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Trade and repair events are now clearly indicated in the starmap! These kinds of events also appear much more frequently. Next up for trade will be ship and fleet upgrades, and were very excited about that!
You can now buy ships in a limited number of late game events! We will be adding more ship purchase events over the next weeks. Theres a chance well even add shipyard icon to complement the trade and repair icons. Let us know what you think in the forums here or our Discord.
Theres a new Harvester ship: the Investigator. Its still somewhat rare, but this light warship will probe your fleet, offering up earlier combat-oriented challenges as you strive to save humanity.
New content was added with eight new events: The Smackdown, The Drydock, The Unceremonious, The Fusion Overload, The Prisoner Ransom, the Prisoner Exchange, The Investigator, and The Tracker.
All of the narrative was shifted away from suggesting to the player run directly for the rendezvous (since this is a very bad strategy). The rendezvous narrative and beacon now appears starting at day 50.
The rendezvous beacon shows up whenever you hover a destination, not just your current location.
The trade icon in the starmap was animated, and the repair icon was made to rotate.
As part of the trade overhaul, I removed the trade timers that were no longer needed. Also part of this overhaul required adding explicit end conditions to all trade and repair events. All this took a few passes to get right.
We did a little work on cache events too. Caches are not considered trade events. We removed them from the new trade and repair system; they are now purely bonus events that dont count as a full trade or repair event.
The jumpSound subtag now works as designed, allowing me to designate if a ship should be in the system or arrive via a sound and jump animation.
The rate at which Harvesters expand was slightly reduced to give players more agency when deciding where to jump.
We added a backup trade event in case one isnt available because of procedural reasons, and then expanded it out to have several varieties.
Two cache events can now never ever spawn at the same time, as nice as that would be.
Repair cost was adjusted down massively from 5 to 2.
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