





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Captains, be advised that issuing a hail order now automatically sets your ROE to Defend. This was done to minimize the number of interstellar incidents that were occurring as warships cruised up on enemy ships intending to talk, and their overeager crews opened fire before communications could begin.
You can now filter the ships in your fleet! Ships can be selected by crew, passengers, ship types, damaged status and cargo type. So no more hunting around for that ship with the Irenic passengers, or that time-critical fuel cargo. And you can quickly toggle the filter on and off at the bottom of the fleet list. Theres a little tweaking yet to be done on that, so expect some additional polish there, and for the time being if you find the filter window doesnt want to go away, hover any ship in your fleet.
In preparation for upcoming minefield events (yup), we made mines targetable. You probably know that you can recover your own unused mines for ore. Well, enemy minefields can now also be cleared if you have a minelayer (gaining you ore). So well probably rename that command to Minesweep or Sweep mines for the next version. Head over to our Discord and vote for that and other things as well!
Trade and repair events are now more evenly spaced throughout the universe. Rejoice.
I expanded our emergency events to include one for each faction.
If you choose a lifeboat to leave behind due to a water riot, an appropriate dialog now displays instead of a blank one.
The collider for the cargo container was improved, making it easier to select.
We lifted an artificial limit on the number of missions that can simultaneously run.
We added a couple more save points to feedback and automatically reported bugs to help us track down those pesky bugs. We also increased the amount of info saved to our logs.
I created an animation for the Maroon action, added a proper icon for the Rover Hideyhole, and mocked up the ship joining the fleet animation.
If the player is playing from the tutorial or has asked for hints, theres a new bit of dialog that pops up letting the player know theyve unlocked higher level ships when the factions relationship goes to neutral.
I have a new event action, clearOrders, which allows me to issue the equivalent of an Abort action on any ship. Armed with that I made some adjustments to several events.
I improved a few events in other mysterious ways: The Hunt, The Unexpected, all cache events and The Farmship Quest.
New content: The Family Farmship (quest).
I also have another event action, isROE, which allows me to set triggers based on the ROE of a certain ship. Ive used these primarily for testing, but Im sure I can think of some entertaining ways to use them in events.
[ 6079 ]
[ 2063 ]
[ 4245 ]