination with the existing abilities, there's now a new ability equip/unlock system. New Ranking, Currency & Daily Challenges I've been rethinking the way ranking should work in the game; grinding rank can be repetitive, so I've introduced a set of 10 daily challenges (more coming soon). I've also changed the key system to coins to accommodate for the new changes and future changes I have planned. Your keys will be converted to coins (with a free bonus for being a player before this update) Feedback on Bots Thank you for your feedback on the bots. I agree they weren't ideal. As we're growing our community & player base, they're no longer necessary so I'm removing them. The only chance you'll see a bot in this update is when there are no players. QoL I've been focused on QoL this update and some huge new content updates are planned for later this month.
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Hey!
[h2]Gunplay[/h2] To help add more depth to the gunplay, I've added a new procedural recoil system with unique recoil patterns for
This should make using these weapons more enjoyable and balance them out a bit. [h2]QoL[/h2]
Thank you for reading through! Enjoy the update and head over to our official discord community if you've got feedback, would like to see inside development updates or want to join in on tournaments! *<:) Toodles! banana. |
Yo!
[h2]Balancing[/h2] [h3]Railgun[/h3] The railgun felt underpowered in comparison to the sniper, so I buffed its distinct features to give it some advantage
[h3]Frenzy[/h3] The frenzy could outclass the AK in some situations and felt overpowered at times. So it was necessary to make it less accurate at further ranges.
[h3]Minigun[/h3] The minigun has a strong foothold in taking out large groups of enemies, which is the intention; however a lot of you felt that it took too long to spin up
Thank you for reading through! Enjoy the update and head over to our official discord community if you've got feedback, would like to see inside development updates or want to join in on tournaments! *<:) Knock yourselves out lmao banana. |
Hiya!
Thank you for reading through! Enjoy the update and head over to our official discord community if you've got feedback, would like to see inside development updates or want to join in on tournaments! *<:) Knock yourselves out lmao banana. |
[h2]Minigun ;)[/h2]
[h2]Map Votes[/h2]
Let me know on the discord though if you think this needs adjusting :) [h2]Global Leaderboad!!![/h2]
*^ Here are the top 20 people in the first day* [h2]UFO[/h2]
On October 30th, Paint Warfare will be invaded by Jeff Bezos' Amazon delivery drones, armed with deadly railguns. *Here's a sneak peek :0* [h2]Polish[/h2]
Enjoy the update and head over to our official discord community if you've got feedback, would like to see inside development updates or want to join in on tournaments! *<:) Toodles! banana. |
Hiya!
Thank you for reading through! Enjoy the update and head over to our official discord community if you've got feedback, would like to see inside development updates or want to join in on tournaments! *<:) Toodles! banana. |
Howdy!
[h2]Apple Silicon[/h2] Did some project upgrades, I haven't been able to test it fully but the game should (hopefully) now also run on M1 [h2]Other Major Changes[/h2]
[h2]Soon :)[/h2] Here are some well-requested features that will be coming following this release
Thank you for reading through! Enjoy the update and head over to our official discord community if you've got feedback, would like to see inside development updates or want to join in on tournaments! *<:) Toodles! banana. |
Ima try to drop these huge updates on a monthly basis now :)
[h2]Soon :)[/h2] Here are some well-requested features that will be coming following this release
Thank you for reading through! Enjoy the update and head over to our official discord community if you've got feedback, would like to see inside development updates or want to join in on tournaments! *<:) Toodles! banana. |
There were some minor issues with the game, so here's one more patch to add polish :)
[h2]Balance[/h2]
[h2]Recent Devlog :)[/h2] [previewyoutube=FBlir__b3lk;full][/previewyoutube] Thanks for reading through and supporting Paint Warfare! Head to our official discord community if you've got feedback or want to join in on our tests! *<:) Toodles! banana ;) |
I've just dropped the cost of the supporter bundle to $3.5 for the duration of the steam summer sale (July 7) and added some cool new features :)
You'll also get a huge bundle of skins and customisations ingame, faster ranking and all future supporter features, while supporting the development costs of Paint Warfare [previewyoutube=dhhsA9-KJ30;full][/previewyoutube] Take a look at the DLC page for more info here. Thanks for reading through, Enjoy! |
[h2]Critical Fix[/h2]
[h2]Other Fixes[/h2]
Thanks for reading through and supporting Paint Warfare! Head to our official discord community if you've got feedback or want to join in on our tests! *<:) Toodles! banana ;) |
Howdy reader!
