TUXDB - LINUX GAMING AGGREGATE
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Our Keys Just Got A Bit Warmer

This build brings three new hotkeys: Q E and J. Q/E toggle between Tactical, Starmap and Galactic views. J will jump your fleet, assuming your fleet can jump. You can bind those keys to anything you like: Esc -> Options -> Configure Keys. All game actions are bindable actually. :) Were working on several more hotkeys that will appear in the next version, but we wanted to fix a few hot bugs first, thus we bring you 1.31 a little early.

Captains Be Advised


Starting in 1.31 ships with the Defend ROE are now automatically switched from Defend to Weapons Free when given an attack order. Since, you know, you told them to attack and all. This means your warships will auto fire on enemy warships until you tell them to stand down. If people are hating this, well switch it back, but (DEFEND + ATTACK) just kind of didnt make sense.
The rendezvous marker now shows up when any planet is hovered (after day 50 that is), and the marker itself is now visible in the starmap. We agree, it is too ginormous right now. Rendezvous water and fuel quality are now pegged to 100%. A new event was added, The Fair Swap. Event fixes were made to The Unrefined, the Commandeered Farmship.
In our event system, the [fleet] tag now includes the battleship Jump ready is now displayed in the planet info screen when appropriate Lifeboat and refugee events now have a vastly lesser chance of spawning at the same time. Shieldships can now be relied on to always counterattack, even against other shieldships, subject to all existing rules, conditions and local laws where applicable. New games now cannot start on a trade/repair event. The configure keys dialog was given a minor facelift. I moved all devastators to start much, much further from your fleet when you jump into Harvester space. It should take slightly longer for them to destroy your fleet now.

Bugs eradicated


The cannot attack bug and hopefully all of its frustrating variants have been squashed with vengeance. Accidental verybigs in the events are no longer causing verybig problems, which should kill off that I cant jump problem. Mining ore no longer mysteriously stops. This will not prevent labor strikes in the future. Ships no longer fire on you as they are jumping away. For the record, that was a bug, not additional cruelty. The rendezvous marker no longer flashes onscreen if it isnt supposed to. Confusing! Waypoints stand a better chance of being cleared by ships once they are reached. We think we fixed the [unknown ship id] bug, but its just a thought. Do please let us know if it returns.
Water riots are now adding and subtracting properly and zero now really means zero. Faction leader lost events now properly trigger. Gaining a faction leader events should work now as well. Hailing a non-fleet frigate with a non-Pact ship now displays the appropriate go away or I shall taunt you a second time message. The weapon detail view should never again allow the minimap to peek through. No fair! The mining laser and shield models have now been restored to their former glory. Those weapons are no longer masquerading as lasers. Some edge cases were cleaned up in The Crushed event. The Fixed was similarly fixed.

Known issues


If youre having trouble clicking, try unplugging controllers, rudder pedals, joysticks and the like. We are still trying to whack this bug. We'll get it. Hotkeys trigger in the background when you are writing feedback, which can cause an unexpected jump. This will be fixed in 1.32 if not sooner. The three ring bug has been definitively identified but not yet squinched.

Known issues, Linux edition


When submitting feedback in Linux the game says no Internet connection but we still receive your feedback. When alt-tabbing from the game in Linux, the sound can go wonky. Restarting restores sound to normal.


[ 2020-01-09 03:25:33 CET ] [ Original post ]

XO
Jumpdrive Studios Developer
Jumpdrive Studios Publisher
2019-12-02 Release
Game News Posts: 46
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive (78 reviews)
Public Linux Depots:
  • XO Linux Depot [362.04 M]
XO is a relentless, strategic fleet defense game, blending real-time with pause, political intrigue and a punishing drive to survive.

Take command of the last battleship, gather a fleet and try to unite five hostile factions in a desperate bid to save humanity from an enemy that cannot be defeated.

Rescue survivors when you can, persuade ships to join your fleet if you can -- and force ships to join when you must.

Over 30 different ship types giving you many ways to configure your fleet.

Over 400 unique and challenging events in a procedural universe to maximize replayability.

Original soundtrack by Jim Guthrie

Gameplay


  • Emerge from jumpspace near a planet where you will begin rescuing survivors, scouting ahead, and defending against ever-stronger waves of enemies until you judge it is time to evacuate the fleet.
  • Navigate treacherous political scenarios in a time of upheaval as the war brings out the best and worst in people.
  • Choose the next planet to jump to based on limited intel, taking into account the resources you need, reported enemy strength, and refugees at each possible destination.
  • Spin up the fleet's jump drives and lead your able ships to the next planet.
  • Resources are automatically gathered, but the ships in your fleet influence your gathering rates and capacity -- as do different planet types.
  • Use your resources to upgrade ships, manufacture weapons, and make critical repairs.
  • Hope you have the right ships and enough resources when the enemy finally closes in.

