▶
Beta 1.23 "The Rebeaconing"
Mines and minefields were given a thorough polishing. Multiple mines no longer attack the same target. Recovering minefields now works as designed. Minefields are restricted to the playfield, and a mine-equipped ship no longer fires minefields in self defense. You can now lay a minefield while paused. Range and minefield size were finalized, although the ore cost is likely to increase. And a few bugs related to saving and restoring minefields were cleaned up. If you can find a Blockader, theyre pretty groovy now! You can no longer rescue or crew transfer ships that have been latched by the Harvesters. You /can/ order an abandon ship, however. Attempting to rescue a ship that later becomes harvested now cancels the rescue action. The mouse pointer is now constrained to the game window. If you have dual/triple monitors let us know if you are still experiencing issues. Scanning abandoned ships now shows the faction crew required in the crew box. I made some abandoned ship events have less abandonment issues. The tanker was given an angry hail for when it is angry. I made quite a lot of adjustments to the end game. Its becoming quite the little challenge. Heru added a couple of tweaks and bug fixes as well, and fixed a long standing bug related to placement of certain items. Those brutally nasty devastators now occur much less frequently and only according to certain conditions towards the end game. They were a little too devastating. Scouts no longer display on the galactic map when in jump. The speed selector width was increased. Missions now should no longer push you back the way you came, but ever foward. The feedback form was improved: you can now use the enter key, word wrap is enabled, and a thank you message (or an oopsie message) is delivered on success. Text is now erased (but not the email address) on a successful send. Well add a tab key for switching fields in v1.24.
We really hope we solved the aksoundengine.dll bug. We solved an issue with the Mac version that was wacking out the starmap and galacting map. I fixed The Forsaken. Best not to ask. Theyre forsaken. A bug related to end game tags was corrected. A bug related to Rover ships will hopefully no longer occur. The death jingle now gives way to main menu music instead of whatever was previously playing. Music and sound effects now default to 50%. Starmap music now only plays when you are paused in starmap and not jumping, giving an audible clue that the game is or is not paused. Conditions were expanded to flesh out a number of events that had a certain flow. A minor bug with disabled trade ships was fixed. The scout lost warning text was adjusted to make it clearer. Ships with mining lasers that are disabled under shield now display the correct tooltip and hover text. Game over now resets music to the ambient state. Mellow. An issue with the arrow keys conflicting with the mouse pointer was caught and grilled before release. The rendezvous beacon in the starmap now displays more or less when it should. Quite a number of other minor errors were cleaned up.
There's an issue related to scouting that makes it impossible to use the starmap. If this happens, save and exit, the game should be playable on restore. We will have this fixed soon. If youre having trouble clicking, try unplugging controllers, rudder pedals, joysticks and the like. This is a temporary workaround.
[ 2019-11-16 22:38:57 CET ] [ Original post ]
Version 1.23 The Rebeaconing is now live on Steam! Yes, this will erase your existing save. At long last, the Mac version is ready to play! Native Linux is next; we have one major bug related to save/restore that needs fixing first. XO runs well under Steam Proton for Linux.
CHANGELOG:
Mines and minefields were given a thorough polishing. Multiple mines no longer attack the same target. Recovering minefields now works as designed. Minefields are restricted to the playfield, and a mine-equipped ship no longer fires minefields in self defense. You can now lay a minefield while paused. Range and minefield size were finalized, although the ore cost is likely to increase. And a few bugs related to saving and restoring minefields were cleaned up. If you can find a Blockader, theyre pretty groovy now! You can no longer rescue or crew transfer ships that have been latched by the Harvesters. You /can/ order an abandon ship, however. Attempting to rescue a ship that later becomes harvested now cancels the rescue action. The mouse pointer is now constrained to the game window. If you have dual/triple monitors let us know if you are still experiencing issues. Scanning abandoned ships now shows the faction crew required in the crew box. I made some abandoned ship events have less abandonment issues. The tanker was given an angry hail for when it is angry. I made quite a lot of adjustments to the end game. Its becoming quite the little challenge. Heru added a couple of tweaks and bug fixes as well, and fixed a long standing bug related to placement of certain items. Those brutally nasty devastators now occur much less frequently and only according to certain conditions towards the end game. They were a little too devastating. Scouts no longer display on the galactic map when in jump. The speed selector width was increased. Missions now should no longer push you back the way you came, but ever foward. The feedback form was improved: you can now use the enter key, word wrap is enabled, and a thank you message (or an oopsie message) is delivered on success. Text is now erased (but not the email address) on a successful send. Well add a tab key for switching fields in v1.24.
