Name | XO | ||
Developer | Jumpdrive Studios | ||
Publisher | Jumpdrive Studios | ||
Tags | |||
Release | 2019-12-02 | ||
Steam | € £ $ / % | ||
News | |||
Controls | Keyboard Mouse Full Controller Support | ||
Players online |  n/a  | ||
Steam Rating | Very Positive | ||
Steam store | |||
Public Linux depots | XO Linux Depot [362.04 M] |
This is purely a bug fix update |
This update corrects a handful of bugs from yesterday's major update.
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We're delighted to provide you another free update to XO! |
XO 1.47e "Yaw Be Careful Now"
[h2]Balance/UI[/h2]
[h2]Bug fixes/tweaks[/h2] We also fixed over 60 bugs, many of which were submitted by you! Thank you again for your bug reports, suggestions and ideas! Check the in-game changelog for details on the bugs fixed. [h2]Whats next?[/h2] We are rapidly heading towards a full release, so well be doing user interface and quality of life improvements, adding more ships, some very interesting new items as well as more events in 1.48! |
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We are very pleased to release another major update to XO! |
This is a bugfix release - thanks to your excellent bug reports here's a few things we corrected: |
.46c is an update to Monday's big release. |
Gargantuan Update! XO 1.46 Observing the Perpetual Conservancy
BUG FIXING: Thanks to our awesome community we were able to track down and fix a lot of bugs and exploits. A short, non-comprehensive list:
WHAT'S NEXT? Thanks to your feedback, ideas and participation XO keeps getting better! Version 1.47 should include a major update to movement, unless it doesnt. But we will for sure be adding more ships, more missions and additional depth to the fleet side of the game. If you have ideas for ships, items or missions you should plot a course to our Discord where you can directly suggest features and vote on them! |
This minor update fixes a few bugs. Thanks for your help finding them! |
Welcome to 1.45, our biggest update yet!
PRECISE POSITIONING: All movement commands now give you the ability to precisely choose where the ship will position itself with respect to the target. Hold down the CTRL key while left clicking any movement order such as Attack, Follow, Support, Protect, Nuke, etc. to enable precise positioning. This also works with multiple ships and formations. NEW SHIPS: The Irenic Argosy is the Irenic ship of plenty, capable of manufacturing Intoxicants and Snacks that can be sold at any trade location for a handsome profit. The Pact Armored Refueler or ARF is a smaller tanker that can also package spare fuel into cargo containers for rapid resupply in combat or sale at trade outposts. As its name indicates, this ship is also lightly armored. Good doggie. MAINTENANCE AND CANNIBALIZING SHIPS: Dealing with ships that have been forced way past their normal operating limits has always been part of XO. This used to be totally random, and not very fair as pointed out by a few players. We have heard you! In 1.45 weve reworked all of those events with a maintenance simulation that puts interesting choices into your hands. Heres how it works: Once you are deeper into a run, Industryships, Farmships and Cargoships will begin to notify you that they require maintenance. Maintenance requires one day and spare parts. Spare parts are relatively cheap and can be obtained through trade, by activating distress beacons, or by cannibalizing other ships using a Pirate boarding party. You can choose to defer maintenance on a ship, but the more jumps you wait the more likely something bad will happen to that ship. Once you install spare parts on a ship that needs maintenance, it will no longer require maintenance for the rest of the run. The longer your run, the more ships in your fleet will require maintenance. If you choose to cannibalize a ship for spare parts, that ship becomes Gutted. Gutted ships cannot jump by themselves (unless spare parts have been re-installed aboard). Note that Disabled ships can be gutted. This new mechanic (see what I did there) replaces all random ship disaster events that used to disable Industryships, Farmships and Cargoships. At this point just about anything bad that can befall your fleet is now preventable, and also addressable before things get too out of hand. It will probably need some balancing and other tweaks, but I look forward to hearing your feedback! BALANCE: Added an impossible/insane mode medal for dying without pausing. Hint: use that pause! Boarding shuttles can now be used against other boarding shuttles The Rover Fixer, Empire Miner and Corp Extractor gained a cargo slot Reduced water use on Irenic Casino ships Mining lasers no longer increase in price during a run Fleet ships can now be seized even when not abandoned or disabled Your chances for coming across ore-producing ships were greatly increased Industrial shipyards are a little more balanced Hailing disabled, defended ships with non-warships now gives more interesting results Crews in stasis are better accounted for in events. For example, a boarding party in stasis no longer defends against an attacking boarding party, and ships with passengers in stasis no longer demand food in events. Timers give even more time when trying to reach a destination in another sector Lasers can now be added to MegaFixers Trade items are more balanced with less duplication Laying minefields no longer triggers automatic enemy ship aggressive actions, but being hit by a mine sure does Having a second battleship no longer adds additional fuel or water capacity Boarding shuttles gain the same vector as the launching ship when launched Added a few new enemy tractor events like cargo stealing pirates that use tractor beams Did a full logic rework on boarding actions for consistency QUALITY OF LIFE IMPROVEMENTS We added better camera control. The scroll wheel no longer selects ships, instead it zooms all the way in to a ship and quite a ways up and out. Looking forward to hearing your feedback on this one! Right clicking with selected ship(s) automatically moves them to a waypoint, not sure why it took me so long to do this lol Temporarily exceeding your ore capacity while paused (by melting weapons, using ore cargo, etc) is now allowed so that ship