





Paint Warfare (or PW for short) is an early access multiplayer paintball shooter FPS, with realistic unlockable weapons and a unique low-poly art style.
The remastered version (which has been in development since late 2018) features better combat, brand new maps and weapons.
The vast maps supporting large-scale team and FFA combat, taking inspiration from real-world military combat around the world.
While this may not look, like your everyday shooter title, Paint Warfare combines strategy, along with fun cartoony gameplay to create a unique and fun multiplayer experience.
The remastered version (which has been in development since late 2018) features better combat, brand new maps and weapons.
The vast maps supporting large-scale team and FFA combat, taking inspiration from real-world military combat around the world.
While this may not look, like your everyday shooter title, Paint Warfare combines strategy, along with fun cartoony gameplay to create a unique and fun multiplayer experience.
Key Features
- Easy to pick up, with features designed to reward skilled and new players
- Vast 2x2km maps, encouraging both close and long range combat
- Fight as infantry or in vehicles (coming soon), such as tanks, jeeps and helicopters
- Features both FFA, Teams and King of the Hill modes
- Cross-platform play with lightning fast Eu servers
Development
Paint Warfare major releases are released every month, with smaller patches and content additions in between. The game is currently in a very early early access stage, with more content and fixes coming soon!
Paint Warfare FULL RELEASE BETA (1.0.0) Hotfix
I'm working on balancing the grapple at the moment, either by using a cooldown or by making some mechanic that makes you more vulnerable while grappling.

[^^ testing grapple cooldown]
Thanks heaps for reading through! If you like what you see, check out our official discord community !
*<:)
Laters!
banana.
[i]Howdy!
This update is a little on the smaller side, but brings some well-needed improvements before the game comes out of early access :)[/i]
Balancing/ Gameplay
- Removed the grapple (g) while I work on mechanics to make it better work better with the existing movement
- Voice chat loudness is no longer based on the distance from the source
I'm working on balancing the grapple at the moment, either by using a cooldown or by making some mechanic that makes you more vulnerable while grappling.

[^^ testing grapple cooldown]
Bugfix
- The Snake (AK) will now be the same colour (orange) on all maps. Fixed a bug that caused a tiny yellow bell to fly off the gun when you spawn
- Fixed bug that caused the cursor to be hidden when returning to the menu
- Damage dealt stat will now display correctly when respawning
Other
- The AFK kick timer has been increased (2 ---> 8 minutes)
Thanks heaps for reading through! If you like what you see, check out our official discord community !
*<:)
Laters!
banana.
[ 2022-02-19 00:52:19 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 12.04. SteamOS
- Processor: 64-bit. 2 GHz or FasterMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD 3000Network: Broadband Internet connection
- Storage: 160 MB available space
Recommended Setup
- OS: Latest Ubuntu. SteamOS
- Processor: 64-bit. 3 GHz or FasterMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Geforce GTX 750Network: Broadband Internet connection
- Storage: 160 MB available space
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