BUGS:
We really hope we solved the aksoundengine.dll bug. We solved an issue with the Mac version that was wacking out the starmap and galacting map. I fixed The Forsaken. Best not to ask. Theyre forsaken. A bug related to end game tags was corrected. A bug related to Rover ships will hopefully no longer occur. The death jingle now gives way to main menu music instead of whatever was previously playing. Music and sound effects now default to 50%. Starmap music now only plays when you are paused in starmap and not jumping, giving an audible clue that the game is or is not paused. Conditions were expanded to flesh out a number of events that had a certain flow. A minor bug with disabled trade ships was fixed. The scout lost warning text was adjusted to make it clearer. Ships with mining lasers that are disabled under shield now display the correct tooltip and hover text. Game over now resets music to the ambient state. Mellow. An issue with the arrow keys conflicting with the mouse pointer was caught and grilled before release. The rendezvous beacon in the starmap now displays more or less when it should. Quite a number of other minor errors were cleaned up.
Known issues:
There's an issue related to scouting that makes it impossible to use the starmap. If this happens, save and exit, the game should be playable on restore. We will have this fixed soon. If youre having trouble clicking, try unplugging controllers, rudder pedals, joysticks and the like. This is a temporary workaround.
[ 2019-11-16 22:38:57 CET ] [ Original post ]
XO
Jumpdrive Studios
Developer
Jumpdrive Studios
Publisher
2019-12-02
Release
Game News Posts:
46
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Very Positive
(78 reviews)
Public Linux Depots:
- XO Linux Depot [362.04 M]
XO is a relentless, strategic fleet defense game, blending real-time with pause, political intrigue and a punishing drive to survive.
Take command of the last battleship, gather a fleet and try to unite five hostile factions in a desperate bid to save humanity from an enemy that cannot be defeated.
Rescue survivors when you can, persuade ships to join your fleet if you can -- and force ships to join when you must.
Over 30 different ship types giving you many ways to configure your fleet.
Over 400 unique and challenging events in a procedural universe to maximize replayability.
Original soundtrack by Jim Guthrie
You won't be able to save everyone. As fleet commander, it's your job to make the call: do you save the damaged military destroyer to add more firepower to your fleet, the tanker that will extend the fleet's range, or rescue the farmship capable of producing enough food to keep your people alive?
You'll encounter ships under distress, desperate refugees, greedy merchants, wreckage and caches to loot, shipyards and stations, enemy traps... and much more in over 400 hand-crafted events.
You are faced with a fractured political landscape where five factions squabble and fight. Your actions will have a direct impact on the relations between the factions. Do you try to unite them all, take sides, play them against one another or shoot first and ask questions later?
Each situation you encounter will require thoughtful leadership. Demands, urgent calls for help, and interesting opportunities will present themselves, often at your most trying moments.
Faction leaders provide you additional political tools including intimidation, diplomacy and haggling.
The action takes place in close orbit around planets. Ships fly on a 2D plane; inertia acts against ships. Acceleration/deceleration, turn rates and weapon ranges make a difference. Custom formations allow you to make the most of your offensive and defensive capabilities. Warships can be issued Rules of Engagement (ROEs) limiting their combat actions.
There are several types of weapons at your disposal, lasers, missiles, mines, shields and the devastating nuke.
However, one does not enter combat lightly; weapons drain your precious resources and can even delay your ability to jump away.
