The goal of the Paint Warfare rework was to fix a lot of the underlying issues with the old Paint Warfare and to shape the game into something that was unique to anything any other FPS game has to offer currently
After a bunch of closed testing, and a short public beta on itch.io, Paint Warfare is back on Steam! :)
Combat Changes:
The old Paint Warfare combat was really slow and unoriginal.
Now, nearly every single mechanic encourages incredibly fast-paced play and rushing in on your opponents
My favourite mechanic is the health "stealing" which rewards you health for kills and replaces the old auth health regen that encouraged people to hide away once losing health. This mechanic makes it so satisfying to clutch kills on low health
Other cool mechanics that I won't go into:
- Respawn invulnerability (rush opponents/revenge)
- Grenade jumping (difficult to pull of but incredibly fun lol)
- Faster time to kills
- Removal of terrible mechanics that encouraged the opposite of what I'm trying to achieve xD
This overall makes the game feel so incredibly unique.
Better Maps:
The new maps are better designed than the old Paint Warfare's offerings. They offer more cover around the map, and places to shelter against people grenade jumping and turning into an "areal strike unit" (yes that's a thing).
Anyways, although there are only 2 right now, there are more coming..
Polish and Less Bugs:
Do I need to say more?
Anyways I really hope you guys enjoy the rerelease! So far the feedback from you guys has been really incredible, so thanks for sticking around :)
Cheers,
banana.
[ 2021-02-23 08:46:23 CET ] [ Original post ]