3 NEW GUNS, ABILITY SYSTEM OVERHAUL & MAJOR IMPROVEMENTS TO HUNGER GAMES (1.19)
Intruducing the pressure washer! This modified pressure washer shoots paint and deals constant tick damage as long as your crosshair is on your enemy. It's a lot of fun to use and fairly powerful once you get the hang of it.
This one's been really well requested... it shoots in bursts of 2 and deals very heavy and accurate damage (but is a bit slow)
A few updates back when I was adding the teleporter, I was playing around with the idea of a mine launcher. I really liked the idea, so this update I'm introducing the mine gun!
The current version of the gas gun wasn't true to my original vision for the gun, or to how you guys probably expected it to work. It only did damage in a straight line and was really inaccurate. So to make it feel more like 'gas', I've made some improvements.
As many of you pointed out, having only one ability equipped at once was king of limiting, so I've reworked the ability system this update.
Thank you for your feedback on the hunger games mode last update! I've made some improvements to the mode in line with your ideas.
Above: the new spectator mode I've also made the following fixes:
[ 2023-05-07 23:46:32 CET ] [ Original post ]
(1.) NEW WEAPONS + WEAPONS REBALANCING
PRESSURE WASHER
Intruducing the pressure washer! This modified pressure washer shoots paint and deals constant tick damage as long as your crosshair is on your enemy. It's a lot of fun to use and fairly powerful once you get the hang of it.
AKIMBO PISTOLS
This one's been really well requested... it shoots in bursts of 2 and deals very heavy and accurate damage (but is a bit slow)
STICKY MINE LAUNCHER
A few updates back when I was adding the teleporter, I was playing around with the idea of a mine launcher. I really liked the idea, so this update I'm introducing the mine gun!
- It's fully automatic
- 6 mine barrel
- Mines stick to walls or other players
- Explode after 1s
- Excellent in tight spaces
AK IMPROVEMENTS
- I've added a sight to the AK (increases accuracy)
GAS GUN REWORK
The current version of the gas gun wasn't true to my original vision for the gun, or to how you guys probably expected it to work. It only did damage in a straight line and was really inaccurate. So to make it feel more like 'gas', I've made some improvements.
- It now damages over an area (sort of like a shotgun)
- I've buffed the damages over distance, though it still will do most damage when you're close to the enemy
WEAPON REBALANCING
- It felt like you died too fast, so I've rebalanced all the weapons so you effectively have ~ 2x more health
- I also noticed that you'd get shot a lot from behind (which isn't fun), so I made some improvements to make it clearer when you get hurt (see: Polish and bug fix below)
(2.) RANKING CHANGES
- You'll now rank up faster, added 3 more ranks
(3.) GAMEPLAY IMPROVEMTS
ABILITY OVERHAUL
As many of you pointed out, having only one ability equipped at once was king of limiting, so I've reworked the ability system this update.
- Theres now two ability classes: passive and active
- Active abilities are those that recharge on kills, such as the dash, turret or invisibility, and passive abilities are ones that are always charged, like the jetpack, grapple hook, speed boots etc.
- You'll now be able to equip both at once, which should allow for more combinations and even better movement
MOVEMENT IMPROVEMENTS
- Jumping felt too 'airy', so I made some improvements to jumping and the fall speed
- You can fall to the ground faster by holding your slide key (ctrl)
(4.) HUNGER GAMES REWORK
Thank you for your feedback on the hunger games mode last update! I've made some improvements to the mode in line with your ideas.
- The game is now more of an elimination, when you die, you'll now be able to spectate other players until there's only one player left and the game restarts
Above: the new spectator mode I've also made the following fixes:
- Improved the gun picking up in Hunger Games
- Fixed the hunger games spawn cam
- Fixed out-of-map bugs on the Island map
Polish and bug fix
- The Health bar now flashes red to make it clear when you're getting hit
- Changed the colour of the damage direction indicator to red
- Fixed a bug that caused the poison gun sound to play continuously non-stop for other players
- Fixed armoury weapons order to match their unlock order in ranks
- New banana gun shoot SFX
- Removed capture the cow mode
- Added icons for the base location in Capture the Flag
- Fixed a bug that caused you to be placed in a separate lobby from everyone else if you were max rank
Paint Warfare
Mini Official
Mini Official
2019-12-02
Indie Casual MMO Multiplayer EA
Game News Posts 105
🎹🖱️Keyboard + Mouse
Very Positive
(1523 reviews)
http://paintwarfare.com
https://store.steampowered.com/app/1190150 
Linux Content [117.39 M]
Paint Warfare (or PW for short) is an early access multiplayer paintball shooter FPS, with realistic unlockable weapons and a unique low-poly art style.
The remastered version (which has been in development since late 2018) features better combat, brand new maps and weapons.
The vast maps supporting large-scale team and FFA combat, taking inspiration from real-world military combat around the world.
While this may not look, like your everyday shooter title, Paint Warfare combines strategy, along with fun cartoony gameplay to create a unique and fun multiplayer experience.
The remastered version (which has been in development since late 2018) features better combat, brand new maps and weapons.
The vast maps supporting large-scale team and FFA combat, taking inspiration from real-world military combat around the world.
While this may not look, like your everyday shooter title, Paint Warfare combines strategy, along with fun cartoony gameplay to create a unique and fun multiplayer experience.
Key Features
- Easy to pick up, with features designed to reward skilled and new players
- Vast 2x2km maps, encouraging both close and long range combat
- Fight as infantry or in vehicles (coming soon), such as tanks, jeeps and helicopters
- Features both FFA, Teams and King of the Hill modes
- Cross-platform play with lightning fast Eu servers
Development
Paint Warfare major releases are released every month, with smaller patches and content additions in between. The game is currently in a very early early access stage, with more content and fixes coming soon!MINIMAL SETUP
- OS: Ubuntu 12.04. SteamOS
- Processor: 64-bit. 2 GHz or FasterMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD 3000Network: Broadband Internet connection
- Storage: 160 MB available space
- OS: Latest Ubuntu. SteamOS
- Processor: 64-bit. 3 GHz or FasterMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Geforce GTX 750Network: Broadband Internet connection
- Storage: 160 MB available space
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