Triage


You won't be able to save everyone. As fleet commander, it's your job to make the call: do you save the damaged military destroyer to add more firepower to your fleet, the tanker that will extend the fleet's range, or rescue the farmship capable of producing enough food to keep your people alive?

Events


You'll encounter ships under distress, desperate refugees, greedy merchants, wreckage and caches to loot, shipyards and stations, enemy traps... and much more in over 400 hand-crafted events.

Politics


You are faced with a fractured political landscape where five factions squabble and fight. Your actions will have a direct impact on the relations between the factions. Do you try to unite them all, take sides, play them against one another or shoot first and ask questions later?

Each situation you encounter will require thoughtful leadership. Demands, urgent calls for help, and interesting opportunities will present themselves, often at your most trying moments.

Faction leaders provide you additional political tools including intimidation, diplomacy and haggling.

Combat, Weapons and Movement


The action takes place in close orbit around planets. Ships fly on a 2D plane; inertia acts against ships. Acceleration/deceleration, turn rates and weapon ranges make a difference. Custom formations allow you to make the most of your offensive and defensive capabilities. Warships can be issued Rules of Engagement (ROEs) limiting their combat actions.

There are several types of weapons at your disposal, lasers, missiles, mines, shields and the devastating nuke.

However, one does not enter combat lightly; weapons drain your precious resources and can even delay your ability to jump away.

Resources


Resources are plentiful; time, however, is not. In order to keep your fleet going, you'll need water, fuel, and ore. Collection is automatic, but the time it takes to collect what you need may require the sacrifice of hundreds of brave souls. Wily and creative captains may also find these resources at space stations, depots, and aboard abandoned starships.

  • Fuel: Easiest to find. Used for nearly everything, from laser weapons and shields to the powerful jump drives that fling you between stars.
  • Water: Somewhat common. Used primarily for factory foodships that feed the fleet.
  • Ore: Slowest to obtain, somewhat rare. Used for repairs, upgrades, missile-type weapons... and bribes.

Your exodus will take you to many worlds. You'll come across habitable worlds, gas giants, airless rocks, frozen wastelands, and hellish molten planets. Each can be tapped for the precious resources you need to survive... provided you have the right ships in your fleet.

MINIMAL SETUP
  • OS: Ubuntu 12.04+
  • Processor: Core i5+Memory: 2 GB RAMStorage: 350 MB available space
  • Memory: 2 GB RAMStorage: 350 MB available space
  • Storage: 350 MB available space
GAMEBILLET

[ 6141 ]

21.24$ (15%)
12.59$ (16%)
13.34$ (11%)
25.49$ (15%)
34.79$ (13%)
12.42$ (17%)
8.39$ (16%)
5.73$ (18%)
12.71$ (15%)
13.34$ (11%)
4.95$ (17%)
10.91$ (16%)
5.92$ (15%)
17.17$ (14%)
49.99$ (17%)
16.96$ (15%)
4.69$ (81%)
17.79$ (11%)
25.49$ (-2%)
21.22$ (-42%)
25.79$ (14%)
5.03$ (16%)
33.96$ (15%)
8.39$ (16%)
8.49$ (-21%)
20.74$ (17%)
21.99$ (12%)
6.71$ (16%)
17.79$ (11%)
8.59$ (14%)
GAMERSGATE

[ 1485 ]

1.91$ (79%)
1.17$ (90%)
6.0$ (60%)
20.39$ (49%)
5.74$ (62%)
2.5$ (75%)
4.88$ (62%)
0.68$ (91%)
10.43$ (48%)
0.9$ (92%)
3.83$ (62%)
5.78$ (66%)
4.95$ (67%)
3.0$ (85%)
0.43$ (91%)
1.53$ (91%)
0.64$ (87%)
12.75$ (74%)
8.99$ (55%)
5.4$ (82%)
2.98$ (70%)
18.23$ (55%)
12.0$ (60%)
3.4$ (66%)
1.7$ (91%)
16.99$ (32%)
12.74$ (58%)
1.05$ (85%)
19.0$ (52%)
0.45$ (85%)

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