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What is a waypoint, anyway?

Two builds in one update! Our normal cadence is one build a week, but kicking off Early Access was very special so were a little ahead of schedule. Have an idea to make XO better? Head over to our Discord or post to our lively Steam forum!

Changelog



Warship armor was doubled for all ships except the battleship. We will be making additional changes to improve the feeling of combat, including adding more combat events. This weeks big feature is the waypoint command, aka Suggestion #65 on our Discord. You can now tell ships and formations exactly where to go, and they will go there and orbit until you tell them to do something else. This took most of the week to get right, and theres still a few enhancements well be adding. "Waypoint" narrowly won out over "go to" in voting on our Discord. Most gamers think of a waypoint as a type of waypoint called a fly-through waypoint - something that you pass through on your way to an endpoint. This was verified after at least five minutes of extensive research. Turns out that a waypoint can be any navigational point. Maybe we will add multiple waypoints if such things are necessary to, say, avoid a minefield. Ahem.
Per Suggestion #33, it is now possible to delay the Harvesters appearing for a short while by jumping before the Harvesters arrive. Let us know if this scratches that itch. A new event was added that hopefully does a better job explaining how low quality fuel locations can lead to badness if you get into a laser battle and need to jump quickly. Thanks for the feedback on that one! Hovered ships now display counterattacking instead of attack directly when counterattacking. Disambiguation. Its a thing. Abandoned ship events are now more responsive to things like being disabled and being crewed with the wrong crew. That ended up taking much longer than expected. The return to comms message was relocated to where it made more sense - right above the button you need to click. Right clicking on a plan in your inventory moves it back to the trade dialog, preventing the accidental deletion rage quit syndrome. We believe that over the long term this will save many keyboards. Mouse tooltips now wordwrap when on the edges, and should always display an opacity layer. The UI for displaying resources in the minimap was slightly improved for readability. It should no longer be possible to jump into a location and have zero events happen. This took a fair bit of tweaking to get right. Combat, damaged and disabled events were adjusted to percentages to allow for easier ship armor level balancing should it be necessary.

List of Bugs Eradicated



An issue was fixed when trying to return a plan to a trade menu with zero items. Ships should now properly display the fleet color (blue) when repaired, instead of reverting Shieldships attacking a laser-equipped ship with a defend ROE now counterattack properly. Losing a faction leader at the rendezvous no longer works the same way as when the fleet isnt at the rendezvous. The Elysian Hauler event now ends properly when you jump. Turns out spelling counts. The formationAttack tag was acting in a cowardly and unbecoming manner and has since been disciplined. An adjustment was made to our event spawning algorithm to ensure that missions, non-missions, timed events and fleet events all play nicely together. They should be doing that now. Timers were appearing too soon on a few events, they should not do that any more. I verified that all escort missions have decrew blocks. An issue that led to [unknown ship] tags was fixed.

Known issues


If youre having trouble clicking, try unplugging controllers, rudder pedals, joysticks and the like. Some Linux users are experiencing strange graphic effects. Please help us diagnose this by posting your experience on the discussion thread here or on our Discord. Feedback is not working from the native Linux version and we have no idea why. If you have an idea why, please hit us with a cluebat.


[ 2019-12-11 04:04:31 CET ] [ Original post ]

XO
Jumpdrive Studios Developer
Jumpdrive Studios Publisher
2019-12-02 Release
Game News Posts: 46
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive (78 reviews)
Public Linux Depots:
  • XO Linux Depot [362.04 M]
XO is a relentless, strategic fleet defense game, blending real-time with pause, political intrigue and a punishing drive to survive.

Take command of the last battleship, gather a fleet and try to unite five hostile factions in a desperate bid to save humanity from an enemy that cannot be defeated.

Rescue survivors when you can, persuade ships to join your fleet if you can -- and force ships to join when you must.

Over 30 different ship types giving you many ways to configure your fleet.

Over 400 unique and challenging events in a procedural universe to maximize replayability.

Original soundtrack by Jim Guthrie

Gameplay


  • Emerge from jumpspace near a planet where you will begin rescuing survivors, scouting ahead, and defending against ever-stronger waves of enemies until you judge it is time to evacuate the fleet.
  • Navigate treacherous political scenarios in a time of upheaval as the war brings out the best and worst in people.
  • Choose the next planet to jump to based on limited intel, taking into account the resources you need, reported enemy strength, and refugees at each possible destination.
  • Spin up the fleet's jump drives and lead your able ships to the next planet.
  • Resources are automatically gathered, but the ships in your fleet influence your gathering rates and capacity -- as do different planet types.
  • Use your resources to upgrade ships, manufacture weapons, and make critical repairs.
  • Hope you have the right ships and enough resources when the enemy finally closes in.

