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Beta 1.21 is live
A new advanced start option that eliminates all tips was added. The intermediate start that skips the tutorial but still presents tips as the game unfolds remains. Fuel use for weapons now says efficiency making it clearer that more pips = better. All harvested planet types now show up much clearer in the starmap. A new command maroon was added. This helps reinforce when attempting to crew abandoned ships with a non-compatible crew, and suggests a rather Machiavellian strategy for averting an upcoming water riot. Some tweaks were made to ensure this works properly. You can no longer issue a crew command from the battleship on an abandoned ship unless you have passengers and a tooltip is shown if this is tried. On all other ships this is possible to allow for swaps. Im actively testing the end game, although it is still not turned on in 1.21, saving/restoring also now works. It is currently both way too hard and way too easy, so more work will be needed before it is ready for testing. A couple of minor functional pieces are being added to end game as well. Mac and Linux versions are looking promising. Well release Mac first, possibly as soon as a week or two, and then Linux.
Turns out trade and repair events were not spawning correctly (huge oopsie), they are now. We added several new event conditions to support the tutorial, and these had to be tested and debugged. It should now be running smoothly and as expected. A bug was fixed where a battleship in formation under repairs would cause other ships in the formation to behave strangely after emerging from jump. You can now properly attack a reaper with the mining laser. Fixers can now fix in all conditions where they should be able to fix. The icons for transmogrify now show correctly. Hovering a ship during a water riot no longer displays an upside down portrait of a character. I added additional lore to explain other game functions and rules. More to come. A lot of polish was done with the events, catching loopholes and correcting minor issues. I also cleaned up some tags with missing text. A few variations of a hard crash bug were hopefully once and for all eliminated. A dialog bug with some Harvester intro events was dispatched. A time-related bug that was cropping up from time to time was summarily dispatched. Several automatically submitted bugs were confirmed and removed, including an annoying non-issue that will now stop flooding our bug reporting system.
If youre having trouble clicking, try unplugging controllers, rudder pedals, joysticks and the like. This is a temporary workaround. We think Windows 7 users might have a problem running the game. Do you run Windows 7? Let us know!
[ 2019-11-02 00:10:23 CET ] [ Original post ]
Version 1.21 How many gigawatts does it take to fix a fixer is now live on Steam! This will erase your existing save. If XO confused you, try the tutorial again. It has been worked, reworked, expanded and polished.
CHANGELOG:
A new advanced start option that eliminates all tips was added. The intermediate start that skips the tutorial but still presents tips as the game unfolds remains. Fuel use for weapons now says efficiency making it clearer that more pips = better. All harvested planet types now show up much clearer in the starmap. A new command maroon was added. This helps reinforce when attempting to crew abandoned ships with a non-compatible crew, and suggests a rather Machiavellian strategy for averting an upcoming water riot. Some tweaks were made to ensure this works properly. You can no longer issue a crew command from the battleship on an abandoned ship unless you have passengers and a tooltip is shown if this is tried. On all other ships this is possible to allow for swaps. Im actively testing the end game, although it is still not turned on in 1.21, saving/restoring also now works. It is currently both way too hard and way too easy, so more work will be needed before it is ready for testing. A couple of minor functional pieces are being added to end game as well. Mac and Linux versions are looking promising. Well release Mac first, possibly as soon as a week or two, and then Linux.
BUGS:
Turns out trade and repair events were not spawning correctly (huge oopsie), they are now. We added several new event conditions to support the tutorial, and these had to be tested and debugged. It should now be running smoothly and as expected. A bug was fixed where a battleship in formation under repairs would cause other ships in the formation to behave strangely after emerging from jump. You can now properly attack a reaper with the mining laser. Fixers can now fix in all conditions where they should be able to fix. The icons for transmogrify now show correctly. Hovering a ship during a water riot no longer displays an upside down portrait of a character. I added additional lore to explain other game functions and rules. More to come. A lot of polish was done with the events, catching loopholes and correcting minor issues. I also cleaned up some tags with missing text. A few variations of a hard crash bug were hopefully once and for all eliminated. A dialog bug with some Harvester intro events was dispatched. A time-related bug that was cropping up from time to time was summarily dispatched. Several automatically submitted bugs were confirmed and removed, including an annoying non-issue that will now stop flooding our bug reporting system.
Known issues:
If youre having trouble clicking, try unplugging controllers, rudder pedals, joysticks and the like. This is a temporary workaround. We think Windows 7 users might have a problem running the game. Do you run Windows 7? Let us know!
[ 2019-11-02 00:10:23 CET ] [ Original post ]
XO
Jumpdrive Studios
Developer
Jumpdrive Studios
Publisher
2019-12-02
Release
Game News Posts:
46
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Very Positive
(78 reviews)
Public Linux Depots:
- XO Linux Depot [362.04 M]
XO is a relentless, strategic fleet defense game, blending real-time with pause, political intrigue and a punishing drive to survive.
Take command of the last battleship, gather a fleet and try to unite five hostile factions in a desperate bid to save humanity from an enemy that cannot be defeated.
Rescue survivors when you can, persuade ships to join your fleet if you can -- and force ships to join when you must.
Over 30 different ship types giving you many ways to configure your fleet.
Over 400 unique and challenging events in a procedural universe to maximize replayability.
Original soundtrack by Jim Guthrie
You won't be able to save everyone. As fleet commander, it's your job to make the call: do you save the damaged military destroyer to add more firepower to your fleet, the tanker that will extend the fleet's range, or rescue the farmship capable of producing enough food to keep your people alive?
You'll encounter ships under distress, desperate refugees, greedy merchants, wreckage and caches to loot, shipyards and stations, enemy traps... and much more in over 400 hand-crafted events.
You are faced with a fractured political landscape where five factions squabble and fight. Your actions will have a direct impact on the relations between the factions. Do you try to unite them all, take sides, play them against one another or shoot first and ask questions later?
Each situation you encounter will require thoughtful leadership. Demands, urgent calls for help, and interesting opportunities will present themselves, often at your most trying moments.
Faction leaders provide you additional political tools including intimidation, diplomacy and haggling.
The action takes place in close orbit around planets. Ships fly on a 2D plane; inertia acts against ships. Acceleration/deceleration, turn rates and weapon ranges make a difference. Custom formations allow you to make the most of your offensive and defensive capabilities. Warships can be issued Rules of Engagement (ROEs) limiting their combat actions.
There are several types of weapons at your disposal, lasers, missiles, mines, shields and the devastating nuke.
However, one does not enter combat lightly; weapons drain your precious resources and can even delay your ability to jump away.
Resources are plentiful; time, however, is not. In order to keep your fleet going, you'll need water, fuel, and ore. Collection is automatic, but the time it takes to collect what you need may require the sacrifice of hundreds of brave souls. Wily and creative captains may also find these resources at space stations, depots, and aboard abandoned starships.
Your exodus will take you to many worlds. You'll come across habitable worlds, gas giants, airless rocks, frozen wastelands, and hellish molten planets. Each can be tapped for the precious resources you need to survive... provided you have the right ships in your fleet.
Take command of the last battleship, gather a fleet and try to unite five hostile factions in a desperate bid to save humanity from an enemy that cannot be defeated.
Rescue survivors when you can, persuade ships to join your fleet if you can -- and force ships to join when you must.
Over 30 different ship types giving you many ways to configure your fleet.
Over 400 unique and challenging events in a procedural universe to maximize replayability.
Original soundtrack by Jim Guthrie
Gameplay
- Emerge from jumpspace near a planet where you will begin rescuing survivors, scouting ahead, and defending against ever-stronger waves of enemies until you judge it is time to evacuate the fleet.
- Navigate treacherous political scenarios in a time of upheaval as the war brings out the best and worst in people.
- Choose the next planet to jump to based on limited intel, taking into account the resources you need, reported enemy strength, and refugees at each possible destination.
- Spin up the fleet's jump drives and lead your able ships to the next planet.
- Resources are automatically gathered, but the ships in your fleet influence your gathering rates and capacity -- as do different planet types.
- Use your resources to upgrade ships, manufacture weapons, and make critical repairs.
- Hope you have the right ships and enough resources when the enemy finally closes in.
Triage
You won't be able to save everyone. As fleet commander, it's your job to make the call: do you save the damaged military destroyer to add more firepower to your fleet, the tanker that will extend the fleet's range, or rescue the farmship capable of producing enough food to keep your people alive?
Events
You'll encounter ships under distress, desperate refugees, greedy merchants, wreckage and caches to loot, shipyards and stations, enemy traps... and much more in over 400 hand-crafted events.
Politics
You are faced with a fractured political landscape where five factions squabble and fight. Your actions will have a direct impact on the relations between the factions. Do you try to unite them all, take sides, play them against one another or shoot first and ask questions later?
Each situation you encounter will require thoughtful leadership. Demands, urgent calls for help, and interesting opportunities will present themselves, often at your most trying moments.
Faction leaders provide you additional political tools including intimidation, diplomacy and haggling.
Combat, Weapons and Movement
The action takes place in close orbit around planets. Ships fly on a 2D plane; inertia acts against ships. Acceleration/deceleration, turn rates and weapon ranges make a difference. Custom formations allow you to make the most of your offensive and defensive capabilities. Warships can be issued Rules of Engagement (ROEs) limiting their combat actions.
There are several types of weapons at your disposal, lasers, missiles, mines, shields and the devastating nuke.
However, one does not enter combat lightly; weapons drain your precious resources and can even delay your ability to jump away.
Resources
Resources are plentiful; time, however, is not. In order to keep your fleet going, you'll need water, fuel, and ore. Collection is automatic, but the time it takes to collect what you need may require the sacrifice of hundreds of brave souls. Wily and creative captains may also find these resources at space stations, depots, and aboard abandoned starships.
- Fuel: Easiest to find. Used for nearly everything, from laser weapons and shields to the powerful jump drives that fling you between stars.
- Water: Somewhat common. Used primarily for factory foodships that feed the fleet.
- Ore: Slowest to obtain, somewhat rare. Used for repairs, upgrades, missile-type weapons... and bribes.
Your exodus will take you to many worlds. You'll come across habitable worlds, gas giants, airless rocks, frozen wastelands, and hellish molten planets. Each can be tapped for the precious resources you need to survive... provided you have the right ships in your fleet.
MINIMAL SETUP
- OS: Ubuntu 12.04+
- Processor: Core i5+Memory: 2 GB RAMStorage: 350 MB available space
- Memory: 2 GB RAMStorage: 350 MB available space
- Storage: 350 MB available space
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