





Paint Warfare (or PW for short) is an early access multiplayer paintball shooter FPS, with realistic unlockable weapons and a unique low-poly art style.
The remastered version (which has been in development since late 2018) features better combat, brand new maps and weapons.
The vast maps supporting large-scale team and FFA combat, taking inspiration from real-world military combat around the world.
While this may not look, like your everyday shooter title, Paint Warfare combines strategy, along with fun cartoony gameplay to create a unique and fun multiplayer experience.
The remastered version (which has been in development since late 2018) features better combat, brand new maps and weapons.
The vast maps supporting large-scale team and FFA combat, taking inspiration from real-world military combat around the world.
While this may not look, like your everyday shooter title, Paint Warfare combines strategy, along with fun cartoony gameplay to create a unique and fun multiplayer experience.
Key Features
- Easy to pick up, with features designed to reward skilled and new players
- Vast 2x2km maps, encouraging both close and long range combat
- Fight as infantry or in vehicles (coming soon), such as tanks, jeeps and helicopters
- Features both FFA, Teams and King of the Hill modes
- Cross-platform play with lightning fast Eu servers
Development
Paint Warfare major releases are released every month, with smaller patches and content additions in between. The game is currently in a very early early access stage, with more content and fixes coming soon!
Paint Warfare is Back with a Huge New Update! (0.9.0_b1 Released)



I've also polished up the existing maps to be on par with the brand new map, adding a few more secret hidden easter eggs ;)
So in 0.9.0 I've brought 2 new forms of progression to complement each other, being (a) the rank/account levelling system and (b) a new ingame currency that you get from ranking up.

^^ the new profile tab with ranks and coloured tags!
And obviously just for fun I've added a few more Steam achievements for you guys to try and unlock :O
Here it is in action!

Anyways, thanks heaps for reading through and thank you so much for the feedback and support recently. If you fancy what I do here, check out our official discord community ! B:)
Laters,
banana.
[i]The new update brings crazy amounts of new content, unlockables (like tags, weapons and even more achievements) and some more polish/bugfixes based on your feedback.
After a lil bit of closed testing, Paint Warfare is back, and there's even more planned for the future of the game![/i]
New Dragon Valley Map:
A new, well requested Japanese inspired map is here! The new map is a bit smaller than Dunes or Blizzard but offers really interesting combat with dash spots that launch you across the map, a tunnel and a lake that makes you completely invulnerable to fire from above.


I've also polished up the existing maps to be on par with the brand new map, adding a few more secret hidden easter eggs ;)
Unlockables!
Something I've felt was missing from the rework compared to the legacy version of Paint Warfare was a real form of progression ingame.So in 0.9.0 I've brought 2 new forms of progression to complement each other, being (a) the rank/account levelling system and (b) a new ingame currency that you get from ranking up.
What can I unlock?
- more guns
- coloured nametags
- new characters + abilities (coming next update!)

^^ the new profile tab with ranks and coloured tags!
And obviously just for fun I've added a few more Steam achievements for you guys to try and unlock :O
Banana Gun ;)
There's now a revolver in the game! Inspired by the dev himself, it 2 shots any enemy, shoots relatively fast and is something in between the sniper and frenzy.Here it is in action!

Polish/Bugfixes:
There's been wayyy more polish and smaller changes than I can (realistically) list here so here's a quick rundown of a few more notable changes- Gamemodes can no longer repeat and last 60s instead of just 45, you can now also swap gamemodes by typing /gm in chat!
- Fixed bugs that caused props in the map to glitch or disappear, other people's movement is now much smoother
- Damage and points summary in the respawn screen
- Definitely no new easter eggs at all ;)
Anyways, thanks heaps for reading through and thank you so much for the feedback and support recently. If you fancy what I do here, check out our official discord community ! B:)
Laters,
banana.
[ 2021-09-28 10:31:38 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 12.04. SteamOS
- Processor: 64-bit. 2 GHz or FasterMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD 3000Network: Broadband Internet connection
- Storage: 160 MB available space
Recommended Setup
- OS: Latest Ubuntu. SteamOS
- Processor: 64-bit. 3 GHz or FasterMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Geforce GTX 750Network: Broadband Internet connection
- Storage: 160 MB available space
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