Rank 14
[h2]Distinguished Dino Costume[/h2] I've put together this snazzy-looking dino costume (which comes with a free fire effect that you can equip on your head as a gift) The DLC supports the development costs of Paint Warfare [h2]UPCOMING TOURNAMENT Minecraft Village Map[/h2] We're hosting this awesome Paint Warfare team deathmatch tournament in this Minecraft village map, I put together the players on the winning team will get free Distinguished Dino DLC keys to claim or give away to friends ;) [previewyoutube=DMZ_tCK16PQ;full][/previewyoutube] If this sounds like something you'd be interested in, join our discord with the link below for more info. [h2]Other Notable Changes:[/h2]
Thank you for reading through! Enjoy the update and head over to our official discord community if you've got feedback, would like to see inside development updates or want to join in on tournaments! *<:) Toodles! banana. |
[h2]Changes[/h2]
Thanks for reading through and supporting me in making this awesome game! Enjoy the update and head over to our official discord community if you've got feedback or want to join in on our tests! *<:) Toodles! banana ;) |
[h2]Voice Chat + Better Servers[/h2]
[h2]Other[/h2]
Thanks for reading through and supporting me in making this awesome game! Enjoy the update and head over to our official discord community if you've got feedback or want to join in on our tests! *<:) Toodles! banana ;) |
Hey! Welcome to another fancy patch! Thanks for all the support recently, I appreciate it. Onto the patch notes :DD
[h2]Other[/h2] You can now change your skin tone even if you don't have the supporter pack. I just need enough funding to cover server and dev costs, and I think you all should just get that for free :) |
Yo! B:)
[h2]Map Improvements[/h2] [h3]Factory[/h3] The ceilings of the spoon factory map are taller now to allow for cleaner movement. Also added more cover and some cool details :) [h3]Other:[/h3]
[h2]SFX[/h2] I've teamed up with my friend Vern Carson to make some awesome new SFX for the game! Here's whats new this patch:
[h2]Grapple Changes[/h2]
[h2]Cloud Save[/h2]
Lmaoo all these fixes make it seem like the game is so buggy the game should be (almost) bug-free this patch. Thanks for reading through! Enjoy the update and head over to our official discord community if you've got feedback or want to join in on tests! *<:) Toodles! banana ;) |
Howdy!
Thanks for reading through! Enjoy the update and head over to our official discord community if you've got feedback or want to join in on tests! *<:) Toodles! banana. |
I've been secretly dropping some lil mini patches recently so here's the official changelog :)
[h2]glizzy costume lmao[/h2] Also I forgot to announce this but I dropped this very snazzy looking glizzy costume for Paint Warfare, designed by my friend glizzydev. [h2]Coming Soon/ Roadmap[/h2] I'm working on a new semi-auto paintball rifle with 3x zoom on aim down sights & a new rank with a sick Viking helmet. I've got exams this week, but both are coming super soon ;) Thanks for reading through! If you like what you see, check out our official discord community! *<:) Toodles! banana. |
Howdy!
Thanks for reading through! If you like what you see, check out our official discord community! *<:) Toodles! banana. |
Aloha! Here's part 2 of the patch released last week, that tackles some bugs and gameplay issues you all found in the release. :D
I hope this will encourage players using the invulnerability for its intended use (pushing out of spawn areas into combat) while not making it overpowered.