Resources are plentiful; time, however, is not. In order to keep your fleet going, you'll need water, fuel, and ore. Collection is automatic, but the time it takes to collect what you need may require the sacrifice of hundreds of brave souls. Wily and creative captains may also find these resources at space stations, depots, and aboard abandoned starships.
Your exodus will take you to many worlds. You'll come across habitable worlds, gas giants, airless rocks, frozen wastelands, and hellish molten planets. Each can be tapped for the precious resources you need to survive... provided you have the right ships in your fleet.
Take command of the last battleship, gather a fleet and try to unite five hostile factions in a desperate bid to save humanity from an enemy that cannot be defeated.
Rescue survivors when you can, persuade ships to join your fleet if you can -- and force ships to join when you must.
Over 30 different ship types giving you many ways to configure your fleet.
Over 400 unique and challenging events in a procedural universe to maximize replayability.
Original soundtrack by Jim Guthrie
Gameplay
- Emerge from jumpspace near a planet where you will begin rescuing survivors, scouting ahead, and defending against ever-stronger waves of enemies until you judge it is time to evacuate the fleet.
- Navigate treacherous political scenarios in a time of upheaval as the war brings out the best and worst in people.
- Choose the next planet to jump to based on limited intel, taking into account the resources you need, reported enemy strength, and refugees at each possible destination.
- Spin up the fleet's jump drives and lead your able ships to the next planet.
- Resources are automatically gathered, but the ships in your fleet influence your gathering rates and capacity -- as do different planet types.
- Use your resources to upgrade ships, manufacture weapons, and make critical repairs.
- Hope you have the right ships and enough resources when the enemy finally closes in.
Triage
You won't be able to save everyone. As fleet commander, it's your job to make the call: do you save the damaged military destroyer to add more firepower to your fleet, the tanker that will extend the fleet's range, or rescue the farmship capable of producing enough food to keep your people alive?
Events
You'll encounter ships under distress, desperate refugees, greedy merchants, wreckage and caches to loot, shipyards and stations, enemy traps... and much more in over 400 hand-crafted events.
Politics
You are faced with a fractured political landscape where five factions squabble and fight. Your actions will have a direct impact on the relations between the factions. Do you try to unite them all, take sides, play them against one another or shoot first and ask questions later?
Each situation you encounter will require thoughtful leadership. Demands, urgent calls for help, and interesting opportunities will present themselves, often at your most trying moments.
Faction leaders provide you additional political tools including intimidation, diplomacy and haggling.
Combat, Weapons and Movement
The action takes place in close orbit around planets. Ships fly on a 2D plane; inertia acts against ships. Acceleration/deceleration, turn rates and weapon ranges make a difference. Custom formations allow you to make the most of your offensive and defensive capabilities. Warships can be issued Rules of Engagement (ROEs) limiting their combat actions.
There are several types of weapons at your disposal, lasers, missiles, mines, shields and the devastating nuke.
However, one does not enter combat lightly; weapons drain your precious resources and can even delay your ability to jump away.
Resources
Resources are plentiful; time, however, is not. In order to keep your fleet going, you'll need water, fuel, and ore. Collection is automatic, but the time it takes to collect what you need may require the sacrifice of hundreds of brave souls. Wily and creative captains may also find these resources at space stations, depots, and aboard abandoned starships.
- Fuel: Easiest to find. Used for nearly everything, from laser weapons and shields to the powerful jump drives that fling you between stars.
- Water: Somewhat common. Used primarily for factory foodships that feed the fleet.
- Ore: Slowest to obtain, somewhat rare. Used for repairs, upgrades, missile-type weapons... and bribes.
Your exodus will take you to many worlds. You'll come across habitable worlds, gas giants, airless rocks, frozen wastelands, and hellish molten planets. Each can be tapped for the precious resources you need to survive... provided you have the right ships in your fleet.
MINIMAL SETUP
- OS: Ubuntu 12.04+
- Processor: Core i5+Memory: 2 GB RAMStorage: 350 MB available space
- Memory: 2 GB RAMStorage: 350 MB available space
- Storage: 350 MB available space
GAMEBILLET
[ 6141 ]
GAMERSGATE
[ 1485 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB