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Beta 1.24 "The Rendezvous"

Included in this release is the end game! Try your best to make it to the rendezvous. All we can say is, youd better have a good sized fleet when you get there And the first person who posts a victory screenshot to our Discord is going to get something special. Linux users, you can now play XO natively. For Linux only sending feedback is broken, so use Discord or email please.

Changelog:


Like previous versions this will erase your current save. Tooltips were improved for all forms of unequippable weapons, for when a ship is full, and other trade-oriented cases. Tooltips now word wrap and display if the mouse is too low (looking at you, formation button) I narrowed the triggering conditions on some of the hardest events, and also made some changes to how abandoned ships appear, particularly early game. Were continuing to have actions visible but greyed out with a tooltip explaining why a particular action isnt available. Fix and repair are the latest actions to get this treatment. Tab now works on the feedback form. The mouse icon now always has an opacity layer behind it. Mission objectives should no longer overlap. After the death jingle plays, we now switch to main menu music. Refreshing. The tactical arrow now pulses when the return to comms text is visible in the starmap. Many, many narrative tweaks were made to improve consistency and tighten up the text, and include new features like the rendezvous beacon. The tutorial was given a clear ending. Harvesters now do more than just give an empty box when they are hailed. Save/restore was added to the native Linux version. A certain shield you may encounter was rotated to its proper orientation, and made so that it didnt accidentally destroy certain things. Youll know it when you see it. Our first rev at score was added. Event ships respond more appropriately to players arbitrarily taking pot-shots at unarmed vessels. You know who you are. Reminders that its a really, really, really extremely good idea to hail all ships were added to all relevant events and their conditions were tightened so they only trigger in cases where they ought to be seen.

Bugs:


Fixed a last minute missing bit of something with the end game. A case where a ship failed to attack when ordered to do so was corrected. An event was spawning two gunboats but now it only spawns one as intended. A quick refactor to the way the addEquipment tag interacted needed some additional love, so it got that. our addEquipment tag needed a fix to stop it from duplicating items. Formation logic was cleaned up. Theres still a couple of minor issues that well address next week, but Heru swatted down several issues. A sound effect bug was fixed before yall even heard it. A bug related to ships jumping away was fixed. Certain conditions related to our procedural event picker needed fixing, so Heru fixed them. Some tweaks were made to get tooltips working the way we wanted. A number of events were tweaked and fixed in minor ways. Jeez-o-pete I hope Ive found all the typos.

Known issues:


Joysticks, rudder pedals and some controllers may need to be unplugged before play. There is a bug related to scouting and jumping that we will have fixed in an interim release soon.


[ 2019-11-25 22:48:07 CET ] [ Original post ]

XO
Jumpdrive Studios Developer
Jumpdrive Studios Publisher
2019-12-02 Release
Game News Posts: 46
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive (78 reviews)
Public Linux Depots:
  • XO Linux Depot [362.04 M]
XO is a relentless, strategic fleet defense game, blending real-time with pause, political intrigue and a punishing drive to survive.

Take command of the last battleship, gather a fleet and try to unite five hostile factions in a desperate bid to save humanity from an enemy that cannot be defeated.

Rescue survivors when you can, persuade ships to join your fleet if you can -- and force ships to join when you must.

Over 30 different ship types giving you many ways to configure your fleet.

Over 400 unique and challenging events in a procedural universe to maximize replayability.

Original soundtrack by Jim Guthrie

Gameplay


  • Emerge from jumpspace near a planet where you will begin rescuing survivors, scouting ahead, and defending against ever-stronger waves of enemies until you judge it is time to evacuate the fleet.
  • Navigate treacherous political scenarios in a time of upheaval as the war brings out the best and worst in people.
  • Choose the next planet to jump to based on limited intel, taking into account the resources you need, reported enemy strength, and refugees at each possible destination.
  • Spin up the fleet's jump drives and lead your able ships to the next planet.
  • Resources are automatically gathered, but the ships in your fleet influence your gathering rates and capacity -- as do different planet types.
  • Use your resources to upgrade ships, manufacture weapons, and make critical repairs.
  • Hope you have the right ships and enough resources when the enemy finally closes in.