[h2]Quality of Life:[/h2] I've added some of your suggestions and added the following quality of life improvements
[h2]Balance/Bugfix:[/h2]
[h2]Known Issues:[/h2]
Thanks heaps for reading through! If you like what you see, check out our official discord community! *<:) Laters! banana. |
Hey! I just wanted to thank everyone for the huge amount of support recently, the game has totally blown up and I'm so thankful for you all *<:)
I'll be rolling out new regions and a map select in future patches. [h2]Bugfix:[/h2]
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Howdy!
It's important for each of the movement mechanics to have unique use cases & it felt as though the grapple replaced all other movement (climb, dash, orange jump, fall, etc.) I'm working on balancing the grapple at the moment, either by using a cooldown or by making some mechanic that makes you more vulnerable while grappling. [^^ testing grapple cooldown] [h2]Bugfix[/h2]
[h2]Other[/h2]
Thanks heaps for reading through! If you like what you see, check out our official discord community! *<:) Laters! banana. |
Howdy!
[h2]Improved Movement[/h2] I've added 2 new movement mechanics
Overall I think they add a lot more depth to the gameplay, the grapple hook isn't synced over third person yet, though I'm working on that currently. [previewyoutube=kCdKzVdDrN4;full][/previewyoutube] [^^^ movement section: 2:37 - 2:54] [h2]Notable Changes ;-;[/h2]
[h2]Paint Warfare: Captain Banana Supporter DLC[/h2] Quite a few of you out there have been asking for a way to support Paint Warfare and the work I do as a game developer, which I really appreciate! :P Paint Warfare is free, so I don't (currently) make any money from it. I want to work on the game beyond it being just a passion project though so I've released a DLC with some really cool ingame content that I designed for anyone who chooses to contribute to my work <3 Anyways, thanks heaps for reading through and thank you so much for the feedback and support recently. If you fancy what I do here, check out our official discord community! :D Toodles! banana. |
Hey people! i've been pretty tied up with exams, videos and commissions as of late, so this month's update is a little on the smaller side. Nevertheless though, strap in and prepare to find out all about the cool new features you're getting! ;)
Anyways, cheers for all the support as of late, it really means a lot and is truly keeping the game alive. If you fancy what I do here, check out our official discord community! B:) Toodles! banana. |
0.9.1_b fixes a few minor bugs and adds more polish (credit to mandar1jn for reporting!)
New content and mechanics are coming soon... Happy playing, banana. |
The new update brings crazy amounts of new content, unlockables (like tags, weapons and even more achievements) and some more polish/bugfixes based on your feedback.
^^ the new profile tab with ranks and coloured tags! And obviously just for fun I've added a few more Steam achievements for you guys to try and unlock :O [h2]Banana Gun ;)[/h2] There's now a revolver in the game! Inspired by the dev himself, it 2 shots any enemy, shoots relatively fast and is something in between the sniper and frenzy. Here it is in action! [h2]Polish/Bugfixes:[/h2] There's been wayyy more polish and smaller changes than I can (realistically) list here so here's a quick rundown of a few more notable changes
Anyways, thanks heaps for reading through and thank you so much for the feedback and support recently. If you fancy what I do here, check out our official discord community! B:) Laters, banana. |
0.8_b2 adds adds more polish in the game :)
[h2]Polish + Balance:[/h2]
New unlockable content, game modes, and achievements also coming soon.. Cheers, banana |
.8_b adds a huge amount of content, polish and well-needed bug fixes to the the game :D
[h2]Polish + Balance:[/h2]
[h2]Bugfix:[/h2]
Anyways I really hope you guys enjoy the release! Thanks for all the support and feedback recently and for sticking around :) Cheers, banana |
0.6.2 addresses critical issues in the last version like cheaters and fixes a few bugs. |
The goal of the Paint Warfare rework was to fix a lot of the underlying issues with the old Paint Warfare and to shape the game into something that was unique to anything any other FPS game has to offer currently
This overall makes the game feel so incredibly unique. [h2]Better Maps:[/h2] The new maps are better designed than the old Paint Warfare's offerings. They offer more cover around the map, and places to shelter against people grenade jumping and turning into an "areal strike unit" (yes that's a thing). Anyways, although there are only 2 right now, there are more coming.. [h2]Polish and Less Bugs:[/h2] Do I need to say more? Anyways I really hope you guys enjoy the rerelease! So far the feedback from you guys has been really incredible, so thanks for sticking around :) Cheers, banana. |
[previewyoutube=cMBRTnUcs4o;full][/previewyoutube] |
Hey guys!