Triage


You won't be able to save everyone. As fleet commander, it's your job to make the call: do you save the damaged military destroyer to add more firepower to your fleet, the tanker that will extend the fleet's range, or rescue the farmship capable of producing enough food to keep your people alive?

Events


You'll encounter ships under distress, desperate refugees, greedy merchants, wreckage and caches to loot, shipyards and stations, enemy traps... and much more in over 400 hand-crafted events.

Politics


You are faced with a fractured political landscape where five factions squabble and fight. Your actions will have a direct impact on the relations between the factions. Do you try to unite them all, take sides, play them against one another or shoot first and ask questions later?

Each situation you encounter will require thoughtful leadership. Demands, urgent calls for help, and interesting opportunities will present themselves, often at your most trying moments.

Faction leaders provide you additional political tools including intimidation, diplomacy and haggling.

Combat, Weapons and Movement


The action takes place in close orbit around planets. Ships fly on a 2D plane; inertia acts against ships. Acceleration/deceleration, turn rates and weapon ranges make a difference. Custom formations allow you to make the most of your offensive and defensive capabilities. Warships can be issued Rules of Engagement (ROEs) limiting their combat actions.

There are several types of weapons at your disposal, lasers, missiles, mines, shields and the devastating nuke.

However, one does not enter combat lightly; weapons drain your precious resources and can even delay your ability to jump away.

Resources


Resources are plentiful; time, however, is not. In order to keep your fleet going, you'll need water, fuel, and ore. Collection is automatic, but the time it takes to collect what you need may require the sacrifice of hundreds of brave souls. Wily and creative captains may also find these resources at space stations, depots, and aboard abandoned starships.

  • Fuel: Easiest to find. Used for nearly everything, from laser weapons and shields to the powerful jump drives that fling you between stars.
  • Water: Somewhat common. Used primarily for factory foodships that feed the fleet.
  • Ore: Slowest to obtain, somewhat rare. Used for repairs, upgrades, missile-type weapons... and bribes.

Your exodus will take you to many worlds. You'll come across habitable worlds, gas giants, airless rocks, frozen wastelands, and hellish molten planets. Each can be tapped for the precious resources you need to survive... provided you have the right ships in your fleet.

MINIMAL SETUP
  • OS: Ubuntu 12.04+
  • Processor: Core i5+Memory: 2 GB RAMStorage: 350 MB available space
  • Memory: 2 GB RAMStorage: 350 MB available space
  • Storage: 350 MB available space
GAMEBILLET

[ 6141 ]

21.24$ (15%)
25.19$ (16%)
16.57$ (17%)
8.44$ (16%)
33.59$ (16%)
7.39$ (63%)
17.79$ (11%)
25.19$ (16%)
16.88$ (16%)
12.59$ (16%)
24.87$ (17%)
3.71$ (88%)
12.59$ (16%)
17.79$ (11%)
22.24$ (11%)
20.99$ (16%)
33.59$ (16%)
13.50$ (70%)
16.52$ (17%)
12.59$ (16%)
13.34$ (11%)
41.49$ (17%)
16.39$ (18%)
3.80$ (73%)
12.59$ (16%)
12.59$ (16%)
16.79$ (16%)
8.69$ (13%)
14.44$ (15%)
10.91$ (16%)
GAMERSGATE

[ 1485 ]

0.75$ (85%)
11.74$ (22%)
1.35$ (85%)
34.99$ (50%)
0.75$ (85%)
0.75$ (85%)
0.45$ (85%)
8.5$ (83%)
1.5$ (85%)
11.24$ (63%)
0.6$ (80%)
1.28$ (91%)
14.87$ (40%)
0.26$ (91%)
1.5$ (85%)
3.61$ (79%)
5.63$ (62%)
0.85$ (91%)
19.99$ (20%)
0.45$ (85%)
0.6$ (91%)
3.4$ (91%)
3.83$ (62%)
1.11$ (91%)
3.61$ (82%)
11.73$ (80%)
14.4$ (64%)
4.59$ (74%)
8.5$ (66%)
0.9$ (92%)

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