





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
The biggest news in 1.33 is a large number of bug fixes, and a lot of behind-the-scenes work to solidify the games architecture.
But we also added quite a few new events! Every time you rescue a faction crew theres now a chance of something positive or negative happening.
In 1.33 we made some changes to game balance: the battleships water capacity was raised to 8 from 6. Repair amounts in repair caches were increased. And a common ore reward was adjusted down to 6 from 8 (to prevent wastage due to reaching ore capacity).
We added a frame rate limiter in options -> graphic settings, so if you have a decent graphics card it won't be to running XO at 450fps.
Narrative was added to help explain why ships in your fleet jump randomly and to gently suggest formations. Additional narrative was added to explain repair options (which only appears the first time any damaged ship is added to the fleet, if tips were selected at the start).
We added a dashed line to the formation editor that shows where mining ships need to be placed in order for them to be able to mine.
All pirate events were made repeatable. Yar.
We did a lot of internal work on the codebase to give us more maintainability and hopefully less bugs related to Unity prefabs deciding to break just because. This actually required a lot of work, consuming about half of the dev time for this cycle, but we think the investment is worth it.
We added the by: tag to the isDisabled condition, which allows us to set up different results depending on which ship did the disabling (say, Harvesters vs. the player).
I did an early mockup for improving the fleet list, adding current ship orders to it.
Aborting a waypoint order now clears the old waypoint.
In preparation for our upcoming quests, specifying a destination more than one jump away is now a fixed distance instead of a random distance.
If a formation leader is sent scouting, a new faction leader is now designated.
I added an emergency repair event for the procedural engine to fall back on.
The juryRigged condition now also triggers as true when a Fixer does a fix on the target.
Some minor adjustments were made to our wizard-mode to help us test.
I created a smaller 3D model to be used for hovering ships discovered by scouting.
The quest beacon logic was improved so that it no longer overwrites the rendezvous text.
For some reason, we didnt have an icon for the Empire ammo dump, so I created that.
The Tracker event was improved, but we decided to put it on ice until a new piece of functionality is complete.
I finalized the technical spec and UI design for slot unification, which were working on now.
And we added additional information to our logging to help us diagnose issues.
[ 6078 ]
[ 2063 ]
[ 4243 ]