Triage


You won't be able to save everyone. As fleet commander, it's your job to make the call: do you save the damaged military destroyer to add more firepower to your fleet, the tanker that will extend the fleet's range, or rescue the farmship capable of producing enough food to keep your people alive?

Events


You'll encounter ships under distress, desperate refugees, greedy merchants, wreckage and caches to loot, shipyards and stations, enemy traps... and much more in over 400 hand-crafted events.

Politics


You are faced with a fractured political landscape where five factions squabble and fight. Your actions will have a direct impact on the relations between the factions. Do you try to unite them all, take sides, play them against one another or shoot first and ask questions later?

Each situation you encounter will require thoughtful leadership. Demands, urgent calls for help, and interesting opportunities will present themselves, often at your most trying moments.

Faction leaders provide you additional political tools including intimidation, diplomacy and haggling.

Combat, Weapons and Movement


The action takes place in close orbit around planets. Ships fly on a 2D plane; inertia acts against ships. Acceleration/deceleration, turn rates and weapon ranges make a difference. Custom formations allow you to make the most of your offensive and defensive capabilities. Warships can be issued Rules of Engagement (ROEs) limiting their combat actions.

There are several types of weapons at your disposal, lasers, missiles, mines, shields and the devastating nuke.

However, one does not enter combat lightly; weapons drain your precious resources and can even delay your ability to jump away.

Resources


Resources are plentiful; time, however, is not. In order to keep your fleet going, you'll need water, fuel, and ore. Collection is automatic, but the time it takes to collect what you need may require the sacrifice of hundreds of brave souls. Wily and creative captains may also find these resources at space stations, depots, and aboard abandoned starships.

  • Fuel: Easiest to find. Used for nearly everything, from laser weapons and shields to the powerful jump drives that fling you between stars.
  • Water: Somewhat common. Used primarily for factory foodships that feed the fleet.
  • Ore: Slowest to obtain, somewhat rare. Used for repairs, upgrades, missile-type weapons... and bribes.

Your exodus will take you to many worlds. You'll come across habitable worlds, gas giants, airless rocks, frozen wastelands, and hellish molten planets. Each can be tapped for the precious resources you need to survive... provided you have the right ships in your fleet.

MINIMAL SETUP
  • OS: Ubuntu 12.04+
  • Processor: Core i5+Memory: 2 GB RAMStorage: 350 MB available space
  • Memory: 2 GB RAMStorage: 350 MB available space
  • Storage: 350 MB available space
GAMEBILLET

[ 6141 ]

16.97$ (15%)
4.19$ (16%)
19.99$ (20%)
38.22$ (15%)
8.39$ (16%)
11.34$ (81%)
16.96$ (15%)
16.88$ (16%)
16.79$ (16%)
17.79$ (11%)
5.07$ (15%)
8.27$ (17%)
4.61$ (69%)
50.96$ (15%)
16.96$ (15%)
4.24$ (15%)
12.44$ (17%)
17.79$ (11%)
20.99$ (16%)
8.49$ (15%)
10.67$ (11%)
16.59$ (17%)
12.44$ (17%)
16.57$ (17%)
4.12$ (17%)
15.29$ (15%)
13.34$ (11%)
4.24$ (15%)
3.39$ (32%)
16.79$ (16%)
GAMERSGATE

[ 1485 ]

1.28$ (87%)
6.9$ (54%)
3.4$ (57%)
1.7$ (91%)
1.02$ (91%)
0.85$ (91%)
4.25$ (79%)
1.13$ (77%)
4.46$ (70%)
0.45$ (85%)
1.58$ (95%)
9.56$ (62%)
2.0$ (80%)
17.0$ (57%)
0.9$ (92%)
1.5$ (85%)
2.25$ (89%)
2.55$ (91%)
10.11$ (40%)
0.75$ (85%)
0.6$ (91%)
3.4$ (66%)
5.99$ (25%)
7.83$ (74%)
7.65$ (74%)
12.74$ (15%)
0.75$ (85%)
1.91$ (62%)
0.9$ (85%)
11.24$ (55%)

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