Such a rework will obviously take some time to be able to be finished and thoroughly tested, though if you are interested in helping us with testing or feedback, please join our discord server discord server! Cheers, Mini. |
Paint Warfare is now Free To Play, making it easier than ever to play with and invite friends! |
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[h3]Movement:[/h3]
[h3]Weapons:[/h3]
[h3]UI:[/h3]
[h3]Other:[/h3]
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Following some feedback and some suggestions, I've released 1.7.2, fixing some smaller issues, cleaning up the UI, previewing the upcoming singleplayer mode, and more!
[previewyoutube=fGAmOAh-34A;full][/previewyoutube] Happy painting! |
Paint Warfare 1.7.1 was a 2 part update fixing critical issues and bugs found in 1.7.0.
[h2]Fixes:[/h2]
[h2]Balancing:[/h2]
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Paint Warfare 1.7.0 has been a trek; it's been a 3-month project, the most development time ever put into a release after 1.0.
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We're holding the final 1.7.0 open beta in our discord server. |
Hey all! Sorry for all the radio silence this month while we've been testing an perfecting Paint Warfare 1.7.0 (yes that's right, 1.7.0). |
.7.0 will be one of the biggest updates to the game, bringing forth massive changes, fixes and content overhauls! |
Rewards: [h2]1st [/h2] 2 paint warfare keys or 1 paint warfare key + all itch keys [h2]2nd[/h2] 1 paint warfare key and a choice of any of my itch games [h2]3rd-4th[/h2] free paint warfare key [h2]5th-6th[/h2] key for any of my itch games Since I'll be slowly shifting paint warfare's focus away from realism, you can make any monster you like. Feel free to check out some of the examples below! |
.0 will be the biggest and greatest update to the game!
These are just some of the main key points brought up by the community, and I'll do my best to gradually address these (especially the bugs) in the upcoming builds. From this I've decided to split up some of these points into 2 massive updates (7.0 and 8.0), each coming out in the upcoming few months. [h2]7.0:[/h2]
[h2]8.0:[/h2]
May have spoilt a bit much, though if you'd like to learn more and get more in-depth news and teasers on this, feel free to check out our discord server |
This update features a completely reworked footsteps system, with 170 different SFX for different surfaces, a fresh menu, balancing, matchmaking fixes, optimisations and more!
Hope you guys enjoy this final update before the release of 7.0 (devlog coming soon), with campaign, new maps, explosives and more! Feel free to check out our discord for tests, news, giveaways and more: https://discord.gg/DZmS57b |
.0.1 fixes a ton of bugs (especially vehicle bugs), buffed and balanced vehicles, updated (and added) a bunch of sound fx, and polished a bunch of features implemented in 6.0.
As you can see a bunch of issues have been addressed, including some changes not mentioned here. Another smaller patch is also coming soon addressing the a smaller amount of other less noticeable balancing / bugfixes before the 7.0 update coming early 2020. |
These changes will be effective from the 6.0.1 update coming out later this week. Next up, I'll be adding controller support, keybinds and possibly russian language support for 6.1 Check out the discord for more updates, tests and developments! steamhappy |
Paint Warfare is a low-poly casual multiplayer FPS with large scale maps. team and FFA combat, fun and unique weapons, vehicles and much more!
Hope y'all enjoy this massive new update! Don't forget to check out our discord for more news, chat and tests (https://discord.gg/DZmS57b) |