





Paint Warfare (or PW for short) is an early access multiplayer paintball shooter FPS, with realistic unlockable weapons and a unique low-poly art style.
The remastered version (which has been in development since late 2018) features better combat, brand new maps and weapons.
The vast maps supporting large-scale team and FFA combat, taking inspiration from real-world military combat around the world.
While this may not look, like your everyday shooter title, Paint Warfare combines strategy, along with fun cartoony gameplay to create a unique and fun multiplayer experience.
The remastered version (which has been in development since late 2018) features better combat, brand new maps and weapons.
The vast maps supporting large-scale team and FFA combat, taking inspiration from real-world military combat around the world.
While this may not look, like your everyday shooter title, Paint Warfare combines strategy, along with fun cartoony gameplay to create a unique and fun multiplayer experience.
Key Features
- Easy to pick up, with features designed to reward skilled and new players
- Vast 2x2km maps, encouraging both close and long range combat
- Fight as infantry or in vehicles (coming soon), such as tanks, jeeps and helicopters
- Features both FFA, Teams and King of the Hill modes
- Cross-platform play with lightning fast Eu servers
Development
Paint Warfare major releases are released every month, with smaller patches and content additions in between. The game is currently in a very early early access stage, with more content and fixes coming soon!
Paint Warfare - Devlog #2
From this I've decided to split up some of these points into 2 massive updates (7.0 and 8.0), each coming out in the upcoming few months.

May have spoilt a bit much, though if you'd like to learn more and get more in-depth news and teasers on this, feel free to check out our discord server
7.0 will be the biggest and greatest update to the game!
I'll be working on a lot of new content, maps and features for this new build of the game.
Firstly I'd like to mention about some of the problems / issues brought up by the community that we'd like to address in this update.
- Not enough players online, making the game unplayable
- Players take too many hits to kill
- Not enough customisations for characters and skins
- You can level up to the max level in a few days
- There isn't any story / the game doesn't make sense: a paintball fight in a tornado with tanks and bazookas?
- Not enough explosions
- Lots of bugs
From this I've decided to split up some of these points into 2 massive updates (7.0 and 8.0), each coming out in the upcoming few months.

7.0:
- Campaign
- Weapon upgrades
- New weapons (including new explosives)
- Bug fixes
8.0:
- Co-op
- Player customisation
- Intro sequence
- Possibly air vehicles (will be teasing these before 7.0)
May have spoilt a bit much, though if you'd like to learn more and get more in-depth news and teasers on this, feel free to check out our discord server
[ 2019-12-17 05:30:37 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 12.04. SteamOS
- Processor: 64-bit. 2 GHz or FasterMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD 3000Network: Broadband Internet connection
- Storage: 160 MB available space
Recommended Setup
- OS: Latest Ubuntu. SteamOS
- Processor: 64-bit. 3 GHz or FasterMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Geforce GTX 750Network: Broadband Internet connection
- Storage: 160 MB available space
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