





Paint Warfare (or PW for short) is an early access multiplayer paintball shooter FPS, with realistic unlockable weapons and a unique low-poly art style.
The remastered version (which has been in development since late 2018) features better combat, brand new maps and weapons.
The vast maps supporting large-scale team and FFA combat, taking inspiration from real-world military combat around the world.
While this may not look, like your everyday shooter title, Paint Warfare combines strategy, along with fun cartoony gameplay to create a unique and fun multiplayer experience.
The remastered version (which has been in development since late 2018) features better combat, brand new maps and weapons.
The vast maps supporting large-scale team and FFA combat, taking inspiration from real-world military combat around the world.
While this may not look, like your everyday shooter title, Paint Warfare combines strategy, along with fun cartoony gameplay to create a unique and fun multiplayer experience.
Key Features
- Easy to pick up, with features designed to reward skilled and new players
- Vast 2x2km maps, encouraging both close and long range combat
- Fight as infantry or in vehicles (coming soon), such as tanks, jeeps and helicopters
- Features both FFA, Teams and King of the Hill modes
- Cross-platform play with lightning fast Eu servers
Development
Paint Warfare major releases are released every month, with smaller patches and content additions in between. The game is currently in a very early early access stage, with more content and fixes coming soon!
MAFIA ISLAND MAP, 8 NEW GUN WRAPS & HUGE BUG FIXES (1.23)





Introducing Mafia Island, one of the most ambitious maps I've made yet (aside from Koto) that tries to take advantage of Paint Warfare's movement in a stunning and intricately made map.
A huge amount of work went into making this one and I really hope you guys enjoy!


Making the mansion floor plan and importing it

A cool lighthouse for verticality


[/expand]









Most notable changes
Other
Hey hey hey!
I'm finally back to Paint Warfare and I'm excited to announce the first map to Paint Warfare in over a month Mafia Island, the amount of time and work that went into this one is insane, and I'm so excited to unveil it to you guys.
There's also a DDay map coming up, but I'm not quite ready to unveil it yet, join our discord server to get sneak peeks on it though steamhappy
NEW MAP: Mafia City
Watch the trailer here
https://youtu.be/xdFibwAVM70




Introducing Mafia Island, one of the most ambitious maps I've made yet (aside from Koto) that tries to take advantage of Paint Warfare's movement in a stunning and intricately made map.
A huge amount of work went into making this one and I really hope you guys enjoy!
Unfold to reveal some dev screenshots of how I made the map :)
[expand type=details]

Making the mansion floor plan and importing it

A cool lighthouse for verticality


[/expand]
Blizzard Improvements
I've made blizzard slightly larger with some more cover, props and a cool bunker




Customisation
A lot of you have been asking on the discord for more weapon skins, so I've put together 8 new skins including the first skin for the Palas (Burst rifle)



Polish + Bug Fix
Most notable bugs fixed:- Fixed a bug that caused the map to go black
- Fixed a bug that caused the game to become unplayable after exiting the pause screen
- Fixed the game failing to connect and having to reload multiple times in the main menu
- Fixed a bug that caused the game to show 'defeat' in Capture the Flag, even in the case of a draw or a win
- Fixed a lot of issues with saving to prevent lost progress etc.
Most notable changes
- 4 maps will now show in the map votes instead of 3
- Buffed bubble grenade > visibility will be heavily reduced while in the bubble grenade
- Buffed invisibility ability (1.5s > 2s)
- Added momentum-based sprinting. The longer you sprint, the faster you will go, up to about 150% the regular sprint speed
Other
- The walk animation will no longer play while zoomed in on weapons like the AK, ACR or Freeze Gun
- Fixed visual bugs with the in-game XP boost, it will also no longer overlap with debuffs such as invisibility, damage buffs, freeze etc.
[ 2023-06-27 11:59:49 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 12.04. SteamOS
- Processor: 64-bit. 2 GHz or FasterMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD 3000Network: Broadband Internet connection
- Storage: 160 MB available space
Recommended Setup
- OS: Latest Ubuntu. SteamOS
- Processor: 64-bit. 3 GHz or FasterMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Geforce GTX 750Network: Broadband Internet connection
- Storage: 160 MB available space
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