actions that take more ore than your current capacity can be started Stasis can now be controlled by selecting and right clicking your stasis-capable ship Many ship items (such as repairbots) can also be used by right clicking the ship they are equipped on, giving you easier control The game now pauses automatically after the battleship jumps in (before the rest of the fleet arrives) -- this can be toggled on or off in Options from the Esc menu Ship abilities and benefits have been made clearer and easier to see, both when scanning and also when hovering a ship in your fleet list Timers (at least, those with negative consequences) can be immediately skipped, triggering the consequences immediately Choices can now be selected by using the number of the choice Weapon hardpoints, gunboat hangars and cargo holds are better explained in the UI Seized ships now sit in more logical locations, making them easier to select Ships added to the fleet now immediately have a grey icon added to the fleet list so you can add them to a formation without having to wait for the entire new ship animation to complete We added better camera movement during jump, visual improvements to weapon range ring, and added boarding party types to passengers in stasis Made improvements to the Captains Guide and updated info for 1.45 A ships class is now shown on the scan dialog Fleet ship details are now available in the starmap The formation editor now shows a formations speed and flags slow ships If a ship is repaired between a destroy order being issued and the weapon being fired, dont destroy the ship when hit, just damage it Faction leader actions no longer work if the leader is in stasis Gunboats continue to be repaired through jump Individual mines can how be hovered The main menu got a little more active Non-formation ships are a little better about not jumping in on one another BUGS Harvested worlds no longer steal a trade event in sector 1 Several exploits closed off Stuck jumpgate(s) unstuck Log improvements Sending feedback now shows progress Trade event bugs were fixed Literally dozens and dozens of other bugs were fixed WHAT'S NEXT? In 1.46 well add space hazards, at least one new ship, more events, plus the usual QOL and balance improvements and maybe a surprise or two! |
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.43e is a small patch to fix some minor but annoying event logic bugs, and clean up some tags. |
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XO 1.43 |
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Watch as we take XO for a run! |
Join us on a run of XO with one of the Devs. We promise close shaves, hair-raising escapes, and ships going kaboom! |
Watch as we take XO for a run! |
This update fixes a dozen or so annoying bugs and also contains a handful of minor features. |
Welcome to another massive update of XO! |
See changelog in-game for all the goodness! |
See changelog in-game for all the goodness! |
Boarding parties |
After over one year in early access and 39 big updates since alpha release we're raising XO's price to $19.99, just ahead of our massive new boarding party upgrade!
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The Rovers now have their own unique weapon: the ion torpedo! Instead of causing damage, a torpedo hit temporarily disables a weapon. Hits also disable unarmored ships, but cannot be used to destroy a ship. What use is a destroyed ship to a Rover, right? All Fixers are now equipped with this weapon. Fixers have also been buffed to have 4 armor. Only lasers, mining lasers and shields destroy incoming ion torpedoes. |
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In 1.36 we did a lot of work on Rules of Engagement (ROE) and the various attack commands! |
Captains, be advised that issuing a hail order now automatically sets your ROE to Defend. This was done to minimize the number of interstellar incidents that were occurring as warships cruised up on enemy ships intending to talk, and their overeager crews opened fire before communications could begin. |
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The biggest news in 1.33 is a large number of bug fixes, and a lot of behind-the-scenes work to solidify the games architecture. |
We can now branch events from within events. If youve read some of the discussions in our forums here, you know how excited we are about this! Branched events can even be made aware of things ships have done in the prior event, which opens up some really fun possibilities. |
This build brings three new hotkeys: Q E and J. Q/E toggle between Tactical, Starmap and Galactic views. J will jump your fleet, assuming your fleet can jump. You can bind those keys to anything you like: Esc -> Options -> Configure Keys. All game actions are bindable actually. :) |
We're excited to be featured on the legendary SpaceGameJunkie podcast this Tuesday January 7th, 2020 at 4PM PST! Join us here: https://www.spacegamejunkie.com/stream/ |
Trade and repair events are now clearly indicated in the starmap! These kinds of events also appear much more frequently. Next up for trade will be ship and fleet upgrades, and were very excited about that! |
Have an idea to make XO better? Head over to our Discord or post to our lively Steam forum! |
Two builds in one update! Our normal cadence is one build a week, but kicking off Early Access was very special so were a little ahead of schedule. |
Were going Early Access on Monday so we may be pushing one last update late Sunday night. We are psyched! |
What do we believe makes an excellent Early Access experience? A great playable game to start, regular updates, and the ability to have your voice heard! |
Included in this release is the end game! Try your best to make it to the rendezvous. All we can say is, youd better have a good sized fleet when you get there And the first person who posts a victory screenshot to our Discord is going to get something special. |
Version 1.23 The Rebeaconing is now live on Steam! Yes, this will erase your existing save. |
XO's latest update is now live on Steam. Turn the music back on, play with game speed and tell us what you think! |
Version 1.21 How many gigawatts does it take to fix a fixer is now live on Steam! This will erase your existing save. |