





Paint Warfare (or PW for short) is an early access multiplayer paintball shooter FPS, with realistic unlockable weapons and a unique low-poly art style.
The remastered version (which has been in development since late 2018) features better combat, brand new maps and weapons.
The vast maps supporting large-scale team and FFA combat, taking inspiration from real-world military combat around the world.
While this may not look, like your everyday shooter title, Paint Warfare combines strategy, along with fun cartoony gameplay to create a unique and fun multiplayer experience.
The remastered version (which has been in development since late 2018) features better combat, brand new maps and weapons.
The vast maps supporting large-scale team and FFA combat, taking inspiration from real-world military combat around the world.
While this may not look, like your everyday shooter title, Paint Warfare combines strategy, along with fun cartoony gameplay to create a unique and fun multiplayer experience.
Key Features
- Easy to pick up, with features designed to reward skilled and new players
- Vast 2x2km maps, encouraging both close and long range combat
- Fight as infantry or in vehicles (coming soon), such as tanks, jeeps and helicopters
- Features both FFA, Teams and King of the Hill modes
- Cross-platform play with lightning fast Eu servers
Development
Paint Warfare major releases are released every month, with smaller patches and content additions in between. The game is currently in a very early early access stage, with more content and fixes coming soon!
Paint Warfare Bugfix Patch 2/2 (2.0.2)
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Thanks heaps for reading through! If you like what you see, check out our official discord community !
*<:)
Laters!
banana.
Aloha! Here's part 2 of the patch released last week, that tackles some bugs and gameplay issues you all found in the release. :D
Gameplay:
I wanted to make some changes to the gameplay, specifically to the spawn invulnerability and the gamemode functionality.- Spawn invulnerability now lasts longer (3s ---> 3.5s), but is deactivated immediately once you fire
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- Added a new UI that displays gamemode changes & gamemode length reduced (60s ---> 35s)
Quality of Life:
I've added some of your suggestions and added the following quality of life improvements
- Added a map select when you press 'join game' in the menu (you can still quick join a random active room by just pressing return/enter)
- Loading music will no longer play while respawning
- Gamemode change UI
- New respawn music + easter eggs? :)
Balance/Bugfix:
- Respawn time decreased (5s ---> 3s)
- Fixed the game hanging on loading screens
- Fixed a bug causing players to be unnamed
- Solved an issue causing the cursor to be hidden at times where it shouldn't
Known Issues:
- No way to exit spectator mode at the moment
Thanks heaps for reading through! If you like what you see, check out our official discord community !
*<:)
Laters!
banana.
[ 2022-03-17 21:27:04 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 12.04. SteamOS
- Processor: 64-bit. 2 GHz or FasterMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD 3000Network: Broadband Internet connection
- Storage: 160 MB available space
Recommended Setup
- OS: Latest Ubuntu. SteamOS
- Processor: 64-bit. 3 GHz or FasterMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Geforce GTX 750Network: Broadband Internet connection
- Storage: 160 MB available space
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